Destiny 2 - Classes

Destiny 2's three Guardian classes and the fifteen subclass families that sit under them. Each class has three Light subclasses (Arc, Solar and Void), a Stasis subclass added in Beyond Light and a Strand subclass added in Lightfall, and The Final Shape's Prismatic subclass lets any class mix Aspects...
of 15 entries · updated 2026-09-15
Name Type Description Role Abilities Weapon Proficiencies Source
Striker Subclass The Titan's Arc subclass and the most direct expression of the class: close the gap, punch through it and detonate everything nearby. Titan / Arc - Melee bruiser Fists of Havoc or Thundercrash super Seismic Strike, Shoulder Charge and Storm Fist melee Pulse and Flashbang grenades Arc Aspects built around melee chaining and amplified damage Auto Rifle Submachine Gun Shotgun Sword Starting Titan subclass
Sentinel Subclass The Void Titan and the game's best-known support tank, built around overshields and the Ward of Dawn bubble. Titan / Void - Defensive anchor Ward of Dawn or Sentinel Shield super Defensive Strike and Shield Bash melee Void overshields for the fireteam Suppressor and Vortex grenades Auto Rifle Pulse Rifle Grenade Launcher Machine Gun Starting Titan subclass
Sunbreaker Subclass The Solar Titan, a hammer-throwing damage dealer that trades the Void bubble for self-healing and area burn. Titan / Solar - Area damage and sustain Hammer of Sol super Throwing Hammer and Hammer Strike melee Solar grenades with burn effects Sunspots and restoration healing Hand Cannon Pulse Rifle Rocket Launcher Sword Starting Titan subclass
Behemoth Subclass The Stasis Titan added with Beyond Light, built around shattering frozen enemies and shaping ice into cover. Titan / Stasis - Crowd control Glacial Quake super Shiver Strike melee Diamond Lance and Howl of the Storm Aspects Glacier and Coldsnap grenades Auto Rifle Fusion Rifle Machine Gun Sword Beyond Light expansion
Berserker Subclass The Strand Titan added with Lightfall, centred on woven blades, grappling and cutting enemies out of reality. Titan / Strand - Grapple and sever Bladefury super Frenzied Blade melee Grapple and suspend via Strand Aspects Threadling and Shackle grenades Submachine Gun Auto Rifle Glaive Sword Lightfall expansion
Gunslinger Subclass The Solar Hunter and the game's precision-damage specialist, built around the Golden Gun and throwing knives. Hunter / Solar - Precision damage Golden Gun or Blade Barrage super Throwing Knife melee variants Tripmine and Incendiary grenades Solar Aspects built around radiant and ignition Hand Cannon Sniper Rifle Bow Linear Fusion Rifle Starting Hunter subclass
Arcstrider Subclass The Arc Hunter, a dodge-and-combo subclass built around the Arc Staff. Hunter / Arc - Mobile melee Arc Staff super Combination Blow and Disorienting Blow melee Skip and Flux grenades Lethal Current and Flow State Aspects Submachine Gun Shotgun Sword Sidearm Starting Hunter subclass
Nightstalker Subclass The Void Hunter, built around invisibility, smoke and the Shadowshot tether that turns a group of enemies into a shared damage piñata. Hunter / Void - Debuff and invisibility Shadowshot or Spectral Blades super Snare Bomb and Smoke Bomb melee Void invisibility through dodge and smoke Vortex and Spike grenades Bow Hand Cannon Fusion Rifle Glaive Starting Hunter subclass
Revenant Subclass The Stasis Hunter added with Beyond Light, built around throwing a Silence and Squall super that freezes a zone and then shatters it. Hunter / Stasis - Freeze and shatter Silence and Squall super Withering Blade melee Duskfield and Coldsnap grenades Grim Harvest and Touch of Winter Aspects Hand Cannon Bow Sniper Rifle Sword Beyond Light expansion
Threadrunner Subclass The Strand Hunter added with Lightfall, the most mobile subclass in the game thanks to a double grapple. Hunter / Strand - Mobility and threadlings Silkstrike super Threaded Spike melee Grapple and Ensnaring Slam Aspects Threadling and Shackle grenades Submachine Gun Sidearm Glaive Sword Lightfall expansion
Voidwalker Subclass The Void Warlock, built around Nova Bomb and the Devour loop that heals on every kill. Warlock / Void - Burst damage and devour Nova Bomb or Nova Warp super Pocket Singularity melee Devour healing on kills Vortex, Scatter and Axion Bolt grenades Pulse Rifle Fusion Rifle Linear Fusion Rifle Glaive Starting Warlock subclass
Dawnblade Subclass The Solar Warlock, split between the roaming Daybreak super and the Well of Radiance that turns a fireteam's damage phase into a safe zone. Warlock / Solar - Support and aerial damage Daybreak or Well of Radiance super Celestial Fire melee Icarus Dash and Heat Rises Solar grenades with healing or ignition Hand Cannon Pulse Rifle Rocket Launcher Trace Rifle Starting Warlock subclass
Stormcaller Subclass The Arc Warlock, built around chain lightning and the Ionic Trace loop that feeds ability energy back into the build. Warlock / Arc - Chain lightning Stormtrance or Chaos Reach super Chain Lightning melee Ionic Trace ability regeneration Pulse, Storm and Flashbang grenades Auto Rifle Trace Rifle Fusion Rifle Machine Gun Starting Warlock subclass
Shadebinder Subclass The Stasis Warlock added with Beyond Light, built around the Penumbral Blast melee and the Winter's Wrath super that freezes a whole room. Warlock / Stasis - Freeze control Winter's Wrath super Penumbral Blast melee Frostpulse and Iceflare Bolts Aspects Coldsnap, Glacier and Duskfield grenades Pulse Rifle Fusion Rifle Linear Fusion Rifle Glaive Beyond Light expansion
Broodweaver Subclass The Strand Warlock added with Lightfall, built around summoning threadlings and suspending enemies in the air. Warlock / Strand - Summoner Needlestorm super Arcane Needle melee Threadling spawning through Aspects Threadling, Shackle and Grapple grenades Submachine Gun Pulse Rifle Trace Rifle Glaive Lightfall expansion
No matching entries
Try a different search term.