Megabonk - Items
Items and map interactables in Megabonk. Items are the rarer tier of upgrades that appear during a run, sitting alongside weapons and Tomes, and they carry unique effects rather than simple stat values. Interactables are the objects scattered around every stage: shrines, chests, statues, campfires,...
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of 14 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Anvil | Item (Legendary) | Adds one extra stat line to future weapon upgrade offers, which permanently improves the quality of every weapon upgrade taken afterward. | Rarity: Legendary Effect: Adds one extra stat line to future weapon upgrade offers | Run drop from chests, elites, bosses, or level-up offers |
| Overpowered Lamp | Item (Legendary) | A legendary utility item that adds a bonus effect to upgrade offers, treated by community guides as a premium pick for pushing a build further in the later half of a run. | Rarity: Legendary Effect: Adds an extra effect to upgrade offers | Run drop from chests, elites, bosses, or level-up offers |
| Dragonfire | Item (Legendary) | Gives a 15% chance to summon dragonfire when hitting enemies, and it changes fire damage so that it can apply burn. | Rarity: Legendary Effect: 15% chance to summon dragonfire on hit Special: Fire damage can now apply burn | Unlocked by killing 4,000 enemies using fire damage |
| Campfire | Interactable (Uncommon) | Stand still at a campfire and heal over time. | Rarity: Uncommon Effect: Heals the player while standing still | Available during runs on every stage |
| Ice Cube | Item | The frost counterpart to the game's fire items, and the documented key to the Frostwalker weapon. | Effect: Unlocks the Frostwalker weapon | Run drop that also feeds the Frostwalker unlock condition |
| Toggler | Item (Meta Unlock) | A permanent unlock rather than a run item: the Toggler allows the player to disable purchased weapons, Tomes, and items from appearing in offers. | Effect: Allows unlocking pool items to be toggled off | Purchased after 40 unlocks have been bought with Silver |
| Charge Shrine | Interactable (Shrine) | A shrine that charges up in stages and pays out when fully charged. | Effect: Charges in stages for a payout, and tracks progress for the Chaos Tome objective | Random spawn on all stages |
| Greed Shrine | Interactable (Shrine) | One of the shrine types that hands out a modifier or reward in exchange for a trade-off, commonly used to gamble a run for more loot. | Effect: Trade-off reward shrine | Random spawn on all stages |
| Moai Statue | Interactable (Statue) | A statue interactable listed among the most useful objects in the game, offering its own reward or buff when used. | Effect: Reward interactable | Random spawn on all stages |
| Boombox | Interactable | A boombox prop that triggers a music-driven effect or reward when interacted with, one of the more meme-ish map objects in the game and a staple of community screenshots. | Effect: Triggered reward interactable | Random spawn on all stages |
| Microwave | Interactable (Puzzle) | A puzzle prop that duplicates what is put inside it. | Effect: Duplicates items and drives the Noelle unlock quest | Random spawn on all stages |
| Gold Key and Cage | Interactable (Hidden Event) | A hidden event pairing a gold key with a cage that appears on the Forest map. | Effect: Hidden event prop for the Monke unlock | Hidden Forest map event |
| Chests (Free and Paid) | Interactable (Loot) | Chests hand out items and upgrades, and some of them cost currency to open, which makes chest choices a real decision in the middle of a run. | Effect: Grants items or upgrades; some require payment | Spawn on all stages, with paid variants appearing during runs |
| Shady Merchant and Shops | Interactable (Vendor) | Roaming merchants and in-run shops sell items, weapons, and upgrades for currency, and they are the reason a run's economy matters. | Effect: Sells items, weapons, and upgrades during a run | Appears randomly during runs |
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