Legacy of Kain: Defiance Remastered - Locations
The places Defiance moves through, ordered roughly the way the alternating chapters introduce them. The campaign is built from a handful of large, connected spaces that each protagonist walks in a different era, so the Sarafan Stronghold Raziel infiltrates is not the same stronghold Kain remembers,...
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of 8 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| The Sarafan Stronghold | Fortress / Opening Area | The fortified headquarters of the Sarafan order, all torchlit halls, chapels, libraries and sealed doors, and the setting of the campaign's opening chapter as Kain cuts his way inside. | Nosgoth | The main chapel The Sarafan archives and library The stronghold gatehouse Sealed doors opened with Sarafan insignia The stronghold's underground passages |
| The Underworld | Spectral Hub | The grey, shifting plane where the dead collect and where the Elder God speaks to Raziel. | The spirit realm beneath Nosgoth | The Elder God's chamber Soul streams and wandering spirits Tentacle barriers The gate back to the material realm |
| The Cemetery | Graveyard Region | A necropolis of crypts, tombstones and buried mausoleums where the material and spectral realms overlap almost completely. | Nosgoth | The crypt rows Mausoleum interiors Collapsed graves that open routes Spectral-only passages |
| The Pillars of Nosgoth | Landmark / Hub | The ruined monument at the centre of Nosgoth and the symbolic heart of the whole series, nine pillars for nine Guardians, most of them broken. | Central Nosgoth | The nine Pillars Ariel's manifestation The plaza and its ruined colonnades The passage down toward the Elder God |
| Raziel's Clan Territory | Ruined Territory | The stronghold and hunting grounds that belonged to the Razielim, now crawling with Dumahim vampires and stripped of every trace of Raziel's own clan. | Nosgoth | The Razielim stronghold Dumahim nesting grounds Clan banners and murals Collapsed outer walls |
| Vorador's Mansion | Mansion / Chapter Area | The sprawling, decaying home of the oldest living vampire, packed with art, trophies, secret rooms and a great deal of history he would rather not discuss. | Nosgoth | The great hall Vorador's collection and gallery Hidden studies The mansion grounds |
| Avernus Cathedral | Cathedral / Chapter Area | A vast gothic cathedral whose congregation worships a creature it does not understand, built over tunnels that lead far deeper than any church should go. | Avernus | The cathedral nave and altar The orb chamber The catacombs beneath the cathedral Turel's lair Elemental gates |
| The Vampire Citadel | Ancient Stronghold | The Ancients' own fortress, built on a scale that makes the Sarafan Stronghold look improvised, and the place where the campaign's buried history is finally laid out. | Nosgoth | The citadel's great gates Ancient vampire reliefs and murals The forge chambers The citadel's upper terraces |
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