Gothic 1 Remake - Skills
Abilities, combat proficiencies, magic circles, thievery, and crafting disciplines acquired with Learning Points (LP) from specialized trainers in Gothic 1 Remake.
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of 13 entries
· updated 2026-09-06
| Name | Type | Description | Tree | Cost | Prerequisite |
|---|---|---|---|---|---|
| One-Handed Weapons | Weapon Mastery | Mastery in one-handed swords, clubs, and maces. | Combat | Level 1: 10 LP + 50 Ore / Level 2: 20 LP + 150 Ore | Level 1 requires no prereq; Level 2 requires Level 1 |
| Two-Handed Weapons | Weapon Mastery | Mastery in heavy two-handed greatswords and battle axes. | Combat | Level 1: 30 LP / Level 2: 40 LP | Mastery of One-Handed Weapons (Level 2) or advanced faction rank (Guard, Mercenary, Templar) |
| Bow Proficiency | Ranged Mastery | Improves combat effectiveness with hunting and long bows. | Combat / Ranged | Level 1: 10 LP / Level 2: 20 LP | Dexterity investment |
| Crossbow Proficiency | Ranged Mastery | Trains the hero in military crossbows. Provides armor-penetrating stopping power at the cost of reload time. | Combat / Ranged | Level 1: 10 LP / Level 2: 20 LP | Dexterity / Strength investment |
| The Six Circles of Magic | Arcane Mastery | The progressive study of rune magic. Unlocks the capability to cast higher-tier spell runes—from Firebolts and Healing to Fire Storm, Ice Wave, Chain Lightning, Demon Summoning, and the apocalyptic Wave of Death. | Magic | Circle 1: 10 LP / Circle 2: 15 LP / Circle 3: 20 LP / Circle 4: 25 LP / Circle 5: 30 LP / Circle 6: 40 LP | Mage faction membership (Fire Mage, Water Mage, Swamp Guru, or Apprentice to Xardas) |
| Sneaking | Utility / Stealth | Allows the Nameless Hero to move in a silent crouched stance. | Thievery | 10 LP | None (Taught by Cavalorn or Fingers) |
| Lockpicking | Utility / Exploration | Enables picking mechanical chest and door locks using left/right directional inputs. | Thievery | Level 1: 10 LP / Level 2: 20 LP | Lockpicks in inventory |
| Pickpocketing | Utility / Economy | Allows lifting ore, keys, potions, and valuables directly from NPC pockets while sneaking behind them. | Thievery | Level 1: 10 LP / Level 2: 20 LP | Sneaking skill |
| Acrobatics | Movement / Traversal | Grants agile diving rolls and elongated jumping distance. | Agility | 10 LP | None (Taught by Buster in the New Camp) |
| Weapon Smithing | Crafting / Forging | The remake's expanded weapon forging discipline. | Crafting | Learning Points per tier | Smithy access (Anvil, Bellows, Trough, Grindstone) |
| Cooking & Alchemy | Survival Discipline | Transforms collected herbs, meat, mushrooms, and essences into long-lasting restorative stews and powerful stat-enhancing potions (Permanent Strength, Dexterity, and Maximum Mana elixirs). | Crafting / Survival | Learning Points / Recipes | Campfire / Cooking Pot / Alchemy Bench |
| Animal Trophy Harvesting | Economy & Materials | Teaches proper field dressing techniques to extract valuable skins, wolf pelts, shadowbeast horns, razor claws, bloodfly wings/stingers, and minecrawler plates needed for crafting advanced armor. | Hunting | 1-5 LP per trophy type | Taught by hunters (Drax, Aidan, Wolf) |
| Armor Modification | Defense & Aesthetics | A new crafting feature in Gothic 1 Remake allowing the player to reinforce faction armor plates, increasing physical, fire, and magic defense thresholds while customizing visual armor aesthetics. | Crafting | Learning Points + Crafting Reagents | Armorer's Workbench |
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