Dead Cells - Mutations

Mutations are Dead Cells' build perks: permanent unlocks bought with cells that are equipped into three slots at the start of a run and can be swapped for free at the start of each new biome. Each mutation belongs to a colour, Brutality, Tactics or Survival, and most scale their effect off that stat...
of 13 entries · updated 2026-09-15
Name Type Description Tree Cost Prerequisite Stats
Vengeance Mutation Turns damage taken into damage dealt: for several seconds after being hit, melee damage is increased substantially. Brutality Blueprint unlock, then one of three mutation slots Unlocked with cells at the Collector Colour: Brutality Trigger: Taking damage Effect: Temporary melee damage increase
Combo Mutation Rewards keeping an unbroken hit chain: each consecutive strike adds damage, so a player who never disengages out-damages one who trades blows. Brutality Blueprint unlock, then one of three mutation slots Unlocked with cells at the Collector Colour: Brutality Trigger: Consecutive hits Effect: Stacking damage bonus
Open Wounds Mutation Makes melee attacks inflict bleeding, effectively turning every weapon into a bleed source. Brutality Blueprint unlock, then one of three mutation slots Unlocked with cells at the Collector Colour: Brutality Trigger: Melee hits Effect: Applies bleeding
Predator Mutation Makes the player briefly invisible after a kill, which breaks enemy aggro and lets a melee build reposition inside a crowd. Brutality Blueprint unlock, then one of three mutation slots Unlocked with cells at the Collector Colour: Brutality Trigger: Killing an enemy Effect: Short invisibility that drops enemy targeting
Scheme Mutation Grants a critical hit on the next melee attack after using a skill, which turns skill usage into a damage rotation rather than a panic button. Brutality Blueprint unlock, then one of three mutation slots Unlocked with cells at the Collector Colour: Brutality Trigger: Using a skill Effect: Next melee attack lands a critical hit
Point Blank Mutation Ranged attacks land critical hits at close range, which rewards a Tactics build that fights inside melee distance instead of kiting. Tactics Blueprint unlock, then one of three mutation slots Unlocked with cells at the Collector Colour: Tactics Trigger: Ranged hit at close range Effect: Critical hit
Tranquility Mutation Increases damage while no enemy is nearby, which is the pure ranged-build mutation: it pays for keeping distance, picking off targets one at a time and never letting the crowd close. Tactics Blueprint unlock, then one of three mutation slots Unlocked with cells at the Collector Colour: Tactics Trigger: No enemies within close range Effect: Damage increase
Support Mutation Increases the damage of deployed skills such as turrets and traps, so a Tactics build can lean on placed damage while the player dodges. Tactics Blueprint unlock, then one of three mutation slots Unlocked with cells at the Collector Colour: Tactics Trigger: Deployed skills Effect: Higher skill damage
Ammo Mutation Adds extra ammunition to ranged weapons that use it, effectively raising sustained damage for bows and crossbows. Tactics Blueprint unlock, then one of three mutation slots Unlocked with cells at the Collector Colour: Tactics Trigger: Passive Effect: Extra ammo for ranged weapons
Heart of Ice Mutation Kills reduce skill cooldowns, which lets a Survival build cycle shields, traps and area skills far more often. Survival Blueprint unlock, then one of three mutation slots Unlocked with cells at the Collector Colour: Survival Trigger: Killing an enemy Effect: Reduces skill cooldowns
Gastronomy Mutation Increases the healing from food, which in a game where healing is scarce is effectively extra health per biome. Survival Blueprint unlock, then one of three mutation slots Unlocked with cells at the Collector Colour: Survival Trigger: Eating food Effect: Increased healing
Emergency Triage Mutation Makes the health flask heal more and faster, which changes flask usage from a slow commitment into something usable mid-fight. Survival Blueprint unlock, then one of three mutation slots Unlocked with cells at the Collector Colour: Survival Trigger: Using a health flask Effect: Stronger and faster healing
Disengagement Mutation Grants a protective shield and a burst of speed when health drops below a threshold, once per biome. Survival Blueprint unlock, then one of three mutation slots Unlocked with cells at the Collector Colour: Survival Trigger: Health drops below a threshold Effect: Shield plus speed burst, once per biome
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