Dragon Quest I & II HD-2D Remake - Items

Consumables, field tools, stat seeds, and plot-critical key items across Dragon Quest I and II. These range from healing herbs and warping wings to the permanent stat seeds and the legendary relics and ceremonial objects that drive the Erdrick Trilogy's central quests.
of 22 entries · updated 2026-09-15
Name Type Description Stats Source
Herb Consumable A restorative medicine that heals a small amount of HP to the user out of battle. Effect: Restores a small amount of HP outside battle Shop in Brecconary and other towns
Chimera Wing Consumable (Field) Warp-carrying wings that return the party to the last town or castle they visited. Effect: Returns party to the last visited town/castle Shops across Dragon Quest I & II
Fairy Water Consumable (Field) Blessed water that greatly reduces encounter rates while traveling. Effect: Lowers random encounter frequency while traveling Shops in Dragon Quest I & II
Torch Consumable (Field) A light-bearing torch that illuminates dark cave interiors so the party can navigate the deepest dungeons of Alefgard without stumbling in pitch blackness. Effect: Lights dark dungeon floors Shops in Dragon Quest I
Stones of Sunlight Key Item The paired Sunstones whose power crumbles the rainbow seal and opens the way to Charlock Castle. Effect: Dissolves the rainbow barrier to Charlock Castle Recovered through Erdrick's relics and the memorial, Dragon Quest I
Rainbow Drop Key Item The crafted prism that, when poured, opens the path to Charlock Castle. Effect: Creates the bridge to Charlock Castle Assembled via the wizard of the Tower, Dragon Quest I
Erdrick's Relics Key Equipment The scattered heirloom equipment of the legendary hero, recovered piecemeal across the Trial Cave and Garin's Grave. Effect: Form the ultimate armor and sword of the Erdrick bloodline Trial Cave and Garin's Grave, Dragon Quest I
Golden Key Key Item One of the reusable keys introduced in Dragon Quest II. Effect: Opens golden-locked doors, reusable Dragon Quest II key quest
Silver Key Key Item A reusable silver key that unlocks silver-marked doors holding rarer treasure in Dragon Quest II. Effect: Opens silver-locked doors, reusable Dragon Quest II key quest
Magic Key Key Item The final reusable key of Dragon Quest II, able to open the magenta/magic-locked doors guarding the most valuable caches and gateways near the campaign's end. Effect: Opens magic-locked doors, reusable Dragon Quest II key quest, late
The Five Crests Key Item The five sacred crests hidden across the Dragon Quest II world, crafted with help from the fairies in the HD-2D framing. Effect: Combined to create the Charm of Rubiss Various shrines and events across Dragon Quest II
Charm of Rubiss Key Item The blessed talisman forged from the five crests. Effect: Nullifies Hargon's illusions; required before Rhone Forged after collecting all five crests, Dragon Quest II
Antidotal Herb Consumable A bitter herb that clears poison from the bloodstream, introduced in Dragon Quest II where poisonous swamps and venomous monsters make it a permanent inventory staple. Effect: Cures the poison status Item shops across Dragon Quest II
Moonwort Bulb Consumable A pale bulb burned to wake a paralysed ally, the Dragon Quest II answer to numbness inflicted by monsters and certain traps. Effect: Cures paralysis Item shops across Dragon Quest II
Magic Water Consumable Bottled water steeped in holy energy that restores a moderate amount of MP, letting casters keep healing and attacking between inn stays. Effect: Restores a moderate amount of MP Shops and dungeon chests in Dragon Quest II
Elfin Elixir Consumable The rarest restorative in the Erdrick Trilogy, a single dose that refills a character's entire MP pool and is usually saved for the final dungeon. Effect: Fully restores MP Late-game shops, chests, and monster drops, Dragon Quest II
Yggdrasil Leaf Consumable A leaf from the World Tree that revives a fallen party member, the trilogy's premium revival item and one of the few ways to recover a wipe mid-dungeon. Effect: Revives one fallen ally Shops, chests, and drops in Dragon Quest II
Seed of Strength Permanent Stat Item A small seed that permanently raises the Strength of the character who eats it, part of the stat-seed system that lets a player shape the party's growth curve. Effect: Permanently raises Strength Chests, monster drops, and hidden spots in Dragon Quest II
Seed of Agility Permanent Stat Item A seed that permanently raises Agility, which decides turn order and evasion, making it the seed most players feed to their healer. Effect: Permanently raises Agility Chests and monster drops in Dragon Quest II
Seed of Life Permanent Stat Item A seed that permanently raises maximum HP, the simplest long-term defence investment in a game where late bosses hit for most of a character's health bar. Effect: Permanently raises maximum HP Chests and monster drops in Dragon Quest II
Staff of Rain Key Item One of the three relics needed to build the Rainbow Bridge, used together with the Stones of Sunlight and the Rainbow Drop at the bridge site. Effect: Required, with the Sunstone and Rainbow Drop, to raise the rainbow bridge Given during the Dragon Quest I main quest
Gwaelin's Love Key Item A token from Princess Gwaelin that reports the hero's position when used, effectively a compass for Alefgard's featureless overworld and one of the trilogy's earliest convenience items. Effect: Shows the hero's current location Received from Princess Gwaelin, Dragon Quest I
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