Legacy of Kain: Defiance Remastered - Abilities

The traversal and combat kit of the two protagonists. Defiance does not have a skill tree: every ability is either part of a character's starting kit or a fixed reward found in the world, and most of them are keys as much as powers. Raziel's set is built around moving between realms, feeding and cli...
of 12 entries · updated 2026-09-15
Name Type Description Tree Cost Prerequisite
Soul Devour Core Ability Raziel's defining ability and his only way to heal. Raziel 0 Available from the start of Raziel's campaign
Realm Shift Traversal Ability Raziel steps between the material and spectral realms at any point outside direct combat. Raziel 0 Available from the start of Raziel's campaign
Telekinesis Utility Ability A short-range force grab that moves crates, statues and debris onto pressure plates and lifts enemies off their feet. Both protagonists 0 Learned during the story for each protagonist
Glide Traversal Ability Raziel spreads his tattered wings and glides across gaps that are too wide to jump, losing height slowly enough to cross a room, and gaining height again by riding the updrafts some areas provide. Raziel 0 Available from the start of Raziel's campaign
Wall Climb Traversal Ability Raziel digs his claws into masonry and climbs sheer surfaces that neither protagonist can jump. Raziel 0 Available from the start of Raziel's campaign
Phasing Traversal Ability In the spectral realm Raziel can pass through grates, bars and spectral gates that physically block him in the material world. Raziel 0 Available from the start of Raziel's campaign
Wraith Blade Combat Combat Ability Raziel's melee set, built on light and heavy strings with launches and air juggles rather than blocks. Raziel 0 Available from the start of Raziel's campaign
Mist Form Evasion Ability Kain dissolves into mist to slip through narrow gaps and to evade attacks, staying at ground level while he does it. Kain 0 Available from the start of Kain's campaign
Bat Form Traversal Ability Kain breaks into a swarm of bats and reforms somewhere else, crossing gaps and reaching ledges that would otherwise need a route. Kain 0 Available from the start of Kain's campaign
Blood Feed Core Ability Kain grabs a human or vampire enemy and feeds, restoring health and finishing the target. Kain 0 Available from the start of Kain's campaign
Soul Reaver Combat Combat Ability Kain's sword set, slower and longer-reaching than Raziel's, with heavy two-handed strings and a launcher that sets up air combos. Kain 0 Available from the start of Kain's campaign
Immortal Revival Passive Ability Kain cannot stay dead. A defeated Kain reforms at the last checkpoint with his progress intact, which is the in-fiction justification for the game's checkpoint system and the reason his chapters are built around attrition rather than perfect execution. Kain 0 Inherent to Kain
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