Dark Souls III - Skills

The three schools of spellcasting in Dark Souls III: sorceries cast from staves with Intelligence, miracles cast from chimes and talismans with Faith, and pyromancies cast from the Pyromancy Flame with Intelligence and Faith together. Spells are learned from scrolls and tomes handed to vendor NPCs,...
of 33 entries · updated 2026-09-15
Name Type Description Tree Cost Prerequisite Source
Soul Arrow Sorcery The basic ranged sorcery: a fast, cheap projectile that defines early caster play. Sorcery Low FP Low Intelligence, starting Sorcerer spell Starting spell for the Sorcerer class; also sold by Orbeck of Vinheim
Great Soul Arrow Sorcery A heavier soul arrow with a slower cast and noticeably more damage, used once basic Soul Arrow no longer trades efficiently against mid-game enemies. Sorcery Moderate FP Moderate Intelligence Sold by Orbeck of Vinheim
Heavy Soul Arrow Sorcery A variant soul arrow built for stagger rather than speed, knocking enemies out of attacks. Sorcery Moderate FP Moderate Intelligence Sold by Orbeck of Vinheim
Great Heavy Soul Arrow Sorcery The heaviest of the arrow-line sorceries, trading a long cast time for the best damage per FP of the basic projectiles. Sorcery High FP Moderate to high Intelligence Sold by Orbeck of Vinheim
Soul Spear Sorcery A piercing lance of soul energy that passes through multiple enemies in a line. Sorcery High FP High Intelligence Sold by Orbeck of Vinheim after handing over the Sage's Scroll
Crystal Soul Spear Sorcery The strongest projectile sorcery in the game, a crystal lance that hits for enormous damage at the cost of a long cast and heavy FP. Sorcery Very high FP Very high Intelligence Sold by Orbeck of Vinheim after handing over the Logan's Scroll
Homing Soulmass Sorcery Summons a cluster of soul masses that hover at the caster's shoulder and fire at the nearest target. Sorcery Moderate FP High Intelligence Sold by Orbeck of Vinheim
Crystal Homing Soulmass Sorcery The crystal upgrade of Homing Soulmass, firing more masses for higher damage per volley. Sorcery High FP Very high Intelligence Sold by Orbeck of Vinheim after handing over the Logan's Scroll
Farron Flashsword Sorcery Conjures a blade of soul energy in the staff hand, giving a caster a fast melee option that scales with Intelligence. Sorcery Low FP Moderate Intelligence Sold by Orbeck of Vinheim after handing over the Sage's Scroll
Pestilent Mist Sorcery Releases a cloud of corrosive mist that deals damage as a percentage of the target's health, making it one of the few spells that scales against bosses rather than with stats. Sorcery Moderate FP Moderate Intelligence Sold by Orbeck of Vinheim after handing over the Sage's Scroll
Hidden Body Utility Sorcery Cloaks the caster in near-invisibility for a short duration, allowing passage through enemy-filled areas and easy backstabs. Sorcery Low FP Low to moderate Intelligence Sold by Orbeck of Vinheim after handing over the Sage's Scroll
Spook Utility Sorcery Silences footsteps and negates fall damage for its duration, the basis of every stealth and shortcut-making caster route. Sorcery Low FP Low Intelligence Starting spell for the Assassin class; also sold by Orbeck of Vinheim
Great Deep Soul Sorcery A dark soul projectile drawn from the Deep, awarded for service to Aldrich's faithful. Sorcery High FP Aldrich Faithful covenant rank Reward for reaching rank 1 with the Aldrich Faithful covenant
Heal Miracle The basic restorative miracle, slower than drinking Estus but repeatable across several casts. Miracle Moderate FP Low Faith, starting Cleric spell Starting spell for the Cleric and Herald classes; also sold by Irina of Carim
Great Heal Miracle A far stronger heal that restores the majority of a health bar in one cast, at the cost of a longer prayer animation that punishes casting under pressure. Miracle High FP Moderate Faith Sold by Irina of Carim after handing over a divine tome
Replenishment Miracle Grants a slow health regeneration buff for a short duration, better used before a boss fight than during one. Miracle Moderate FP Moderate Faith Sold by Irina of Carim
