Cyberpunk 2077 - Characters

The cast of Cyberpunk 2077: V and the Night City fixers, ripperdocs and mercenaries of the base campaign, the Arasaka family and the engram of Johnny Silverhand at the centre of the Relic plot, and the FIA and Barghest figures introduced by Phantom Liberty. Entries cover where each character stands...
of 31 entries · updated 2026-09-15
Name Description Role Faction Abilities Source
V The player character, a mercenary whose lifepath choice (Nomad, Streetkid or Corpo) changes the prologue, the starting contact and a set of dialogue options carried through the whole game. Protagonist (Player Character) Independent mercenary, Night City Five attribute trees: Body, Reflexes, Technical Ability, Intelligence, Cool Full ripperdoc cyberware loadout, including arm and operating system slots Quickhacking and Breach Protocol Relic skill tree after Phantom Liberty's opening mission Player character, available in all three lifepaths
Johnny Silverhand A rockerboy and ex-soldier who nuked Arasaka Tower in 2023 and died doing it, leaving a Soulkiller engram on the Relic that V carries. Ally / Co-inhabitant Samurai (band), former Arasaka soldier Engram construct that survives inside the Relic Malorian Arms 3516 hand cannon Knowledge of Arasaka internal security and Alt Cunningham's Soulkiller work Main story, from the Konpeki Plaza heist onward
Jackie Welles V's best friend and first partner, a Heywood native who left the Valentinos for mercenary work and takes V into the Konpeki Plaza job. Ally / Partner Former Valentinos, V's mercenary partner Heavy pistol and shotgun handling Brawling and body-check attacks Deep Valentinos and Heywood contacts Prologue, The Heist
T-Bug The netrunner who runs support on the Konpeki Plaza heist, handling cameras, turrets and the Arasaka subnet from a remote hideout. Supporting / Netrunner Independent netrunner, V's crew Remote network intrusion and camera control Breach Protocol and daemon deployment Turret and security system override Prologue, The Heist
Dexter DeShawn The fixer who comes back to Night City to bankroll the Konpeki Plaza heist, styling himself as a kingmaker after a long exile. Fixer / Early Antagonist Independent fixer, formerly Afterlife High-level fixer network and job brokerage Access to the Arasaka Tower contract Bodyguard muscle on retainer Prologue, The Heist
Evelyn Parker The doll and planner who sourced the Relic job through her Voodoo Boys contacts, then became collateral when the heist failed. Supporting Clouds dolls, Voodoo Boys associate Social engineering and braindance tradecraft Voodoo Boys contact network Client handling at Clouds Act 1, The Information and Judy's storyline
Viktor Vektor The ripperdoc in Little China who installs V's first serious cyberware and does the illegal work on the Relic. Mentor / Ripperdoc Independent ripperdoc, Misty's Esoterica Cyberware installation and tuning Relic diagnostic work Boxing coaching and early game gear Main story, Viktor's clinic in Little China
Misty Olszewski The esoterica shop owner above Viktor's clinic, Jackie's partner and one of the few people in Night City who treats the tarot, the Relic and V's condition as connected rather than separate. Ally / Supporting Misty's Esoterica, Watson Tarot reading and interpretation Meditation and spiritual counsel Connection to Viktor's clinic and Jackie's circle Main story, Misty's Esoterica in Little China
Judy Alvarez A braindance editor at Clouds who becomes V's closest friend in the early game and the moral centre of the Evelyn Parker storyline. Ally / Romance Option Moxes, formerly Clouds braindance tech Braindance editing and forensic scrubbing Netrunning and security bypass Moxes and Clouds contacts Act 1 to Act 2, Automatic Love and Judy's storyline
Panam Palmer A nomad who left the Aldecaldos after a falling out with Saul Bright and works solo until V needs a vehicle and a favour. Ally / Romance Option Aldecaldos nomad clan Vehicle combat and driving Sniper support Aldecaldos and Badlands contacts Act 2, Ghost Town and Panam's storyline
Rogue Amendiares The queen of the Afterlife and the most powerful fixer in Night City, and Johnny's former partner in the 2023 Arasaka Tower raid. Mentor / Fixer The Afterlife, former mercenary legend Fixer network and contract brokerage Decades of mercenary and Arasaka knowledge Archangel revolver Act 2, Blistering Love and the endgame
Kerry Eurodyne Samurai's guitarist, now a wealthy but creatively stuck solo act living in North Oak. Ally Samurai (band), solo artist Music industry connections Guitar and stage performance Wealth and North Oak access Act 3, Johnny's storyline via Rogue
River Ward An NCPD detective working a missing-persons case that turns into a farm-based kidnapping investigation. Ally / Romance Option NCPD, Homicide Detective work and NCPD records access Firearms and breach tactics Family ties in Heywood Act 2, I Fought the Law and River's storyline
Goro Takemura Saburo Arasaka's bodyguard, who survives the Konpeki Plaza assassination and spends the middle of the game trying to prove Yorinobu murdered his master. Ally / Former Antagonist Arasaka Corporation, personal bodyguard Arasaka close protection training Corporate security knowledge Pistol and cyberware combat Act 1 to Act 3, main story
