Dead Cells - Weapons

The weapon pool of Dead Cells, split by the stat each one scales with: Brutality melee, Tactics ranged and magic, and Survival shields and heavy gear. Every weapon is unlocked permanently through a blueprint and then appears randomly in runs, so the list below is the loot pool a player is drawing fr...
of 34 entries · updated 2026-09-15
Name Type Description Stats Source
Rusty Sword Sword The starting sword and the game's tutorial weapon, a fast three-hit melee chain with short reach and no status effect. Scaling: Brutality Style: Fast three-hit combo Range: Short Status: None Available from the first run
Balanced Blade Sword A mid-speed sword that rewards clean chains: landing consecutive hits without taking damage builds toward critical hits, so the weapon pays out for the same discipline the game already asks for. Scaling: Brutality Style: Consecutive-hit chain Crit Condition: Critical hits while the hit chain is unbroken Range: Short to medium Blueprint drop, then added to the run loot pool
Broadsword Heavy Sword A slow, heavy two-handed sword with long wind-ups and high per-hit damage. Scaling: Brutality Style: Slow heavy swings Range: Long Trade Off: Long recovery frames Blueprint drop, then added to the run loot pool
Blood Sword Sword A sword that inflicts bleeding on hit, turning every exchange into damage over time. Scaling: Brutality Style: Fast slashes Status: Bleeding Synergy: Feeds bleed-based crits and mutations Blueprint drop, then added to the run loot pool
Spite Sword Sword A sword that turns damage taken into damage dealt: for a short window after being hit it lands critical hits, which makes it the definitive risk-reward melee pick. Scaling: Brutality Style: Standard combo Crit Condition: Critical hits shortly after taking damage Blueprint drop, then added to the run loot pool
Swift Sword Sword A light sword built around momentum: it lands critical hits while the player keeps moving fast, so standing and trading removes its advantage. Scaling: Brutality Style: Fast slashes Crit Condition: Critical hits while moving at speed Blueprint drop, then added to the run loot pool
Frantic Sword Sword A blade that only performs at low health, landing critical hits once the player is below half health. Scaling: Brutality Style: Standard combo Crit Condition: Critical hits below half health Blueprint drop, then added to the run loot pool
Oiled Sword Sword A sword coated in oil that covers enemies in the same flammable status, so it lands critical hits against burning targets. Scaling: Brutality Style: Standard combo Status: Oil Crit Condition: Critical hits against burning enemies Blueprint drop, then added to the run loot pool
Twin Daggers Dagger A dual-wield dagger pair with the fastest attack chain in the melee pool and a short combo finisher. Scaling: Brutality Style: Very fast multi-hit chain Range: Very short Blueprint drop, then added to the run loot pool
Assassin's Dagger Dagger A short dagger that lands critical hits when striking from behind, which makes it a positioning weapon rather than a damage weapon. Scaling: Brutality Style: Quick stabs Crit Condition: Critical hits from behind Blueprint drop, then added to the run loot pool
Sadist's Stiletto Dagger A thin blade that lands critical hits against bleeding or poisoned enemies, making it a payoff weapon for a status build rather than a starter. Scaling: Brutality Style: Quick stabs Crit Condition: Critical hits against bleeding or poisoned targets Blueprint drop, then added to the run loot pool
Spartan Sandals Boots A kick that knocks enemies backwards and, at close range, into other enemies or off ledges. Scaling: Brutality Style: Single kick with knockback Utility: Pushes enemies into hazards or other enemies Blueprint drop, then added to the run loot pool
Torch Fire Melee A burning brand that sets enemies alight on hit, dealing damage over time and comboing with oil. Scaling: Brutality Style: Short swings Status: Burning Blueprint drop, then added to the run loot pool
Giantkiller Heavy Sword An oversized blade tuned against large targets, which is where its damage multiplier applies. Scaling: Survival Style: Slow overhead swings Special: Bonus damage against large enemies, elites and bosses Blueprint drop, then added to the run loot pool
Kunai Throwing Weapon A thrown dagger that applies bleeding at range, giving a Tactics build a status source without standing in melee. Scaling: Tactics Style: Thrown projectile Status: Bleeding Blueprint drop, then added to the run loot pool
Throwing Knife Throwing Weapon A fast, cheap throwing knife that stacks bleeding on a target. Scaling: Tactics Style: Rapid thrown projectile Status: Bleeding Blueprint drop, then added to the run loot pool
