Legacy of Kain: Defiance Remastered - Weapons
The two blades at the centre of Defiance and the elemental forms Raziel's wraith blade takes. Kain carries the physical Soul Reaver, a sentient sword that drinks souls, while Raziel projects the same blade's spirit as a glowing wraith blade from his arm. The wraith blade is permanently reshaped at e...
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of 9 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| The Soul Reaver (Kain) | Sentient Sword | Kain's physical blade and the weapon every chapter of his half of the campaign is built around. | Element: Soul Damage: High Reach: Long Effect: Drains souls, restores health Speed: Medium | Kain's default weapon for the whole campaign |
| The Wraith Blade (Raziel) | Wraith Blade | The spirit of the Reaver projected from Raziel's forearm. | Element: None Damage: Medium Reach: Medium Effect: Soul damage, cannot be disarmed Speed: Fast | Raziel's default weapon; the base form of every Reaver upgrade |
| Fire Reaver | Elemental Reaver | The first elemental form most players collect. | Element: Fire Damage: High over time Effect: Ignites enemies, lights braziers Best Against: Flesh-and-bone enemies | Fire Forge, guarded by two spirits of the Ancient Vampire Pillar Guardians |
| Air Reaver | Elemental Reaver | A wind-charged form whose strikes carry a shockwave that scatters groups and knocks lighter enemies off their feet. | Element: Air Damage: Medium area Effect: Shockwave knockback, activates air symbols Best Against: Crowds of light enemies | Air Forge, guarded by two spirits of the Ancient Vampire Pillar Guardians |
| Water Reaver | Elemental Reaver | A cold, flowing form that freezes water solid so Raziel can walk across a surface that was previously lethal, and freezes enemies in place for a free opening. | Element: Water Damage: Medium Effect: Freezes water into platforms, locks enemies in ice Best Against: Enemies that rush in straight lines | Water Forge, guarded by two spirits of the Ancient Vampire Pillar Guardians |
| Earth Reaver | Elemental Reaver | A heavy stone-infused form that shatters cracked walls, stone barriers and sealed floors, opening routes that the other elements cannot. | Element: Earth Damage: High stagger Effect: Breaks stone barriers, heavy stagger Speed: Slow | Earth Forge, guarded by two spirits of the Ancient Vampire Pillar Guardians |
| Light Reaver | Elemental Reaver | A blinding form that stuns and disorients whatever it hits, which turns a crowded room into a series of free openings. | Element: Light Damage: Medium Effect: Blinds and stuns, extra damage to shades Best Against: Shades and light-sensitive enemies | Permanent enhancement gathered during Raziel's campaign |
| Dark Reaver | Elemental Reaver | The inverse of the light form. Its strikes darken orbs and lamps filled with light, which is how several light-sealed doors are opened, and it wraps Raziel in shadow so enemies lose track of him between attacks. | Element: Dark Damage: Medium Effect: Darkens light orbs, grants concealment Best Against: Light-aligned enemies | Permanent enhancement gathered during Raziel's campaign |
| Spirit Reaver | Ultimate Reaver | The final and strongest wraith blade enhancement, and the form the late chapters treat as the answer to the game's central problem. | Element: Spirit Damage: Highest Effect: No elemental penalty, full-spectrum damage Best Against: Every enemy type | Final Reaver enhancement of Raziel's campaign |
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