Dead Cells - Locations

The biomes of Dead Cells form a branching map rather than a single corridor: runs choose between easier and harder routes that pay out differently in loot, scrolls and timed-door rewards, and traversal runes permanently unlock shortcuts and secret areas between them. Each biome has its own enemy ros...
of 26 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Prisoners' Quarters Starting Biome The cell block where every run begins. It is the easiest biome in the game, a tutorial-level space with simple enemies, a few scrolls and the first shops, and it is also where the player's permanent unlocks show up as new blueprints and items in the starting area. The Island The Collector's alcove Starting weapon stands Timed door shortcut The Beheaded's cell Secret rune rooms
Promenade of the Condemned Early Biome An overgrown outdoor rampart with wide platforms, vines and long sightlines, and the most forgiving route after the starting area. The Island Vine-covered ramparts Timed door at the exit Cursed chest room Rune-gated secret area The path to the Ramparts
Toxic Sewers Early Biome A cramped, poison-soaked tunnel network under the prison. The Island Poison water channels Secret wall passages Sewer shop Route to the Ancient Sewers
Ossuary Early Biome A bone-strewn crypt patrolled by shield-bearing enemies and casters, built around tight rooms and vertical shafts. The Island Bone halls Elite spawn rooms Cursed chest Descent toward the Black Bridge
Ancient Sewers Mid Biome The deepest and most dangerous of the sewer layers, a wide cavern of toxic water, hanging platforms and spore-spewing enemies. The Island Toxic lake crossings Spore enemy nests Conjunctivius approach Hidden scroll caches
Ramparts Mid Biome The outer wall of the prison, a vertical series of battlements and towers with open sightlines and archers stationed on ledges. The Island Battlement towers Archer ledges Black Bridge entrance Timed door route
Black Bridge Boss Arena A narrow stone bridge hanging over a chasm, and the arena for the Concierge. The Island The Concierge's arena Boss reward pedestal Route onward to the Stilt Village
Stilt Village Mid Biome A flooded village built on wooden stilts, with houses connected by rope bridges and water below. The Island Rope bridges Flooded lower levels Hidden house interiors Routes to the Clock Tower and Slumbering Sanctuary
Slumbering Sanctuary Mid Biome A moss-covered temple that wakes up while the player is inside it: statues animate, the lighting shifts and the enemy roster escalates partway through the biome. The Island Awakening statue hall Moss-covered temple Elite gauntlet rooms Route to the Clock Tower
Graveyard Mid Biome A foggy cemetery with underground crypts beneath it, reachable from the Stilt Village. The Island Fog-covered graves Underground crypts Cursed chest altars Route to the Forgotten Sepulcher
Clock Tower Late Biome A vertical climb through the island's clockwork tower, full of moving platforms, gears and pendulums. The Island Moving gear platforms Pendulum shafts Clock Room approach Hidden gear chamber
Forgotten Sepulcher Late Biome A pitch-black tomb where darkness drains the player's health unless they stay near light sources. The Island Light shrines Darkness drain corridors Cursed chest room Route to the Clock Room
Clock Room Boss Arena The chamber at the top of the clockwork tower, where the Time Keeper fights. The Island The Time Keeper's arena Boss reward pedestal Route to High Peak Castle
High Peak Castle Late Biome The royal castle at the top of the island, a long, dangerous biome of ballrooms, hedges and guard patrols. The Island Castle ballroom Hedge maze Elite guard patrols Throne Room entrance
Throne Room Final Boss Arena The king's hall and the arena for the Hand of the King. The Island The Hand of the King's arena Boss reward pedestal Ending sequence room
Cavern Optional Late Biome A deep crystal cavern added with Rise of the Giant, reached from the Graveyard or the Slumbering Sanctuary route. The Island Crystal formations Lava and spike hazards Guardian's Haven approach Hidden scroll rooms
Guardian's Haven Boss Arena A platform suspended in a void at the end of the Cavern, where the Giant is fought. The Island The Giant's arena Boss reward pedestal Astrolab gateway
Astrolab Endgame Biome The alchemist's observatory complex, only reachable at five Boss Cells after killing the Giant. The Island Observatory bridges Elite alchemist constructs Observatory entrance Hidden healing cache
Observatory Endgame Boss Arena The final arena at five Boss Cells, a circular platform in front of the alchemist's machinery where the Collector is fought. The Island The Collector's arena Alchemist machinery True ending sequence
Dilapidated Arboretum Expansion Biome An overgrown greenhouse added with The Bad Seed, branching off the Prisoners' Quarters as an alternate early route. The Island (The Bad Seed) Overgrown greenhouse Mushroom enemy nests Mushroom Boi encounter Route to the Morass of the Banished
Morass of the Banished Expansion Biome A swamp of broken wooden structures and stagnant water, added with The Bad Seed. The Island (The Bad Seed) Swamp walkways Giant Tick arena Sunken village remains Route back into the main map
Fractured Shrines Expansion Biome A floating temple complex added with Fatal Falls, with broken architecture, teleporting platforms and long drops. The Island (Fatal Falls) Floating stone platforms Broken shrine halls Sky bridges Route to the Undying Shores
Undying Shores Expansion Biome A rain-lashed coastal area added with Fatal Falls, ending at the Scarecrow's arena. The Island (Fatal Falls) Storm shoreline Scarecrow's field Shipwreck remains Route back to the main map
Infested Shipwreck Expansion Biome The rotting hull of a wrecked ship, added with The Queen and the Sea, fought through in cramped tilted corridors. The Island (The Queen and the Sea) Tilted hull corridors The Servants' arena Flooded hold Route to the Lighthouse
Lighthouse Expansion Final Biome A vertical ascent up a storm-battered lighthouse, closing out The Queen and the Sea route. The Island (The Queen and the Sea) Spiral stair ascent Fire hazard platforms The Queen's arena Storm-lit summit
Dracula's Castle Crossover Biome The Castlevania crossover area added with Return to Castlevania, preceded by the Castle Outskirts. Castlevania (Return to Castlevania) Castle Outskirts approach Main hall and clock tower Death's arena Dracula's chamber Secret Castlevania weapon rooms
No matching entries
Try a different search term.