Cyberpunk 2077 - Factions
The powers that hold Night City: the megacorporations with private armies, the public agencies that answer to them, the street gangs that own whole districts, the nomad clans of the Badlands and the Barghest militia that runs Dogtown in Phantom Liberty. Entries cover what each group controls, where...
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of 18 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Arasaka Corporation | Megacorporation | The Japanese security and banking megacorp whose tower dominates Corpo Plaza and whose family drama drives the main plot. | Night City (Corpo Plaza), Japan, global | Saburo Arasaka Yorinobu Arasaka Hanako Arasaka Goro Takemura Adam Smasher Konpeki Plaza Arasaka Tower Mikoshi |
| Militech | Megacorporation | The New United States' principal defence contractor and Arasaka's opposite number: weapons, vehicles, cyberware and a private army that has fought Arasaka in open war before. | Night City and the NUSA | Meredith Stout Militech weapons contracts NUSA military supply Corporate counter-intelligence |
| Kang Tao | Megacorporation | A Chinese weapons and cybernetics manufacturer and the strongest rival to Arasaka in the implant market. | Night City, China | Cyberware manufacturing Smart weapon technology Corporate security teams Asian market dominance |
| Biotechnica | Megacorporation | The agricultural and biotech megacorp that feeds most of the region and runs experimental farms and research sites in the Badlands. | Night City and the Badlands | Biotechnica Flats Nomad supply contracts Unmarked research sites |
| Trauma Team International | Corporate Emergency Service | A subscription-based paramilitary ambulance service: platinum subscribers get an armoured AV and armed medics anywhere in the city within minutes. | Night City | Armoured AV response Platinum subscriber coverage Armed trauma medics |
| Night City Police Department | Law Enforcement | The city's underfunded, corrupt police force, present in every district but effective in almost none. | Night City | River Ward District precincts Wanted system response NCPD scanner hustles |
| MaxTac | Law Enforcement Special Unit | The NCPD's psycho squad, deployed only when a situation reaches the top of the wanted system. | Night City | High wanted level response Cyberpsycho containment Heavily cybered officers AV deployment |
| NetWatch | International Agency | The international body that polices the Blackwall and the rogue AIs behind it. | Global, with Night City operations | Blackwall monitoring Rogue AI containment Netrunner field agents |
| Maelstrom | Street Gang | A cyberware-obsessed gang that replaces flesh with chrome until the implants are the point. | Northside, Watson | All Foods factory Totentanz Northside turf Chrome-obsessed leadership |
| Valentinos | Street Gang | Heywood's oldest gang, built on neighbourhood loyalty, Catholic iconography and a code that treats the district's families as its responsibility. | Heywood | El Coyote Cojo Wellsprings turf Jackie Welles' history Neighbourhood protection rackets |
| Tyger Claws | Street Gang | The Yakuza-derived gang that controls Japantown's clubs, casinos and protection trade, with ties reaching into the braindance and doll industries. | Westbrook, Japantown | Japantown clubs Clouds Jig-Jig Street Casino operations |
| The Animals | Street Gang | A gang built entirely around physical augmentation, muscle and fight culture, holding Pacifica's unfinished housing and running the city's fight pits. | Pacifica | Sasquatch West Wind Estate Fight pits Grand Imperial Mall presence |
| Voodoo Boys | Netrunner Collective | Pacifica's netrunner gang, more interested in the AIs beyond the Blackwall than in money or territory. | Pacifica | Brigitte Placide Grand Imperial Mall Blackwall contact attempts |
| 6th Street | Street Gang | A veteran-founded gang that styles itself as the defender of the NUSA and runs guns and protection across Santo Domingo. | Santo Domingo | Arroyo turf Gun running Veteran membership Rancho Coronado operations |
| Scavengers | Criminal Network | Organised organ and cyberware harvesters who kidnap people, strip them and sell the parts. | City-wide, strongest in Watson and Pacifica | Harvesting dens Cyberware black market Kidnapping operations |
| The Moxes | Protective Gang | A small gang formed to protect sex workers from the Tyger Claws, based out of Lizzie's Bar and led in spirit by the people it defends. | Watson, Lizzie's Bar | Lizzie's Bar Judy Alvarez Clouds aftermath Protection of sex workers |
| Aldecaldos | Nomad Clan | One of the seven nomad nations, a clan of transporters, mechanics and smugglers that moves with the work. | The Badlands | Saul Bright Panam Palmer Aldecaldo camp Clan vehicles and workshop |
| Barghest | Private Military Organisation | Kurt Hansen's militia and the de facto government of Dogtown, made up of ex-Militech soldiers and local recruits. | Dogtown, Pacifica | Kurt Hansen Dogtown checkpoints Airdrop control Black Sapphire security The Stadium |
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