Boomerang Throwing Weapon A thrown weapon that curves out and returns to the player, hitting on the way back as well. Scaling: Tactics Style: Returning projectile Hits: Outbound and return Blueprint drop, then added to the run loot pool
Firebrands Throwing Weapon Thrown torches that set the ground and enemies on fire, providing area denial at range. Scaling: Tactics Style: Thrown fire projectile Status: Burning Area: Ignites a small patch of ground Blueprint drop, then added to the run loot pool
Magic Missiles Magic Homing arcane missiles that seek the nearest target, so the player can keep dodging while damage lands. Scaling: Tactics Style: Homing projectiles Accuracy: Tracks targets Blueprint drop, then added to the run loot pool
Lightning Bolt Magic A continuous electric beam that damages everything it touches, with the drawback that holding the beam too long damages the player. Scaling: Tactics Style: Channeled beam Drawback: Overcharging hurts the player Blueprint drop, then added to the run loot pool
Ice Shards Magic A spread of ice projectiles that slows and eventually freezes enemies, giving a ranged build crowd control rather than raw damage. Scaling: Tactics Style: Spread of projectiles Status: Slow, then freeze Blueprint drop, then added to the run loot pool
Bow and Endless Quiver Bow A simple bow with an effectively unlimited quiver, built for steady single-target pressure at range. Scaling: Tactics Style: Single arrow, rapid draw Ammo: Unlimited Blueprint drop, then added to the run loot pool
Multiple-nocks Bow Bow A bow that fires three arrows in a spread per shot, trading single-target accuracy for volume. Scaling: Tactics Style: Three-arrow spread Range: Short to mid Blueprint drop, then added to the run loot pool
Marksman's Bow Bow A precision bow that lands critical hits at long range, rewarding the player for holding distance instead of kiting close. Scaling: Tactics Style: Single precise arrow Crit Condition: Critical hits at long range Blueprint drop, then added to the run loot pool
Quick Bow Bow A light bow with a very fast draw and low damage, used to keep constant chip damage on a target while the player dodges. Scaling: Tactics Style: Very fast draw Damage: Low per arrow Blueprint drop, then added to the run loot pool
Hokuto's Bow Bow A support bow that marks a target so it takes additional damage from every other source, including other weapons, skills and damage over time. Scaling: Tactics Style: Marking arrow Special: Marked targets take extra damage from all sources Blueprint drop, then added to the run loot pool
Nerves of Steel Bow A heavy precision bow whose damage rewards patience: it is built around holding a shot rather than spamming arrows. Scaling: Tactics Style: Charged single shot Pace: Slow Blueprint drop, then added to the run loot pool
Repeater Crossbow Crossbow A crossbow that fires a rapid volley and roots the target it hits, combining damage with crowd control. Scaling: Tactics Style: Rapid volley Status: Root Blueprint drop, then added to the run loot pool
Explosive Crossbow Crossbow A crossbow that fires bolts which detonate on impact, hitting a small area rather than a single target. Scaling: Tactics Style: Exploding bolt Area: Small blast radius Blueprint drop, then added to the run loot pool
Heavy Crossbow Crossbow The Survival crossbow: a slow, hard-hitting weapon that punches through a line of enemies. Scaling: Survival Style: Slow piercing bolt Special: Pierces multiple enemies Blueprint drop, then added to the run loot pool
Alchemic Carbine Ranged A rifle that fires a lingering cloud of poison, dealing damage over time in an area rather than on impact. Scaling: Tactics Style: Poison cloud projectile Status: Poison Blueprint drop, then added to the run loot pool
Spiked Shield Shield A shield that damages the attacker when it parries, turning defence into a damage source. Scaling: Survival Style: Parry and block Special: Deals damage back on a successful parry Blueprint drop, then added to the run loot pool
Rampart Shield A defensive shield whose parry projects a temporary barrier that blocks incoming projectiles, letting the player create cover in an open arena. Scaling: Survival Style: Parry and block Special: Parry creates a projectile-blocking barrier Blueprint drop, then added to the run loot pool
Bloodthirsty Shield Shield A shield that inflicts bleeding on a successful parry, converting a defensive action into a status application. Scaling: Survival Style: Parry and block Status: Bleeding on parry Blueprint drop, then added to the run loot pool
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