Brotato - Locations
Brotato runs take place on a single arena per run, and the map decides which enemy set spawns, which elites and bosses can appear, and what the arena itself provides. The base game ships the Crash Zone, Abyssal Terrors added The Abyss, and Primal Dread added The Jungle.
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of 3 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Crash Zone | Starting arena | The base game arena, the crash site where the potato lands and fights through the twenty-wave run. | Brotato base game | Destructible trees and props that drop materials Open kiting space between spawn clusters |
| The Abyss | Expansion arena | The deep-sea map added by Abyssal Terrors, with its own darker palette, abyssal enemy set, elites and bosses. | Abyssal Terrors expansion | Deep-sea enemy set Expansion-specific elites and bosses |
| The Jungle | Expansion arena | The prehistoric map added by Primal Dread, with twenty new waves of dinosaurs, its own elites and bosses, and the Evolution mechanic layered on top of the normal run. | Primal Dread expansion | Twenty new waves of dinosaur enemies Evolution drops that set the Mecha or Mutation path |
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