Brotato - Weapons
The Brotato arsenal, split into melee weapons that sweep or thrust through everything in their path, ranged weapons that fire single-target projectiles, and the magic implements that scale elemental damage. Every weapon exists in four tiers, and two copies of the same weapon at the same tier merge i...
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of 34 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Pistol | Ranged | The default gun and the Ranger's starting weapon: single-target shots with a fast enough cycle that it stays usable into the mid game. | Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage | Shop, and Ranger's starting weapon |
| SMG | Ranged | A high rate-of-fire automatic that trades per-shot damage for volume, making it the staple of attack-speed and on-hit builds. | Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage, Attack Speed | Shop |
| Assault Rifle | Ranged | A balanced automatic with better per-shot damage than the SMG and a slower cycle, sitting between the SMG and the precision guns. | Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage | Shop |
| Shotgun | Ranged | A short-range spread weapon that hits multiple targets per shot at close distance and loses value the further the potato stands from the pack. | Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage | Shop |
| Double Barrel Shotgun | Ranged | A heavier shotgun with a much slower reload and a bigger burst, rewarding timing over sustained fire. | Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage | Shop |
| Revolver | Ranged | A slow, hard-hitting sidearm with a high critical multiplier, which makes it the natural partner for critical-chance characters. | Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage, Crit Chance | Shop |
| Minigun | Ranged | The extreme end of rate of fire, spinning up into a continuous stream that shreds packed waves but takes time to reach full output. | Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Attack Speed, Ranged Damage | Shop |
| Laser Gun | Ranged | An energy weapon that trades projectile travel for a fast, precise beam, fitting elemental and ranged hybrid builds. | Class: Ranged Damage Type: Ranged / Elemental Tier Range: Tier I to IV Scaling: Elemental Damage, Ranged Damage | Shop |
| Sniper Gun | Ranged | A long-range precision rifle with the highest single-shot damage in the gun line and the slowest cycle. | Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage, Crit Damage | Shop |
| Rocket Launcher | Ranged | An explosive launcher that trades cycle time for area damage, letting one shot clear a lane of small enemies. | Class: Ranged Damage Type: Ranged (explosive) Tier Range: Tier I to IV Scaling: Ranged Damage, Area | Shop |
| Grenade Launcher | Ranged | An arcing explosive weapon that lobs area damage into a crowd rather than firing in a straight line, which makes it forgiving of imprecise positioning. | Class: Ranged Damage Type: Ranged (explosive) Tier Range: Tier I to IV Scaling: Ranged Damage, Area | Shop |
| Nuclear Launcher | Ranged | The top of the explosive line, a launcher whose blasts cover most of a screen section at the cost of a very slow cycle. | Class: Ranged Damage Type: Ranged (explosive) Tier Range: Tier I to IV Scaling: Ranged Damage, Area | Shop, later waves |
| Slingshot | Ranged | A cheap early ranged weapon with modest damage and a fast cycle, popular as merge filler for gun builds. | Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage | Shop, early waves |
| Bow | Ranged | A precise ranged weapon with good range and a deliberate draw, fitting characters that want to fight from the edge of the arena. | Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage, Range | Shop |
| Crossbow | Ranged | A heavier ranged weapon with a slow cycle and strong per-shot damage, sitting between the bow and the sniper gun. | Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage | Shop |
| Sword | Melee | The baseline melee weapon: a wide swing that hits every enemy in its arc, which makes it the standard answer to early packs. | Class: Melee Damage Type: Melee Tier Range: Tier I to IV Scaling: Melee Damage | Shop |
| Axe | Melee | A slower melee weapon with higher damage per swing and a heavier arc than the sword, rewarding attack-speed investment less and flat damage more. | Class: Melee Damage Type: Melee Tier Range: Tier I to IV Scaling: Melee Damage | Shop |
