Cyberpunk 2077 - Characters
The cast of Cyberpunk 2077: V and the Night City fixers, ripperdocs and mercenaries of the base campaign, the Arasaka family and the engram of Johnny Silverhand at the centre of the Relic plot, and the FIA and Barghest figures introduced by Phantom Liberty. Entries cover where each character stands...
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of 31 entries
· updated 2026-09-15
| Name | Description | Role | Faction | Abilities | Source |
|---|---|---|---|---|---|
| V | The player character, a mercenary whose lifepath choice (Nomad, Streetkid or Corpo) changes the prologue, the starting contact and a set of dialogue options carried through the whole game. | Protagonist (Player Character) | Independent mercenary, Night City | Five attribute trees: Body, Reflexes, Technical Ability, Intelligence, Cool Full ripperdoc cyberware loadout, including arm and operating system slots Quickhacking and Breach Protocol Relic skill tree after Phantom Liberty's opening mission | Player character, available in all three lifepaths |
| Johnny Silverhand | A rockerboy and ex-soldier who nuked Arasaka Tower in 2023 and died doing it, leaving a Soulkiller engram on the Relic that V carries. | Ally / Co-inhabitant | Samurai (band), former Arasaka soldier | Engram construct that survives inside the Relic Malorian Arms 3516 hand cannon Knowledge of Arasaka internal security and Alt Cunningham's Soulkiller work | Main story, from the Konpeki Plaza heist onward |
| Jackie Welles | V's best friend and first partner, a Heywood native who left the Valentinos for mercenary work and takes V into the Konpeki Plaza job. | Ally / Partner | Former Valentinos, V's mercenary partner | Heavy pistol and shotgun handling Brawling and body-check attacks Deep Valentinos and Heywood contacts | Prologue, The Heist |
| T-Bug | The netrunner who runs support on the Konpeki Plaza heist, handling cameras, turrets and the Arasaka subnet from a remote hideout. | Supporting / Netrunner | Independent netrunner, V's crew | Remote network intrusion and camera control Breach Protocol and daemon deployment Turret and security system override | Prologue, The Heist |
| Dexter DeShawn | The fixer who comes back to Night City to bankroll the Konpeki Plaza heist, styling himself as a kingmaker after a long exile. | Fixer / Early Antagonist | Independent fixer, formerly Afterlife | High-level fixer network and job brokerage Access to the Arasaka Tower contract Bodyguard muscle on retainer | Prologue, The Heist |
| Evelyn Parker | The doll and planner who sourced the Relic job through her Voodoo Boys contacts, then became collateral when the heist failed. | Supporting | Clouds dolls, Voodoo Boys associate | Social engineering and braindance tradecraft Voodoo Boys contact network Client handling at Clouds | Act 1, The Information and Judy's storyline |
| Viktor Vektor | The ripperdoc in Little China who installs V's first serious cyberware and does the illegal work on the Relic. | Mentor / Ripperdoc | Independent ripperdoc, Misty's Esoterica | Cyberware installation and tuning Relic diagnostic work Boxing coaching and early game gear | Main story, Viktor's clinic in Little China |
| Misty Olszewski | The esoterica shop owner above Viktor's clinic, Jackie's partner and one of the few people in Night City who treats the tarot, the Relic and V's condition as connected rather than separate. | Ally / Supporting | Misty's Esoterica, Watson | Tarot reading and interpretation Meditation and spiritual counsel Connection to Viktor's clinic and Jackie's circle | Main story, Misty's Esoterica in Little China |
| Judy Alvarez | A braindance editor at Clouds who becomes V's closest friend in the early game and the moral centre of the Evelyn Parker storyline. | Ally / Romance Option | Moxes, formerly Clouds braindance tech | Braindance editing and forensic scrubbing Netrunning and security bypass Moxes and Clouds contacts | Act 1 to Act 2, Automatic Love and Judy's storyline |
| Panam Palmer | A nomad who left the Aldecaldos after a falling out with Saul Bright and works solo until V needs a vehicle and a favour. | Ally / Romance Option | Aldecaldos nomad clan | Vehicle combat and driving Sniper support Aldecaldos and Badlands contacts | Act 2, Ghost Town and Panam's storyline |
| Rogue Amendiares | The queen of the Afterlife and the most powerful fixer in Night City, and Johnny's former partner in the 2023 Arasaka Tower raid. | Mentor / Fixer | The Afterlife, former mercenary legend | Fixer network and contract brokerage Decades of mercenary and Arasaka knowledge Archangel revolver | Act 2, Blistering Love and the endgame |
| Kerry Eurodyne | Samurai's guitarist, now a wealthy but creatively stuck solo act living in North Oak. | Ally | Samurai (band), solo artist | Music industry connections Guitar and stage performance Wealth and North Oak access | Act 3, Johnny's storyline via Rogue |
| River Ward | An NCPD detective working a missing-persons case that turns into a farm-based kidnapping investigation. | Ally / Romance Option | NCPD, Homicide | Detective work and NCPD records access Firearms and breach tactics Family ties in Heywood | Act 2, I Fought the Law and River's storyline |
| Goro Takemura | Saburo Arasaka's bodyguard, who survives the Konpeki Plaza assassination and spends the middle of the game trying to prove Yorinobu murdered his master. | Ally / Former Antagonist | Arasaka Corporation, personal bodyguard | Arasaka close protection training Corporate security knowledge Pistol and cyberware combat | Act 1 to Act 3, main story |
