Baldur's Gate 3 - Characters

The Origin companions, camp allies and principal antagonists of Baldur's Gate 3. Six characters can be played as the protagonist (the Origins) or recruited as companions, two more join conditionally depending on Act 2 choices, and the rest are the cult leadership of the Absolute, the powers behind t...
of 16 entries · updated 2026-09-15
Name Description Role Faction Class Abilities Source
Astarion A 200-year-old vampire spawn who was kept as a plaything by the vampire lord Cazador Szarr, Astarion is charming, theatrical and entirely willing to manipulate anyone to stay free. Companion (Origin) Party / Baldur's Gate socialites Rogue Rogue skills: Sneak Attack, Cunning Action, Expertise Vampire spawn traits: Happy (bite bonus), improved darkvision Bonus action Bite (heals and buffs him) Recruited on the Ravaged Beach in Act 1
Shadowheart A Sharran cleric sent to escort a mysterious artefact, Shadowheart remembers almost nothing of her own past because her memories were deliberately suppressed by her cloister. Companion (Origin) Church of Shar / Party Cleric (Trickery Domain) Cleric spellcasting (Wisdom), Trickery Domain spells and Invoke Duplicity Channel Divinity: Turn Undead and Cloak of Shadows Shar's blessing and the artefact's protection against the Absolute Freed from a pod aboard the nautiloid in the prologue
Gale Dekarios A prodigy of Waterdeep who was once the lover and Chosen of the goddess Mystra, Gale carries a Netherese orb embedded in his chest that feeds on magic and will detonate if it is not stabilised. Companion (Origin) Party / Blackstaff Academy Wizard Wizard spellcasting (Intelligence) with scroll scribing The Netherese orb (consumes magic items, ultimate sacrifice option) Arcane Recovery and full Evocation toolkit Pulled out of a malfunctioning sigil circle in the Roadside Cliffs
Lae'zel A githyanki soldier of the Crèche Y'llek who treats the tadpole as a test of faith and the party as temporary allies at best. Companion (Origin) Githyanki / Crèche Y'llek Fighter Fighter: Action Surge, Second Wind, three attacks at level 11 Githyanki psionics: Mage Hand, Jump, Misty Step Great weapon and githyanki silver sword proficiency Freed from a cage held by tiefling scouts in Act 1
Wyll Ravengard The son of Grand Duke Ulder Ravengard, Wyll made a pact with the cambion Mizora to save Baldur's Gate and was rewarded with exile, a devil's eye and a reputation as the Blade of Frontiers. Companion (Origin) Baldur's Gate / The Blade of Frontiers Warlock (The Fiend) Warlock pact magic (Charisma) with Eldritch Blast Mizora's infernal boons and Pact of the Blade Rapier duelling and Fiend patron spells Recruited while training tiefling refugees at the Emerald Grove
Karlach Cliffgate A Zariel-forged infernal soldier who spent ten years fighting in Avernus with an engine for a heart, Karlach escaped to Faerûn only to find the engine burning her from the inside. Companion (Origin) Party / Zariel's former soldiers Barbarian Barbarian Rage, Reckless Attack and Unarmoured Defence Infernal engine: heat-based bonus damage and a burning aura Great weapon and throwing weapon proficiency Recruited from a burning toll house on the Risen Road in Act 1
Halsin The archdruid of the Emerald Grove, held captive by goblins when the party arrives mid-crisis over the refugee tieflings. Ally / Conditional Companion Emerald Grove / Druids of Silvanus Druid (Circle of the Moon) Druid Wild Shape (bear and elemental forms as combat forms) Circle of the Moon spellcasting and Moonbeam Shadow curse resistance and knowledge of the land Rescued from the Worg Pens beneath the Goblin Camp
