Legacy of Kain: Defiance Remastered - Abilities
The traversal and combat kit of the two protagonists. Defiance does not have a skill tree: every ability is either part of a character's starting kit or a fixed reward found in the world, and most of them are keys as much as powers. Raziel's set is built around moving between realms, feeding and cli...
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Tree | Cost | Prerequisite |
|---|---|---|---|---|---|
| Soul Devour | Core Ability | Raziel's defining ability and his only way to heal. | Raziel | 0 | Available from the start of Raziel's campaign |
| Realm Shift | Traversal Ability | Raziel steps between the material and spectral realms at any point outside direct combat. | Raziel | 0 | Available from the start of Raziel's campaign |
| Telekinesis | Utility Ability | A short-range force grab that moves crates, statues and debris onto pressure plates and lifts enemies off their feet. | Both protagonists | 0 | Learned during the story for each protagonist |
| Glide | Traversal Ability | Raziel spreads his tattered wings and glides across gaps that are too wide to jump, losing height slowly enough to cross a room, and gaining height again by riding the updrafts some areas provide. | Raziel | 0 | Available from the start of Raziel's campaign |
| Wall Climb | Traversal Ability | Raziel digs his claws into masonry and climbs sheer surfaces that neither protagonist can jump. | Raziel | 0 | Available from the start of Raziel's campaign |
| Phasing | Traversal Ability | In the spectral realm Raziel can pass through grates, bars and spectral gates that physically block him in the material world. | Raziel | 0 | Available from the start of Raziel's campaign |
| Wraith Blade Combat | Combat Ability | Raziel's melee set, built on light and heavy strings with launches and air juggles rather than blocks. | Raziel | 0 | Available from the start of Raziel's campaign |
| Mist Form | Evasion Ability | Kain dissolves into mist to slip through narrow gaps and to evade attacks, staying at ground level while he does it. | Kain | 0 | Available from the start of Kain's campaign |
| Bat Form | Traversal Ability | Kain breaks into a swarm of bats and reforms somewhere else, crossing gaps and reaching ledges that would otherwise need a route. | Kain | 0 | Available from the start of Kain's campaign |
| Blood Feed | Core Ability | Kain grabs a human or vampire enemy and feeds, restoring health and finishing the target. | Kain | 0 | Available from the start of Kain's campaign |
| Soul Reaver Combat | Combat Ability | Kain's sword set, slower and longer-reaching than Raziel's, with heavy two-handed strings and a launcher that sets up air combos. | Kain | 0 | Available from the start of Kain's campaign |
| Immortal Revival | Passive Ability | Kain cannot stay dead. A defeated Kain reforms at the last checkpoint with his progress intact, which is the in-fiction justification for the game's checkpoint system and the reason his chapters are built around attrition rather than perfect execution. | Kain | 0 | Inherent to Kain |
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