Megabonk - Items

Items and map interactables in Megabonk. Items are the rarer tier of upgrades that appear during a run, sitting alongside weapons and Tomes, and they carry unique effects rather than simple stat values. Interactables are the objects scattered around every stage: shrines, chests, statues, campfires,...
of 14 entries · updated 2026-09-15
Name Type Description Stats Source
Anvil Item (Legendary) Adds one extra stat line to future weapon upgrade offers, which permanently improves the quality of every weapon upgrade taken afterward. Rarity: Legendary Effect: Adds one extra stat line to future weapon upgrade offers Run drop from chests, elites, bosses, or level-up offers
Overpowered Lamp Item (Legendary) A legendary utility item that adds a bonus effect to upgrade offers, treated by community guides as a premium pick for pushing a build further in the later half of a run. Rarity: Legendary Effect: Adds an extra effect to upgrade offers Run drop from chests, elites, bosses, or level-up offers
Dragonfire Item (Legendary) Gives a 15% chance to summon dragonfire when hitting enemies, and it changes fire damage so that it can apply burn. Rarity: Legendary Effect: 15% chance to summon dragonfire on hit Special: Fire damage can now apply burn Unlocked by killing 4,000 enemies using fire damage
Campfire Interactable (Uncommon) Stand still at a campfire and heal over time. Rarity: Uncommon Effect: Heals the player while standing still Available during runs on every stage
Ice Cube Item The frost counterpart to the game's fire items, and the documented key to the Frostwalker weapon. Effect: Unlocks the Frostwalker weapon Run drop that also feeds the Frostwalker unlock condition
Toggler Item (Meta Unlock) A permanent unlock rather than a run item: the Toggler allows the player to disable purchased weapons, Tomes, and items from appearing in offers. Effect: Allows unlocking pool items to be toggled off Purchased after 40 unlocks have been bought with Silver
Charge Shrine Interactable (Shrine) A shrine that charges up in stages and pays out when fully charged. Effect: Charges in stages for a payout, and tracks progress for the Chaos Tome objective Random spawn on all stages
Greed Shrine Interactable (Shrine) One of the shrine types that hands out a modifier or reward in exchange for a trade-off, commonly used to gamble a run for more loot. Effect: Trade-off reward shrine Random spawn on all stages
Moai Statue Interactable (Statue) A statue interactable listed among the most useful objects in the game, offering its own reward or buff when used. Effect: Reward interactable Random spawn on all stages
Boombox Interactable A boombox prop that triggers a music-driven effect or reward when interacted with, one of the more meme-ish map objects in the game and a staple of community screenshots. Effect: Triggered reward interactable Random spawn on all stages
Microwave Interactable (Puzzle) A puzzle prop that duplicates what is put inside it. Effect: Duplicates items and drives the Noelle unlock quest Random spawn on all stages
Gold Key and Cage Interactable (Hidden Event) A hidden event pairing a gold key with a cage that appears on the Forest map. Effect: Hidden event prop for the Monke unlock Hidden Forest map event
Chests (Free and Paid) Interactable (Loot) Chests hand out items and upgrades, and some of them cost currency to open, which makes chest choices a real decision in the middle of a run. Effect: Grants items or upgrades; some require payment Spawn on all stages, with paid variants appearing during runs
Shady Merchant and Shops Interactable (Vendor) Roaming merchants and in-run shops sell items, weapons, and upgrades for currency, and they are the reason a run's economy matters. Effect: Sells items, weapons, and upgrades during a run Appears randomly during runs
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