GreedFall: The Dying World - Characters
The cast of GreedFall: The Dying World, from the player character Vriden Gerr and the companions who travel the Old Continent aboard the Constanzia to the antagonist whose plans drive the campaign. Companions each have a personal questline, a relationship track and a combat specialisation, and they...
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of 9 entries
· updated 2026-09-15
| Name | Description | Role | Faction | Abilities | Source |
|---|---|---|---|---|---|
| Vriden Gerr | The player character, a native of the island of Teer Fradee who is torn from their home and taken across the sea to the Old Continent of Gacane. | Protagonist | Natives of Teer Fradee | Player-built attributes across Strength, Agility, Perception, Will, Endurance and Focus Leading a party of companions with tactical pause orders Learning new weapon families from companions over the campaign | Playable protagonist created at the start of the campaign |
| Nílan | A young native of Teer Fradee and a childhood friend of Vriden Gerr, Nílan is one of the first companions to join the journey across Gacane. | Companion (Ranged and Support) | Natives of Teer Fradee | Bow archery at range Support abilities for the party Companion questline and relationship track | Companion recruited during the campaign |
| Shéda | Shéda serves as the party's tank, holding the front line with a two-handed mace and absorbing pressure so the rest of the group can work. | Companion (Tank) | Old Continent | Two-handed mace heavy attacks Front-line tanking and crowd control Companion questline and relationship track | Companion recruited during the campaign |
| Alvida | Alvida is the party's sword-wielding melee companion, built around direct blade combat. | Companion (Melee) | Old Continent | Sword melee combat Companion questline: Piracy Companion relationship track | Companion recruited during the campaign |
| Ludwig | Ludwig is one of the companions who travels with Vriden Gerr across Gacane, with a personal storyline that plays out through the companion quest A Family Affair. | Companion | Old Continent | Companion combat specialisation Companion questline: A Family Affair Companion relationship track | Companion recruited during the campaign |
| Fausta | A spy from the theocratic nation of Thélème and a member of a prominent noble family, Fausta is sociable and skilled in diplomacy while keeping her own agenda close. | Companion (Spy and Diplomat) | Thélème | Diplomacy and social solutions in quests Spy network and Thélème noble contacts Teaches a weapon family to the player Companion questline: Seek Absolution | Companion recruited after the prologue prison escape |
| Sybille | Born into an illustrious family of the Congregation of Merchants, Sybille was initiated at a young age into the guild's arts and brings that training to the party's technical skill line. | Companion (Technical) | Congregation of Merchants | Teaches the Double Blades weapon family Technical and support skills Congregation of Merchants contacts Companion questline and relationship track | Companion recruited during the campaign |
| Kurnaz | The main antagonist of the campaign, Kurnaz operates across the war-torn continent and is tied to the plan that drives the late game, including a hidden laboratory the player has to reach during the Kurnaz's Plan questline. | Antagonist | Independent | Central conspiracy antagonist of the campaign Hidden laboratory and its defences Final confrontation arc | Main antagonist, resolved in the late-game questline |
| Alma | An NPC encountered during the quest The Heritage of the Sea, where the player has to escort her to the ship Constanzia through territory held by hostile forces. | Supporting Character | Old Continent | Escort quest: The Heritage of the Sea | Quest NPC, The Heritage of the Sea |
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