Minthara Baenre A drow paladin of House Baenre and a True Soul commanding the Absolute's goblin army, Minthara is ruthless, disciplined and entirely clear-eyed about the cult's usefulness to her own ambitions. Ally / Conditional Companion House Baenre / Cult of the Absolute Paladin (Oath of Vengeance) Paladin Divine Smite and Oath of Vengeance channel abilities Drow innate spells: Dancing Lights, Faerie Fire, Darkness Soul-branded psionic interrogation Encountered as a boss at the Goblin Camp; recruitable in Act 2
Jaheira A legendary Harper and a veteran of the original Baldur's Gate games, Jaheira leads the resistance against the Absolute in the Shadow-Cursed Lands and joins the party once Last Light Inn is secured. Ally / Companion Harpers Druid (Circle of the Land) Druid spellcasting with Wild Shape Harper contacts and safehouses in Baldur's Gate Decades of anti-cult and anti-Bhaalspawn experience Met at Last Light Inn in Act 2; joins after the Shadowfell
Minsc The Rashemeni berserker of legend, found in Act 3 apparently serving the Absolute and accompanied as always by his miniature giant space hamster, Boo. Ally / Companion Harpers / Rashemen Ranger (Hunter) Ranger Hunter kit: Hunter's Mark, Colossus Slayer, area multiattack Two-weapon fighting with Minsc's greatsword style Boo (scouting and moral support) Freed from the counting house vault in Act 3
The Emperor The mind flayer voice in the party's head, who shelters them in the Astral Prism and guides them through the tadpole problem. Ally / Quest Giver Illithid / Former Knights of the Shield — Astral Prism protection against Absolute domination Illithid psionics and tadpole power unlocks Knowledge of the Netherbrain and the Dead Three's plan Dream visitations from the start of Act 1
Raphael A cambion who styles himself after a poet and a gentleman, Raphael offers the party a deal for the Orphic Hammer in exchange for the Crown of Karsus, and he does it with the patience of something that has already won. Antagonist / Deal Maker House of Hope / Devils of the Nine Hells — Cambion spellcasting, flight and infernal resistance Contract magic: soul-binding deals with real mechanical consequences House of Hope home-field advantage and summoned minions Appears throughout Acts 1 to 3; boss fight in the House of Hope
Ketheric Thorm The immortal general of Moonrise Towers, Ketheric is the first of the Absolute's three Chosen and the reason the Shadow-Cursed Lands exist: he turned to Myrkul to raise an army of the dead and to keep his daughter Isobel from death. Antagonist (Act 2) Cult of the Absolute / Myrkul — Myrkul's immortality (cannot be killed while his soul is anchored) Necromantic spellcasting and the Nightsong's power Apostle of Myrkul second-phase transformation Boss of Act 2 at Moonrise Towers
Orin the Red A shapeshifting Bhaalspawn and the Chosen of the Lord of Murder, Orin stalks the party through Baldur's Gate wearing other people's faces and leaving bodies posed as art. Antagonist (Act 3) Cult of the Absolute / Bhaal — Unlimited shapeshifting and impersonation Bhaalist murder aura and Unholy Assassin abilities Slayer form transformation in the Temple of Bhaal Antagonist of Act 3; boss of the Temple of Bhaal
Enver Gortash The Chosen of Bane and the architect of the Absolute as a political machine, Gortash has made himself Archduke of Baldur's Gate through a steel watch army, a manufactured crisis and a very public coronation. Antagonist (Act 3) Cult of the Absolute / Bane — Banite tyranny aura and command abilities Steel Watcher army and gondian slave labour Political control of Baldur's Gate and the Flaming Fist Antagonist of Act 3; encountered at Wyrm's Rock Fortress
Vlaakith CLVII The immortal lich queen of the githyanki, who consumes the souls of her strongest warriors to sustain her own power while promising them ascension. Antagonist / Lich Queen Githyanki Empire — Lich Queen spellcasting and soul consumption Command of the githyanki military and the astral fleet Projection and psychic contact across planes Antagonist across all three acts; Crèche Y'llek and astral encounters
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