GreedFall: The Dying World - Skills
The skill web of GreedFall: The Dying World, built from six core trees that cover offence, defence, support and the weapon families themselves. The three general trees are Paths of Destruction, Paths of Protection and Paths of Charity, while Weapons of War, Bows, Rifles, Fencing Weapons, Double Blad...
We are updating the data
These pages are being expanded and corrected right now, so some entries may be
incomplete or out of date. Check back soon for the full dataset.
of 13 entries
· updated 2026-09-15
| Name | Type | Description | Tree | Cost | Prerequisite |
|---|---|---|---|---|---|
| Paths of Destruction | Core Tree | The offensive core tree, holding the damage and aggressive ability upgrades that most weapon builds start from. | Skill Trees | Skill points earned by levelling | Available from character creation |
| Paths of Protection | Core Tree | The defensive and utility core tree, covering survivability, protection abilities and party-oriented support options. | Skill Trees | Skill points earned by levelling | Available from character creation |
| Paths of Charity | Core Tree | The support core tree, focused on healing, buffing and keeping the party standing through long fights. | Skill Trees | Skill points earned by levelling | Available from character creation |
| Weapons of War | Weapon Skill Tree | The skill tree that opens the heavy melee arsenal: war hammers, axes and large blades built for staggering hits and front-line trading. | Weapon Trees | Skill points | None beyond available skill points |
| Fencing Weapons | Weapon Skill Tree | The one-handed blade tree, unlocking swords, sabres and duelling weapons along with their combo upgrades. | Weapon Trees | Skill points | None beyond available skill points |
| Double Blades | Weapon Skill Tree | The dagger and knife tree, covering dual short blades and their rapid multi-hit strings. | Weapon Trees | Skill points | Taught by the companion Sybille |
| Bows | Weapon Skill Tree | The archery tree, unlocking bows and aimed ranged abilities. | Weapon Trees | Skill points | None beyond available skill points |
| Rifles | Weapon Skill Tree | The firearm tree for long guns, with hard-hitting shots balanced by slow reloads. | Weapon Trees | Skill points | Learned through the tree or from a companion |
| Thélème Rings | Magic Skill Tree | The ring-casting magic tree of Thélème, giving the player the priest-mage spell tradition of the theocratic nation. | Magic Trees | Skill points | Learned through the tree or from a companion |
| Teer Fradeean Bracelets | Magic Skill Tree | The native magic tree of Teer Fradee, casting through bracelets rather than rings. | Magic Trees | Skill points | None beyond available skill points |
| Protector Stance | Starting Skill | A defensive stance ability granted to the Hunter starting profile, built around holding ground and absorbing pressure rather than chasing damage. | Paths of Protection | Granted with the starting profile | Hunter starting profile or investment in Paths of Protection |
| Hurtful Words | Starting Skill | One of the starting skills of the Hunter profile, occupying the same talent line as Protector Stance and Power Shot. | Paths of Protection | Granted with the starting profile | Hunter starting profile or investment in Paths of Protection |
| Power Shot | Starting Skill | The bow skill that the Hunter profile starts with, a charged ranged strike meant to open a fight or punish a stationary target. | Bows | Granted with the starting profile | Hunter starting profile or the Bows tree |
No matching entries
Try a different search term.