Adam Smasher Arasaka's full-body conversion cyborg enforcer, the man who killed Johnny Silverhand in 2023 and the final obstacle in several endings. Antagonist Arasaka Corporation Full-body cyborg conversion Heavy weapon and missile armament Sandevistan-boosted reaction speed Act 3, endgame
Saburo Arasaka The founder and emperor of Arasaka, believed dead at Konpeki Plaza and revealed to be preserved as an engram in Mikoshi. Antagonist Arasaka Corporation, founder Absolute corporate authority Engram preservation project in Mikoshi Arasaka intelligence apparatus Act 1 and Act 3, The Heist and the Arasaka endgame
Yorinobu Arasaka Saburo's son, who kills his father at Konpeki Plaza and seizes the corporation, claiming the Relic theft was an outside job. Antagonist Arasaka Corporation, heir Control of Arasaka security and media narrative Corporate political leverage Personal combat training Act 1 to Act 3, main story
Hanako Arasaka Saburo's daughter and the corporation's public face, who offers V a deal in the Arasaka endgame. Supporting Arasaka Corporation Corporate negotiation and public authority Arasaka board access Soulkiller and Mikoshi oversight Act 3, the Arasaka endgame route
Alt Cunningham The netrunner who wrote Soulkiller for Arasaka, died when her engram was copied, and now exists as something vast and inhuman beyond the Blackwall. Supporting / Legend Independent netrunner, the Old Net Soulkiller authorship Old Net navigation and Blackwall understanding Mass network control Act 3, Transmission and the endgame
Anders Hellman The Arasaka engineer who ran the Relic programme and the person who can explain what the chip in V's head is doing. Supporting Arasaka Corporation, Relic programme Relic and engram engineering Arasaka research access Corporate aviation contacts Act 2, Ghost Town
Meredith Stout The Militech agent who hires V for the All Foods pickup and turns the job into a corporate sting against the Maelstrom. Supporting Militech, counter-intelligence Corporate espionage and sting operations Militech hardware access Interrogation and leverage Act 1, The Pickup
Muamar 'El Capitan' Reyes The fixer who runs Santo Domingo's gigs, mostly vehicle thefts and courier work, and the contact who sells V the district's cars. Fixer Independent fixer, Santo Domingo Vehicle sourcing and delivery contracts Santo Domingo gang contacts Car and parts brokerage Santo Domingo gigs from Act 2
Wakako Okada The Westbrook fixer, an elderly woman with Tyger Claws connections and a reputation for contracts that always pay. Fixer Independent fixer, Tyger Claws ties Tyger Claws connections Westbrook contract network Information brokerage Westbrook gigs from Act 2
Regina Jones The Watson fixer and former media, whose gigs focus on cyberpsychos, gang clean-up and the fallout of corporate experiments in the district. Fixer Independent fixer, Watson Media and investigative contacts Watson contract network Cyberpsycho incident files Watson gigs from Act 1
Rache Bartmoss The netrunner whose released viruses caused the DataKrash and destroyed the old internet, leaving the Blackwall and the rogue AIs behind it. Legend (Posthumous) Independent netrunner DataKrash virus authorship Old Net intrusion Legendary deck engineering Lore, and the side discovery of his apartment
Solomon Reed A burned FIA agent pulled back into service to recover Songbird from Dogtown. Ally / Phantom Liberty FIA (New United States of America) FIA tradecraft and covert operations Firearms and infiltration Barghest and Dogtown contacts Phantom Liberty main storyline
Songbird (So Mi) The netrunner V is sent to extract from Dogtown, and the reason the expansion happens at all. Supporting / Phantom Liberty FIA netrunner Blackwall-adjacent netrunning FIA intelligence access Prototype cyberware integration Phantom Liberty main storyline
Kurt Hansen The former Militech officer who runs Dogtown as a private fiefdom through Barghest. Antagonist / Phantom Liberty Barghest, Dogtown Barghest command and district control Militech-trained combat and tactics Airdrop and black market logistics Phantom Liberty main storyline
Rosalind Myers The President of the New United States, whose aircraft goes down over Dogtown at the start of Phantom Liberty. Supporting / Phantom Liberty NUSA federal government Federal authority and NUSA military assets FIA command Political leverage over Night City Phantom Liberty opening act
Placide The Voodoo Boys' enforcer and front man in Pacifica, who hires V for the Mall job and treats outsiders as disposable. Supporting / Antagonist Voodoo Boys, Pacifica Voodoo Boys network access Heavy cyberware and combat Pacifica street control Act 2, M'ap Tann Pelen and the Voodoo Boys storyline
Brigitte The Voodoo Boys' lead netrunner, who negotiates with V for access to the Relic's data and eventually opens the path toward Alt Cunningham. Supporting Voodoo Boys, Pacifica Deep Net and Blackwall netrunning Voodoo Boys intelligence network Relic data analysis Act 2, the Voodoo Boys storyline
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