Gothic 1 Remake - Skills

Abilities, combat proficiencies, magic circles, thievery, and crafting disciplines acquired with Learning Points (LP) from specialized trainers in Gothic 1 Remake.
of 13 entries · updated 2026-09-06
Name Type Description Tree Cost Prerequisite
One-Handed Weapons Weapon Mastery Mastery in one-handed swords, clubs, and maces. Combat Level 1: 10 LP + 50 Ore / Level 2: 20 LP + 150 Ore Level 1 requires no prereq; Level 2 requires Level 1
Two-Handed Weapons Weapon Mastery Mastery in heavy two-handed greatswords and battle axes. Combat Level 1: 30 LP / Level 2: 40 LP Mastery of One-Handed Weapons (Level 2) or advanced faction rank (Guard, Mercenary, Templar)
Bow Proficiency Ranged Mastery Improves combat effectiveness with hunting and long bows. Combat / Ranged Level 1: 10 LP / Level 2: 20 LP Dexterity investment
Crossbow Proficiency Ranged Mastery Trains the hero in military crossbows. Provides armor-penetrating stopping power at the cost of reload time. Combat / Ranged Level 1: 10 LP / Level 2: 20 LP Dexterity / Strength investment
The Six Circles of Magic Arcane Mastery The progressive study of rune magic. Unlocks the capability to cast higher-tier spell runes—from Firebolts and Healing to Fire Storm, Ice Wave, Chain Lightning, Demon Summoning, and the apocalyptic Wave of Death. Magic Circle 1: 10 LP / Circle 2: 15 LP / Circle 3: 20 LP / Circle 4: 25 LP / Circle 5: 30 LP / Circle 6: 40 LP Mage faction membership (Fire Mage, Water Mage, Swamp Guru, or Apprentice to Xardas)
Sneaking Utility / Stealth Allows the Nameless Hero to move in a silent crouched stance. Thievery 10 LP None (Taught by Cavalorn or Fingers)
Lockpicking Utility / Exploration Enables picking mechanical chest and door locks using left/right directional inputs. Thievery Level 1: 10 LP / Level 2: 20 LP Lockpicks in inventory
Pickpocketing Utility / Economy Allows lifting ore, keys, potions, and valuables directly from NPC pockets while sneaking behind them. Thievery Level 1: 10 LP / Level 2: 20 LP Sneaking skill
Acrobatics Movement / Traversal Grants agile diving rolls and elongated jumping distance. Agility 10 LP None (Taught by Buster in the New Camp)
Weapon Smithing Crafting / Forging The remake's expanded weapon forging discipline. Crafting Learning Points per tier Smithy access (Anvil, Bellows, Trough, Grindstone)
Cooking & Alchemy Survival Discipline Transforms collected herbs, meat, mushrooms, and essences into long-lasting restorative stews and powerful stat-enhancing potions (Permanent Strength, Dexterity, and Maximum Mana elixirs). Crafting / Survival Learning Points / Recipes Campfire / Cooking Pot / Alchemy Bench
Animal Trophy Harvesting Economy & Materials Teaches proper field dressing techniques to extract valuable skins, wolf pelts, shadowbeast horns, razor claws, bloodfly wings/stingers, and minecrawler plates needed for crafting advanced armor. Hunting 1-5 LP per trophy type Taught by hunters (Drax, Aidan, Wolf)
Armor Modification Defense & Aesthetics A new crafting feature in Gothic 1 Remake allowing the player to reinforce faction armor plates, increasing physical, fire, and magic defense thresholds while customizing visual armor aesthetics. Crafting Learning Points + Crafting Reagents Armorer's Workbench
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