| Hammer | Melee | A heavy blunt weapon with a slow, powerful swing that staggers what it hits, making it the crowd-control melee option. | Class: Melee Damage Type: Melee (blunt) Tier Range: Tier I to IV Scaling: Melee Damage | Shop |
| Spear | Melee | A thrusting weapon with longer reach than the sword, letting the potato hit from just outside contact range. | Class: Melee Damage Type: Melee Tier Range: Tier I to IV Scaling: Melee Damage, Range | Shop |
| Knife | Melee | A fast, short-range blade with a quick cycle that scales with attack speed and critical chance. | Class: Melee Damage Type: Melee Tier Range: Tier I to IV Scaling: Melee Damage, Attack Speed | Shop |
| Fist | Melee | The unarmed weapon line, with no reach at all and a fast strike pattern that the Brawler character pushes hardest. | Class: Melee (unarmed) Damage Type: Melee Tier Range: Tier I to IV Scaling: Melee Damage, Attack Speed | Shop, and Brawler builds |
| Bat | Melee | A blunt club with a broad swing and a stun-flavoured hit, useful for keeping a pack off the potato rather than for raw damage. | Class: Melee Damage Type: Melee (blunt) Tier Range: Tier I to IV Scaling: Melee Damage | Shop, early waves |
| Torch | Melee | A burning melee weapon that adds elemental damage to its swings, making it the entry point for fire-flavoured melee builds. | Class: Melee Damage Type: Melee / Elemental Tier Range: Tier I to IV Scaling: Melee Damage, Elemental Damage | Shop |
| Wrench | Melee | A blunt tool that doubles as an engineering item, feeding turret and structure builds while still hitting in melee. | Class: Melee Damage Type: Melee (blunt) Tier Range: Tier I to IV Scaling: Melee Damage, Engineering | Shop |
| Cacti Club | Melee | A spiked club with extra reach and a bleed-style damage profile, sitting between the bat and the axe. | Class: Melee Damage Type: Melee Tier Range: Tier I to IV Scaling: Melee Damage | Shop |
| Anchor | Melee | A huge, slow, high-damage melee weapon whose weight is the point: it hits like a truck and forces the potato to commit to each swing. | Class: Melee Damage Type: Melee (blunt) Tier Range: Tier I to IV Scaling: Melee Damage | Shop, later waves |
| Brick | Melee | A thrown-then-swinging improvised weapon with surprisingly high damage for its tier, and one of the cheapest strong melee picks in the shop. | Class: Melee Damage Type: Melee Tier Range: Tier I to IV Scaling: Melee Damage | Shop, early waves |
| Ghost Flint | Ranged | A spectral flintlock that fires ghostly shots and sits in the higher rarity band, with damage that scales better than the mundane guns. | Class: Ranged Damage Type: Ranged Tier Range: Tier I to IV Scaling: Ranged Damage | Shop, higher waves |
| Ghost Axe | Melee | The melee counterpart to the ghost weapons: a spectral axe with strong damage and a wide swing, favoured by melee builds that want a late-game replacement for the plain axe. | Class: Melee Damage Type: Melee Tier Range: Tier I to IV Scaling: Melee Damage | Shop, higher waves |
| Ghost Scepter | Magic | A spectral casting implement that pushes elemental damage without the fragility of the plain scepter line. | Class: Magic Damage Type: Elemental Tier Range: Tier I to IV Scaling: Elemental Damage | Shop, higher waves |
| Wand | Magic | The cheapest magic weapon, firing elemental projectiles on a fast cycle, which makes it the caster equivalent of the pistol. | Class: Magic Damage Type: Elemental Tier Range: Tier I to IV Scaling: Elemental Damage | Shop |
| Scepter | Magic | A heavier magic implement with slower, stronger casts than the wand, fitting characters that invest in elemental damage without attack speed. | Class: Magic Damage Type: Elemental Tier Range: Tier I to IV Scaling: Elemental Damage | Shop |
| Staff | Magic | The top of the plain caster line, with the highest elemental output of the three and the slowest cycle. | Class: Magic Damage Type: Elemental Tier Range: Tier I to IV Scaling: Elemental Damage | Shop |
| Primal Dread Weapon Line (17 Weapons) | Weapon Family (Expansion) | The seventeen weapons added by Primal Dread, split between a primitive line that pairs with the Caveman's weapon-burning rule and a mecha line that is upgraded by feeding it mecha parts on the Mecha Evolution path. | Class: Melee / Ranged / Magic spread Damage Type: Mixed Tier Range: Tier I to IV, plus Evolution upgrades Scaling: Primitive weapons scale with the Caveman rule; mecha weapons scale with mecha parts | Primal Dread expansion (2026) |
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