| Adam Smasher | Arasaka's full-body conversion cyborg enforcer, the man who killed Johnny Silverhand in 2023 and the final obstacle in several endings. | Antagonist | Arasaka Corporation | Full-body cyborg conversion Heavy weapon and missile armament Sandevistan-boosted reaction speed | Act 3, endgame |
| Saburo Arasaka | The founder and emperor of Arasaka, believed dead at Konpeki Plaza and revealed to be preserved as an engram in Mikoshi. | Antagonist | Arasaka Corporation, founder | Absolute corporate authority Engram preservation project in Mikoshi Arasaka intelligence apparatus | Act 1 and Act 3, The Heist and the Arasaka endgame |
| Yorinobu Arasaka | Saburo's son, who kills his father at Konpeki Plaza and seizes the corporation, claiming the Relic theft was an outside job. | Antagonist | Arasaka Corporation, heir | Control of Arasaka security and media narrative Corporate political leverage Personal combat training | Act 1 to Act 3, main story |
| Hanako Arasaka | Saburo's daughter and the corporation's public face, who offers V a deal in the Arasaka endgame. | Supporting | Arasaka Corporation | Corporate negotiation and public authority Arasaka board access Soulkiller and Mikoshi oversight | Act 3, the Arasaka endgame route |
| Alt Cunningham | The netrunner who wrote Soulkiller for Arasaka, died when her engram was copied, and now exists as something vast and inhuman beyond the Blackwall. | Supporting / Legend | Independent netrunner, the Old Net | Soulkiller authorship Old Net navigation and Blackwall understanding Mass network control | Act 3, Transmission and the endgame |
| Anders Hellman | The Arasaka engineer who ran the Relic programme and the person who can explain what the chip in V's head is doing. | Supporting | Arasaka Corporation, Relic programme | Relic and engram engineering Arasaka research access Corporate aviation contacts | Act 2, Ghost Town |
| Meredith Stout | The Militech agent who hires V for the All Foods pickup and turns the job into a corporate sting against the Maelstrom. | Supporting | Militech, counter-intelligence | Corporate espionage and sting operations Militech hardware access Interrogation and leverage | Act 1, The Pickup |
| Muamar 'El Capitan' Reyes | The fixer who runs Santo Domingo's gigs, mostly vehicle thefts and courier work, and the contact who sells V the district's cars. | Fixer | Independent fixer, Santo Domingo | Vehicle sourcing and delivery contracts Santo Domingo gang contacts Car and parts brokerage | Santo Domingo gigs from Act 2 |
| Wakako Okada | The Westbrook fixer, an elderly woman with Tyger Claws connections and a reputation for contracts that always pay. | Fixer | Independent fixer, Tyger Claws ties | Tyger Claws connections Westbrook contract network Information brokerage | Westbrook gigs from Act 2 |
| Regina Jones | The Watson fixer and former media, whose gigs focus on cyberpsychos, gang clean-up and the fallout of corporate experiments in the district. | Fixer | Independent fixer, Watson | Media and investigative contacts Watson contract network Cyberpsycho incident files | Watson gigs from Act 1 |
| Rache Bartmoss | The netrunner whose released viruses caused the DataKrash and destroyed the old internet, leaving the Blackwall and the rogue AIs behind it. | Legend (Posthumous) | Independent netrunner | DataKrash virus authorship Old Net intrusion Legendary deck engineering | Lore, and the side discovery of his apartment |
| Solomon Reed | A burned FIA agent pulled back into service to recover Songbird from Dogtown. | Ally / Phantom Liberty | FIA (New United States of America) | FIA tradecraft and covert operations Firearms and infiltration Barghest and Dogtown contacts | Phantom Liberty main storyline |
| Songbird (So Mi) | The netrunner V is sent to extract from Dogtown, and the reason the expansion happens at all. | Supporting / Phantom Liberty | FIA netrunner | Blackwall-adjacent netrunning FIA intelligence access Prototype cyberware integration | Phantom Liberty main storyline |
| Kurt Hansen | The former Militech officer who runs Dogtown as a private fiefdom through Barghest. | Antagonist / Phantom Liberty | Barghest, Dogtown | Barghest command and district control Militech-trained combat and tactics Airdrop and black market logistics | Phantom Liberty main storyline |
| Rosalind Myers | The President of the New United States, whose aircraft goes down over Dogtown at the start of Phantom Liberty. | Supporting / Phantom Liberty | NUSA federal government | Federal authority and NUSA military assets FIA command Political leverage over Night City | Phantom Liberty opening act |
| Placide | The Voodoo Boys' enforcer and front man in Pacifica, who hires V for the Mall job and treats outsiders as disposable. | Supporting / Antagonist | Voodoo Boys, Pacifica | Voodoo Boys network access Heavy cyberware and combat Pacifica street control | Act 2, M'ap Tann Pelen and the Voodoo Boys storyline |
| Brigitte | The Voodoo Boys' lead netrunner, who negotiates with V for access to the Relic's data and eventually opens the path toward Alt Cunningham. | Supporting | Voodoo Boys, Pacifica | Deep Net and Blackwall netrunning Voodoo Boys intelligence network Relic data analysis | Act 2, the Voodoo Boys storyline |
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