Baldur's Gate 3 - Weapons

Signature and uniquely named weapons of Baldur's Gate 3, from the prologue's Everburn Blade to the Act 3 legendaries hidden behind companion quests and optional bosses. Baldur's Gate 3 does not use a single randomised loot table for named gear: each of these is a fixed item with fixed enchantment, d...
of 15 entries · updated 2026-09-15
Name Type Description Stats Source
Everburn Blade Greatsword A permanently burning greatsword that adds 1d4 fire damage to every hit, and the single best weapon a party can have in the first hour of the game. Damage: 2d6 + 1d4 Fire Damage Type: Slashing / Fire Rarity: Uncommon Properties: Two-handed, Heavy Requires: Martial weapon proficiency Dropped by Commander Zhalk on the nautiloid prologue (the fight is optional and time-limited)
Silver Sword of the Astral Plane Greatsword The legendary githyanki greatsword carried by Kith'rak Voss, granting +3 to attack and damage, extra psychic damage and advantage on saving throws against being charmed or frightened. Damage: 2d6 + 3 Slashing + 1d6 Psychic Damage Type: Slashing / Psychic Rarity: Legendary Properties: Two-handed, Heavy, Githyanki only Requires: Githyanki proficiency or Lae'zel in the party Act 3, from Kith'rak Voss during the githyanki storyline
Phalar Aluve Longsword A singing sword embedded in stone in the Underdark that can be drawn by a worthy hand, granting the Sing action: Melody of the Lament adds 1d4 thunder damage to the party's attacks, while Melody of the Dissonance imposes a penalty on enemy saving throws. Damage: 1d8 + 1 Slashing Damage Type: Slashing Rarity: Rare Properties: Versatile, Finesse, Sing (Melody of the Lament) Requires: Martial weapon proficiency Found stuck in stone near the Selûnite Outpost in the Underdark
The Blood of Lathander Mace A legendary relic of the Morninglord that sheds sunlight, blinds nearby undead and lets the wielder cast Sunbeam once per long rest. Damage: 1d6 + 3 Bludgeoning Damage Type: Bludgeoning Rarity: Legendary Properties: Lathander's Blessing, Sunbeam (once per long rest), bright light Requires: Simple weapon proficiency Rosymorn Monastery reliquary, behind the stained-glass window and Dawnmaster's vault puzzle
Nyrulna Trident A legendary trident that returns to the thrower's hand after every ranged attack, turning a Strength character into a mobile artillery piece. Damage: 1d6 + 3 Piercing + 1d6 Thunder Damage Type: Piercing / Thunder Rarity: Legendary Properties: Zephyr Connection (returns when thrown), extra thunder damage, thrown weapon Requires: Martial weapon proficiency Circus of the Last Days in Rivington, won from Akabi's spinning wheel
Balduran's Giantslayer Greatsword The sword of Baldur's Gate's founder, recovered from the dragon Ansur beneath the city. Damage: 2d6 + 3 Slashing Damage Type: Slashing Rarity: Legendary Properties: Giant Form (once per short rest), bonus damage to Large or larger creatures Requires: Martial weapon proficiency The Wyrmway beneath Baldur's Gate, after defeating Ansur
Shar's Spear of Evening Spear The weapon Shar grants her chosen champion, which makes the bearer immune to magical darkness and grants advantage on saving throws while standing in it. Damage: 1d6 + 3 Piercing Damage Type: Piercing Rarity: Legendary Properties: Shar's Blessing (darkness immunity and advantage on saves), Darkvision, thrown Requires: Simple or martial weapon proficiency Gauntlet of Shar, awarded if Shadowheart follows Shar's path
The Orphic Hammer Maul A legendary maul forged to shatter the infernal chains binding Prince Orpheus, and the item the entire third act revolves around. Damage: 2d6 + 3 Bludgeoning Damage Type: Bludgeoning Rarity: Legendary Properties: Freedom of Movement, breaks infernal chains and binds Requires: Martial weapon proficiency The House of Hope in Avernus, either through Raphael's deal or by heisting his vault
Adamantine Longsword Longsword (crafted) One of the pieces that can be forged at Grymforge's Adamantine Forge using mithral ore and a mould recovered from the Underdark. Damage: 1d8 + 1 Slashing Damage Type: Slashing Rarity: Rare Properties: Versatile, adamantine construction Requires: Martial weapon proficiency Crafted at the Adamantine Forge in Grymforge
Sussur Greatsword Greatsword (crafted) Forged at the Blighted Village smithy from Sussur Bark and a plain weapon, the Sussur line (greatsword, dagger, sickle) silences anything it hits. Damage: 2d6 Slashing Damage Type: Slashing Rarity: Rare Properties: Sussur Silence (targets hit cannot cast spells), Two-handed Requires: Martial weapon proficiency Crafted at the Blighted Village forge using Sussur Bark from the Whispering Depths
Titanstring Bow Longbow A rare longbow that adds the wielder's Strength modifier on top of Dexterity to every arrow, which lets a Strength-stacking build out-damage a pure archer. Damage: 1d8 + 1 Piercing, adds Strength modifier Damage Type: Piercing Rarity: Rare Properties: Titan Weapon (adds Strength modifier to damage), Two-handed Requires: Martial weapon proficiency Sold by Brem in the Zhentarim hideout beneath Waukeen's Rest
The Spellsparkler Quarterstaff A staff that grants Lightning Charges whenever the wielder casts a spell, stacking extra lightning damage onto subsequent attacks and spells. Damage: 1d6 Bludgeoning Damage Type: Bludgeoning Rarity: Rare Properties: Lightning Charges on spell cast, Electric Blood Requires: Simple weapon proficiency Reward from Counsellor Florrick for rescuing her at Waukeen's Rest
Markoheshkir Quarterstaff The legendary staff hidden in Sorcerous Sundries' vault, which boosts spell attack rolls and saving throw DCs and lets the wielder channel Kereska's Favour for element-specific riders on their spells. Damage: 1d6 + 2 Bludgeoning Damage Type: Bludgeoning Rarity: Legendary Properties: Kereska's Favour (elemental attunement), +1 spell attack and save DC Requires: Simple weapon proficiency Sorcerous Sundries vault in the Lower City, during the Ramazith's Tower questline
Mourning Frost Quarterstaff A reassembled staff whose three fragments are scattered across the Underdark, and one of the few weapons that adds cold damage to every hit. Damage: 1d6 + 1 Bludgeoning + 1d4 Cold Damage Type: Bludgeoning / Cold Rarity: Rare Properties: Cold damage rider, chilled targets Requires: Simple weapon proficiency Crafted in the Underdark from three Mourning Frost staff fragments
The Spear of Night Spear The ritual spear of the Sharran trials, found in the Gauntlet of Shar and required for the confrontation with the Nightsong. Damage: 1d6 + 1 Piercing Damage Type: Piercing Rarity: Rare Properties: Thrown, Moonlight Butterflies, Sharran relic Requires: Simple or martial weapon proficiency Gauntlet of Shar, in the Silent Library and ritual chamber
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