Gothic 1 Remake - Weapons
Melee swords, crushing maces, two-handed greatswords, hunting bows, siege crossbows, and magic runes in Gothic 1 Remake. Weapons demand attribute thresholds (Strength for melee, Dexterity for ranged) to wield.
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of 18 entries
· updated 2026-09-06
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Rusty Sword | One-Handed Sword | A pitted, dull iron blade salvaged from convict scrap. | Damage: 10 Damage Type: Edge Requirement: Strength 5 | Looted from light enemies or found scattered near the Old Camp gates. |
| Short Sword | One-Handed Sword | A standard, clean iron short sword offering reliable early-game damage and swift recovery between strikes. | Damage: 12 Damage Type: Edge Requirement: Strength 6 | Purchased from Old Camp blacksmiths or found in basic supply chests. |
| Farmer's Defense | One-Handed Blade | A repurposed farming scythe blade crafted for peasant defense. | Damage: 14 Damage Type: Edge Requirement: Strength 5 | Found near the New Camp rice fields or early camp huts. |
| Lurker's Bite | One-Handed Sword | A sharp, serrated blade with a tooth-like edge designed to rend beast flesh. | Damage: 16 Damage Type: Edge Requirement: Strength 8 | Acquired from seasoned hunters or weapon merchants in Chapter 1. |
| Judgment Blade | One-Handed Sword | A finely balanced steel longsword used by seasoned Shadows and New Camp Rogues for mid-level dueling. | Damage: 30 Damage Type: Edge Requirement: Strength 15 | Sold by weapon merchants in Chapter 2. |
| Guard's Sword | One-Handed Sword | The heavy regulation broadsword issued to elite guards in the Old Camp. Features a broad crossguard and superior reach. | Damage: 48 Damage Type: Edge Requirement: Strength 24 | Carried by Gomez's castle guards; sold by Stone the blacksmith. |
| Scar's Sword | One-Handed Sword | The single most powerful one-handed sword in the entire game, wielded by Gomez's bodyguard Scar. | Damage: 85 Damage Type: Edge Requirement: Strength 70 | Obtained by defeating Scar in the inner castle of the Old Camp. |
| Rusty Two-Hander | Two-Handed Sword | A worn but intimidating greatsword that introduces the player to the extended reach and crushing stagger of two-handed combat. | Damage: 60 Damage Type: Edge Requirement: Strength 30 | Looted from mercenary barracks or high-tier bandit caches. |
| Lee's Axe | Two-Handed Axe | The massive, heavy battle axe personal to General Lee. | Damage: 105 Damage Type: Edge Requirement: Strength 90 | Wielded by General Lee in the New Camp command cavern. |
| Innos' Rage | Two-Handed Sword | The legendary ceremonial greatsword wielded by Gomez. Imbued with royal steelcraft and extreme kinetic force. | Damage: 110 Damage Type: Edge Requirement: Strength 95 | Obtained by defeating Gomez in the Old Camp castle in Chapter 5. |
| Charged Uriziel | Legendary Two-Handed Sword | The ancient, mythical blade forged in ancient times to defeat arch-demons. | Damage: 120 Magic + 30 Fire Damage Type: Magic / Fire Requirement: Strength 30 | Recovered from the Temple of the Sleeper and recharged with the Great Ore Mound. |
| Short Bow | Hunting Bow | A light wooden bow ideal for hunting scavengers and mole rats from safe ledges. | Damage: 16 Damage Type: Point Requirement: Dexterity 10 | Purchased from Cavalorn or Diego in Chapter 1. |
| Longbow | War Bow | A crafted yew longbow that launches heavy arrows across wide ravines with deadly accuracy. | Damage: 40 Damage Type: Point Requirement: Dexterity 25 | Sold by Wolf in the New Camp. |
| Bow of Death | Legendary War Bow | The ultimate ranged bow in the Valley of Mines, crafted from reinforced ironwood to deliver pinpoint lethal strikes. | Damage: 88 Damage Type: Point Requirement: Dexterity 50 | High-tier weapon merchants in Chapter 4/5 or late-game dungeon chests. |
| Light Crossbow | Military Crossbow | A mechanized steel-limb crossbow that fires armor-piercing bolts with high velocity. | Damage: 40 Damage Type: Point Requirement: Dexterity 20 | Sold by camp fletchers and guards. |
| Crossbow of War | Heavy Siege Crossbow | A massive siege weapon converted into a portable heavy crossbow. | Damage: 120 Damage Type: Point Requirement: Dexterity 80 | Acquired in late-game chapters from master armorers and high-tier loot. |
| Rune: Firebolt | Magic Rune (Circle 1) | Channels Innos' holy flame into a rapid bolt of fiery energy that ignites and burns adversaries at range. | Damage: 30 Damage Type: Fire Magic Requirement: Circle 1 (5 Mana) | Granted by Torrez or Corristo upon passing the Test of Fire. |
| Rune: Wave of Death (Uriziel's Rune) | Forbidden Magic Rune (Circle 6) | The ultimate spell of annihilation. Created by Xardas by extracting the magical soul-gem from Uriziel for pure mage builds, releasing an expanding ring of apocalyptic death that obliterates all nearby enemies. | Damage: 200 Damage Type: Magic / Demonic Requirement: Circle 6 (25 Mana) | Created by Xardas at his tower from the jewel of Uriziel in Chapter 5. |
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