Dragon Quest I & II HD-2D Remake - Skills

Magic spells learned by the heroes across Dragon Quest I and II, from the original's small solo spellbook to the wider array the three and four-character party of Dragon Quest II commands. Spells cover healing, single and group damage, status control, and field utility; the HD-2D Remake preserves th...
of 15 entries · updated 2026-09-03
Name Type Description Tree Cost Prerequisite
Heal Spell Restores a small amount of HP to the caster or an ally. Healing 2 Dragon Quest I hero early level
Hurt Spell Deals minor magical damage to a single enemy. Offensive Magic 2 Dragon Quest I hero early level
Sleep Spell Attempts to put enemies to sleep, skipping their turns. Status 3 Dragon Quest I mid-level
StopSpell Spell Silences an enemy's spellcasting for a time, shutting down mage-type foes. Status / Barrier 4 Dragon Quest I mid-level
Outside Spell Instantly teleports the party out of a dungeon to its entrance. Field / Utility 6 Dragon Quest I later level
Healmore Spell Restores a much larger amount of HP than Heal, serving as the party's primary in-battle healing through most of Dragon Quest II. Healing 5 Dragon Quest II magic users
Hurtmore Spell Deals heavier magical damage to a single enemy. Offensive Magic 6 Dragon Quest II magic users
Frizz Spell Hurls a small fireball at one enemy, dealing fire-element damage. Fire 2 Dragon Quest II party
Frizzle Spell A strengthened fireball that deals noticeably more fire damage, effective against cold-vulnerable creatures across the mid-game. Fire 6 Dragon Quest II mid-level
Bang Spell Unleashes a small explosion that damages all enemies at once. Explosion 6 Dragon Quest II mid-level
Zap Spell Calls lightning down on a group of enemies, dealing fixed magical damage to each. Lightning 5 Dragon Quest II mid-level
KAZap Spell A devastating lightning strike that rains down on all enemies for heavy damage. Lightning 20 Dragon Quest II later level
Kafrizz Spell An intense fire blast dealing heavy fire damage to a single target. Fire 12 Dragon Quest II later level
Invisibility Spell Makes the party invisible to random encounters for a short time, easing travel through dangerous overland areas. Field / Utility 3 Dragon Quest II magic users
Infernos Spell Burns a single enemy with searing flame, dealing ongoing fire damage over several turns. Fire / Status 6 Dragon Quest II Princess of Moonbrooke
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