Brotato - Weapons

The Brotato arsenal, split into melee weapons that sweep or thrust through everything in their path, ranged weapons that fire single-target projectiles, and the magic implements that scale elemental damage. Every weapon exists in four tiers, and two copies of the same weapon at the same tier merge i...
of 34 entries · updated 2026-09-15
Name Type Description Stats Source
Pistol Ranged The default gun and the Ranger's starting weapon: single-target shots with a fast enough cycle that it stays usable into the mid game. Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage Shop, and Ranger's starting weapon
SMG Ranged A high rate-of-fire automatic that trades per-shot damage for volume, making it the staple of attack-speed and on-hit builds. Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage, Attack Speed Shop
Assault Rifle Ranged A balanced automatic with better per-shot damage than the SMG and a slower cycle, sitting between the SMG and the precision guns. Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage Shop
Shotgun Ranged A short-range spread weapon that hits multiple targets per shot at close distance and loses value the further the potato stands from the pack. Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage Shop
Double Barrel Shotgun Ranged A heavier shotgun with a much slower reload and a bigger burst, rewarding timing over sustained fire. Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage Shop
Revolver Ranged A slow, hard-hitting sidearm with a high critical multiplier, which makes it the natural partner for critical-chance characters. Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage, Crit Chance Shop
Minigun Ranged The extreme end of rate of fire, spinning up into a continuous stream that shreds packed waves but takes time to reach full output. Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Attack Speed, Ranged Damage Shop
Laser Gun Ranged An energy weapon that trades projectile travel for a fast, precise beam, fitting elemental and ranged hybrid builds. Class: Ranged Damage Type: Ranged / Elemental Tier Range: Tier I to IV Scaling: Elemental Damage, Ranged Damage Shop
Sniper Gun Ranged A long-range precision rifle with the highest single-shot damage in the gun line and the slowest cycle. Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage, Crit Damage Shop
Rocket Launcher Ranged An explosive launcher that trades cycle time for area damage, letting one shot clear a lane of small enemies. Class: Ranged Damage Type: Ranged (explosive) Tier Range: Tier I to IV Scaling: Ranged Damage, Area Shop
Grenade Launcher Ranged An arcing explosive weapon that lobs area damage into a crowd rather than firing in a straight line, which makes it forgiving of imprecise positioning. Class: Ranged Damage Type: Ranged (explosive) Tier Range: Tier I to IV Scaling: Ranged Damage, Area Shop
Nuclear Launcher Ranged The top of the explosive line, a launcher whose blasts cover most of a screen section at the cost of a very slow cycle. Class: Ranged Damage Type: Ranged (explosive) Tier Range: Tier I to IV Scaling: Ranged Damage, Area Shop, later waves
Slingshot Ranged A cheap early ranged weapon with modest damage and a fast cycle, popular as merge filler for gun builds. Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage Shop, early waves
Bow Ranged A precise ranged weapon with good range and a deliberate draw, fitting characters that want to fight from the edge of the arena. Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage, Range Shop
Crossbow Ranged A heavier ranged weapon with a slow cycle and strong per-shot damage, sitting between the bow and the sniper gun. Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage Shop
Sword Melee The baseline melee weapon: a wide swing that hits every enemy in its arc, which makes it the standard answer to early packs. Class: Melee Damage Type: Melee Tier Range: Tier I to IV Scaling: Melee Damage Shop
Axe Melee A slower melee weapon with higher damage per swing and a heavier arc than the sword, rewarding attack-speed investment less and flat damage more. Class: Melee Damage Type: Melee Tier Range: Tier I to IV Scaling: Melee Damage Shop
