Legacy of Kain: Defiance Remastered - Locations

The places Defiance moves through, ordered roughly the way the alternating chapters introduce them. The campaign is built from a handful of large, connected spaces that each protagonist walks in a different era, so the Sarafan Stronghold Raziel infiltrates is not the same stronghold Kain remembers,...
of 8 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
The Sarafan Stronghold Fortress / Opening Area The fortified headquarters of the Sarafan order, all torchlit halls, chapels, libraries and sealed doors, and the setting of the campaign's opening chapter as Kain cuts his way inside. Nosgoth The main chapel The Sarafan archives and library The stronghold gatehouse Sealed doors opened with Sarafan insignia The stronghold's underground passages
The Underworld Spectral Hub The grey, shifting plane where the dead collect and where the Elder God speaks to Raziel. The spirit realm beneath Nosgoth The Elder God's chamber Soul streams and wandering spirits Tentacle barriers The gate back to the material realm
The Cemetery Graveyard Region A necropolis of crypts, tombstones and buried mausoleums where the material and spectral realms overlap almost completely. Nosgoth The crypt rows Mausoleum interiors Collapsed graves that open routes Spectral-only passages
The Pillars of Nosgoth Landmark / Hub The ruined monument at the centre of Nosgoth and the symbolic heart of the whole series, nine pillars for nine Guardians, most of them broken. Central Nosgoth The nine Pillars Ariel's manifestation The plaza and its ruined colonnades The passage down toward the Elder God
Raziel's Clan Territory Ruined Territory The stronghold and hunting grounds that belonged to the Razielim, now crawling with Dumahim vampires and stripped of every trace of Raziel's own clan. Nosgoth The Razielim stronghold Dumahim nesting grounds Clan banners and murals Collapsed outer walls
Vorador's Mansion Mansion / Chapter Area The sprawling, decaying home of the oldest living vampire, packed with art, trophies, secret rooms and a great deal of history he would rather not discuss. Nosgoth The great hall Vorador's collection and gallery Hidden studies The mansion grounds
Avernus Cathedral Cathedral / Chapter Area A vast gothic cathedral whose congregation worships a creature it does not understand, built over tunnels that lead far deeper than any church should go. Avernus The cathedral nave and altar The orb chamber The catacombs beneath the cathedral Turel's lair Elemental gates
The Vampire Citadel Ancient Stronghold The Ancients' own fortress, built on a scale that makes the Sarafan Stronghold look improvised, and the place where the campaign's buried history is finally laid out. Nosgoth The citadel's great gates Ancient vampire reliefs and murals The forge chambers The citadel's upper terraces
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