Cyberpunk 2077 - Locations

Night City and its surroundings as Cyberpunk 2077 lays them out: the six urban districts and their subdistricts, the Badlands beyond the city limits, and the landmark interiors the campaign uses as set pieces, plus the walled district of Dogtown added by Phantom Liberty. Each entry covers what the a...
of 29 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Night City City A self-governing corporate city of roughly six million people, built on the ruins of Morro Bay and run by megacorps rather than a functioning state. Free City, Northern California Six urban districts plus the Badlands NCPD and MaxTac presence District fixer networks Night City monorail (NCART)
Watson District The district V starts in, a mix of immigrant neighbourhoods, Arasaka facilities and gang territory. Northern Night City V's first apartment Viktor Vektor's clinic Misty's Esoterica The Afterlife Regina Jones, district fixer
Kabuki Subdistrict A dense, neon-lit market district of narrow streets and stacked housing, home to the Tyger Claws' street trade and a large ripperdoc and black market economy. Watson Kabuki markets Ripperdoc back rooms Tyger Claws street corners Jig-Jig Street access
Little China Subdistrict The commercial heart of Watson and V's home neighbourhood, with Viktor's clinic, Misty's Esoterica and the market streets around them. Watson Viktor Vektor's clinic Misty's Esoterica Megabuilding H10 Wilson's gun shop
Northside Subdistrict The industrial half of Watson, all warehouses, docks and abandoned plants, and the Maelstrom's main turf. Watson All Foods factory Maelstrom hideouts Abandoned wharves Totentanz club
Arasaka Waterfront Subdistrict The fortified corporate strip along Watson's coast, dominated by Arasaka shipping and security facilities and the Konpeki Plaza hotel. Watson Konpeki Plaza Arasaka docks Corporate checkpoints
Westbrook District The wealthy, tourist-facing side of the city: Japantown's nightlife, Charter Hill's corporate housing and North Oak's hillside mansions. Eastern Night City Japantown Charter Hill North Oak Wakako Okada, district fixer
Japantown Subdistrict Night City's nightlife district, packed with clubs, pachinko parlours, braindance bars and Tyger Claws businesses. Westbrook Jig-Jig Street Clouds Tyger Claws casinos Lizzie's Bar
Charter Hill Subdistrict Corporate residential towers and upscale retail, built for the executives who work in City Center. Westbrook Corporate housing towers Upscale retail Megabuilding access points
North Oak Subdistrict The hills above Westbrook, where old-money families and celebrity money live behind gates. Westbrook Kerry Eurodyne's mansion North Oak casino Gated estates Hilltop views of the city
City Center District The corporate core, all glass towers, plazas and private security, where the megacorps keep their headquarters and the city government pretends to govern. Central Night City Corpo Plaza Arasaka Tower Downtown offices NCPD central precinct
Corpo Plaza Subdistrict The raised corporate plaza at the centre of the city, ringed by Arasaka, Militech and government buildings. City Center Arasaka Tower Corporate memorial Militech offices Heavily armed private security
Heywood District A working-class Latino district of family apartments, workshops and street-level gang life, held mostly by the Valentinos. Southern Night City El Coyote Cojo bar Jackie's family home Valentinos turf Wellsprings and The Glen
Wellsprings Subdistrict The residential half of Heywood, a grid of housing blocks, churches and small businesses where the Valentinos recruit and the neighbourhood looks after its own. Heywood El Coyote Cojo Valentinos social clubs Neighbourhood markets
The Glen Subdistrict Heywood's commercial strip, with body shops, ripperdocs and businesses that double as fronts. Heywood Body shops and garages Mid-tier ripperdocs Valentinos businesses
Vista del Rey Subdistrict The southern edge of Heywood, mixing housing with industrial lots and the freeway approach into the city. Heywood Freeway interchanges Industrial lots Residential blocks
Santo Domingo District The industrial district, home to the power plants, factories and freight yards that keep the city running. Eastern Night City Arroyo Rancho Coronado Power plants Muamar Reyes, district fixer
Arroyo Subdistrict The heavy-industrial core of Santo Domingo, all refineries, smokestacks and worker housing. Santo Domingo Refineries and power plants Worker housing 6th Street territory
Rancho Coronado Subdistrict A suburban grid of tract housing and dead lawns on Santo Domingo's edge, the kind of place the city's service workers live. Santo Domingo Suburban housing tracts Local bars Freight line
Pacifica District A half-built resort district abandoned mid-construction after the Unification War, now the poorest and most dangerous part of the city. Western Night City Coastview West Wind Estate Grand Imperial Mall Voodoo Boys territory
Coastview Subdistrict The ocean-facing strip of Pacifica, with the boardwalk, the motels and the abandoned resort towers. Pacifica Grand Imperial Mall Boardwalk Abandoned hotels Pacifica pier
West Wind Estate Subdistrict The inland half of Pacifica, a failed housing development of unfinished blocks and squats, held by the Animals and used for fight clubs and drug labs. Pacifica Animals fight pits Unfinished housing blocks Squatter camps
The Badlands Region The desert and scrubland surrounding the city, crossed by freeways and dotted with nomad camps, farms and wrecked infrastructure. Outside Night City limits Aldecaldo camp Sunset Motel Rocky Ridge Biotechnica Flats Laguna Bend
Aldecaldo Camp Nomad Camp The Aldecaldos' mobile camp and the base for Panam's storyline, with a workshop, a command tent and a growing sense that the clan's future is being decided. The Badlands Saul Bright's command tent Clan workshop Panam's area Clan council meetings
Konpeki Plaza Landmark Interior The Arasaka-owned luxury hotel where the heist that starts the game takes place. Arasaka Waterfront, Watson Yorinobu's penthouse suite Hotel security subnet Rooftop access Arasaka bodyguard post
Arasaka Tower Corporate Headquarters Arasaka's Night City headquarters, rebuilt after Johnny's 2023 nuclear attack and the destination for the corporate endgame route. Corpo Plaza, City Center Mikoshi access Hanako Arasaka's offices Arasaka security command Soulkiller laboratory
The Afterlife Mercenary Bar / Hub The bar where Night City's top mercenaries and fixers drink, run by Rogue Amendiares and famous for the drink menu named after dead legends. Watson Rogue Amendiares The drink menu of dead mercs Fixer booths Mercenary notice board
Dogtown Walled District The sealed-off district inside Pacifica, run by Kurt Hansen's Barghest as a private state with its own borders, currency and law. Pacifica (Phantom Liberty) Black Sapphire The Stadium Longshore Stacks Kress Street Golden Pacific Barghest checkpoints
Black Sapphire Club / Landmark Interior Kurt Hansen's casino and club, the social centre of Dogtown's power structure and the setting for Phantom Liberty's most important social set piece. Dogtown Hansen's private floor Casino tables VIP lounge Barghest security
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