Hammer Melee A heavy blunt weapon with a slow, powerful swing that staggers what it hits, making it the crowd-control melee option. Class: Melee Damage Type: Melee (blunt) Tier Range: Tier I to IV Scaling: Melee Damage Shop
Spear Melee A thrusting weapon with longer reach than the sword, letting the potato hit from just outside contact range. Class: Melee Damage Type: Melee Tier Range: Tier I to IV Scaling: Melee Damage, Range Shop
Knife Melee A fast, short-range blade with a quick cycle that scales with attack speed and critical chance. Class: Melee Damage Type: Melee Tier Range: Tier I to IV Scaling: Melee Damage, Attack Speed Shop
Fist Melee The unarmed weapon line, with no reach at all and a fast strike pattern that the Brawler character pushes hardest. Class: Melee (unarmed) Damage Type: Melee Tier Range: Tier I to IV Scaling: Melee Damage, Attack Speed Shop, and Brawler builds
Bat Melee A blunt club with a broad swing and a stun-flavoured hit, useful for keeping a pack off the potato rather than for raw damage. Class: Melee Damage Type: Melee (blunt) Tier Range: Tier I to IV Scaling: Melee Damage Shop, early waves
Torch Melee A burning melee weapon that adds elemental damage to its swings, making it the entry point for fire-flavoured melee builds. Class: Melee Damage Type: Melee / Elemental Tier Range: Tier I to IV Scaling: Melee Damage, Elemental Damage Shop
Wrench Melee A blunt tool that doubles as an engineering item, feeding turret and structure builds while still hitting in melee. Class: Melee Damage Type: Melee (blunt) Tier Range: Tier I to IV Scaling: Melee Damage, Engineering Shop
Cacti Club Melee A spiked club with extra reach and a bleed-style damage profile, sitting between the bat and the axe. Class: Melee Damage Type: Melee Tier Range: Tier I to IV Scaling: Melee Damage Shop
Anchor Melee A huge, slow, high-damage melee weapon whose weight is the point: it hits like a truck and forces the potato to commit to each swing. Class: Melee Damage Type: Melee (blunt) Tier Range: Tier I to IV Scaling: Melee Damage Shop, later waves
Brick Melee A thrown-then-swinging improvised weapon with surprisingly high damage for its tier, and one of the cheapest strong melee picks in the shop. Class: Melee Damage Type: Melee Tier Range: Tier I to IV Scaling: Melee Damage Shop, early waves
Ghost Flint Ranged A spectral flintlock that fires ghostly shots and sits in the higher rarity band, with damage that scales better than the mundane guns. Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage Shop, higher waves
Ghost Axe Melee The melee counterpart to the ghost weapons: a spectral axe with strong damage and a wide swing, favoured by melee builds that want a late-game replacement for the plain axe. Class: Melee Damage Type: Melee Tier Range: Tier I to IV Scaling: Melee Damage Shop, higher waves
Ghost Scepter Magic A spectral casting implement that pushes elemental damage without the fragility of the plain scepter line. Class: Magic Damage Type: Elemental Tier Range: Tier I to IV Scaling: Elemental Damage Shop, higher waves
Wand Magic The cheapest magic weapon, firing elemental projectiles on a fast cycle, which makes it the caster equivalent of the pistol. Class: Magic Damage Type: Elemental Tier Range: Tier I to IV Scaling: Elemental Damage Shop
Scepter Magic A heavier magic implement with slower, stronger casts than the wand, fitting characters that invest in elemental damage without attack speed. Class: Magic Damage Type: Elemental Tier Range: Tier I to IV Scaling: Elemental Damage Shop
Staff Magic The top of the plain caster line, with the highest elemental output of the three and the slowest cycle. Class: Magic Damage Type: Elemental Tier Range: Tier I to IV Scaling: Elemental Damage Shop
Primal Dread Weapon Line (17 Weapons) Weapon Family (Expansion) The seventeen weapons added by Primal Dread, split between a primitive line that pairs with the Caveman's weapon-burning rule and a mecha line that is upgraded by feeding it mecha parts on the Mecha Evolution path. Class: Melee / Ranged / Magic spread Damage Type: Mixed Tier Range: Tier I to IV, plus Evolution upgrades Scaling: Primitive weapons scale with the Caveman rule; mecha weapons scale with mecha parts Primal Dread expansion (2026)
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