Dark Souls III - Classes

The ten starting classes of Dark Souls III. A class only sets the starting stat spread and gear, and every point can be redirected afterwards, so each entry is best read as a starting build rather than a locked archetype. Stat spreads favour melee, casting or hybrid play and determine how early a bu...
of 10 entries · updated 2026-09-15
Name Description Role Starting Gear Source
Knight The sturdiest starting package: high Vigor and Vitality, a straight sword and a kite shield, and enough Strength and Dexterity to use most early weapons. Frontline melee, sword and shield Longsword Knight Shield Knight armour set Estus Flask Starting class at character creation
Mercenary Begins with the Sellsword Twinblades, the fastest sustained-damage weapon set in the game, and a Dexterity spread to use them. Fast dual-wielding Dexterity damage Sellsword Twinblades Wooden Shield Mercenary armour set Starting class at character creation
Warrior A Strength-first start with the Battle Axe and the highest starting Vigor in the game. Raw Strength brawler Battle Axe Round Shield Warrior armour set Starting class at character creation
Herald A spear-and-shield start with a Faith spread that can already cast Heal, making it the most forgiving caster hybrid. Hybrid melee and support miracles Spear Kite Shield Talisman Heal miracle Starting class at character creation
Thief Starts with the Dagger, a Target Shield for parrying and the highest Luck, which raises bleed and item discovery. Critical hits, bleed and item discovery Dagger Target Shield Thief armour set Starting class at character creation
Assassin An Estoc and Target Shield start with enough Intelligence for Spook and a light sorcery dip. Dexterity duelist with light sorcery Estoc Target Shield Sorcerer's Staff Spook sorcery Starting class at character creation
Sorcerer The dedicated sorcery start: high Intelligence and Attunement, a Sorcerer's Staff and Soul Arrow. Ranged Intelligence caster Sorcerer's Staff Soul Arrow sorcery Small Leather Shield Sorcerer armour set Starting class at character creation
Pyromancer Begins with the Pyromancy Flame and Fireball, splitting Intelligence and Faith so that pyromancy scales from both at once. Fire caster and melee hybrid Pyromancy Flame Fireball pyromancy Hand Axe Pyromancer armour set Starting class at character creation
Cleric A Mace, a cleric's sacred chime and the Heal miracle with a Faith spread that can grow into lightning miracles. Faith healer and hammer bruiser Mace Cleric's Sacred Chime Heal miracle Cleric armour set Starting class at character creation
Deprived Begins with a Club and no armour, at the lowest starting level with a flat stat spread. Blank slate, lowest starting level Club Plank Shield No armour Starting class at character creation
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