Lightning Spear Miracle Hurls a spear of lightning at range, the defining offensive miracle of Faith builds. Miracle Moderate FP Moderate Faith Sold by Irina of Carim after handing over the Braille Divine Tome of Carim
Great Lightning Spear Miracle A heavier lightning spear with a longer wind-up and much greater damage, the standard ranged nuke of a Faith caster before the covenant rewards become available. Miracle High FP High Faith Sold by Irina of Carim after handing over the Braille Divine Tome of Lothric
Sunlight Spear Miracle Gwyn's own spear of sunlight, the strongest offensive miracle in the game. Miracle Very high FP High Faith and Warriors of Sunlight rank 2 Reward for reaching rank 2 with the Warriors of Sunlight covenant
Wrath of the Gods Miracle A radial shockwave that knocks back everything around the caster, the classic miracle answer to being surrounded. Miracle High FP High Faith Sold by Irina of Carim after handing over the Braille Divine Tome of Carim
Tears of Denial Utility Miracle A pre-cast buff that leaves the player alive on one hit point instead of dying, then expires. Miracle Moderate FP Moderate Faith Sold by Irina of Carim after handing over the Braille Divine Tome of Carim
Sacred Oath Buff Miracle Buffs attack and defence for the caster and nearby allies, the signature co-operative miracle of the Warriors of Sunlight. Miracle High FP Moderate Faith and Warriors of Sunlight rank 1 Reward for reaching rank 1 with the Warriors of Sunlight covenant
Darkmoon Blade Weapon Buff Coats the equipped weapon in moonlight, adding magic damage that scales with Faith. Miracle Moderate FP Moderate Faith and Blade of the Darkmoon rank Reward for reaching rank 1 with the Blade of the Darkmoon covenant
Fireball Pyromancy The basic thrown fire spell, cheap and fast with a short arc. Pyromancy Low FP Low Intelligence and Faith, starting Pyromancer spell Starting spell for the Pyromancer class; also sold by Cornyx of the Great Swamp
Great Fireball Pyromancy A larger, slower fireball with a wider blast, trading cast time for area damage. Pyromancy Moderate FP Moderate Intelligence and Faith Sold by Cornyx of the Great Swamp
Great Chaos Fire Orb Pyromancy An orb of chaos flame that leaves a pool of lava where it lands, adding damage over time to the impact. Pyromancy High FP High Intelligence and Faith Sold by Karla after handing over the Izalith Pyromancy Tome
Chaos Bed Vestiges Pyromancy A barrage of chaos fireballs thrown in quick succession, the highest burst damage available to a pyromancer. Pyromancy Very high FP High Intelligence and Faith Sold by Karla after handing over the Izalith Pyromancy Tome
Black Fireball Pyromancy A dark-flame projectile that deals dark damage instead of fire, letting a pyromancer bypass fire-resistant enemies and shields. Pyromancy Moderate FP Moderate Intelligence and Faith Sold by Karla after handing over the Grave Warden Pyromancy Tome
Black Flame Pyromancy A close-range burst of dark flame that staggers almost anything it hits, the pyromancer's melee-range answer. Pyromancy Moderate FP Moderate Intelligence and Faith Sold by Karla after handing over the Grave Warden Pyromancy Tome
Carthus Flame Arc Weapon Buff Wreathes the equipped weapon in flame for extra fire damage, the cheapest and most accessible weapon buff in the game. Pyromancy Moderate FP Low Intelligence and Faith Sold by Cornyx of the Great Swamp after handing over the Carthus Pyromancy Tome
Power Within Buff Pyromancy Boosts all damage dealt for a duration while steadily draining the caster's own health. Pyromancy Low FP Low Intelligence and Faith Sold by Cornyx of the Great Swamp after handing over the Carthus Pyromancy Tome
Flash Sweat Utility Pyromancy Temporarily raises fire resistance, trivialising fire-heavy areas and bosses such as the Old Demon King and the Dancer's second phase. Pyromancy Low FP Low Intelligence and Faith Sold by Cornyx of the Great Swamp
Warmth Utility Pyromancy Plants a gentle flame that heals everything standing near it, including invaders and enemies. Pyromancy Moderate FP Mound-Makers covenant rank 2 Reward for reaching rank 2 with the Mound-Makers covenant
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