Balatro - Tarot

The 22 Tarot cards of Balatro, drawn from the Major Arcana and sold in the shop for $3 each or delivered through Arcana Booster packs. They enhance, transform, duplicate and destroy playing cards, or generate money and Jokers, and they are the main way a deck is reshaped during a run. Using a Tarot...
of 22 entries · updated 2026-09-15
Name Type Description Stats Source
The Fool Tarot Reproduces the last Tarot or Planet card used this run, which makes it a value engine whenever the player has a strong consumable to repeat. Cost: $3 Target: None Effect: Creates a copy of the last Tarot or Planet card used Shop, Arcana Booster packs, Magic deck
The Magician Tarot Turns two selected cards into Lucky cards, which have a chance to pay money and a chance to add Mult when scored. Cost: $3 Target: 2 cards Effect: Enhances 2 selected cards to Lucky cards Shop, Arcana Booster packs
The High Priestess Tarot Generates two random Planet cards, feeding hand levelling without a Celestial pack purchase. Cost: $3 Target: None Effect: Creates up to 2 random Planet cards Shop, Arcana Booster packs
The Empress Tarot Enhances two cards into Mult cards, each adding flat Mult when scored. Cost: $3 Target: 2 cards Effect: Enhances 2 selected cards to Mult cards Shop, Arcana Booster packs
The Emperor Tarot Creates two random Tarot cards, effectively turning one consumable into two. Cost: $3 Target: None Effect: Creates up to 2 random Tarot cards Shop, Arcana Booster packs
The Hierophant Tarot Enhances two cards into Bonus cards, each adding flat Chips when scored. Cost: $3 Target: 2 cards Effect: Enhances 2 selected cards to Bonus cards Shop, Arcana Booster packs
The Lovers Tarot Turns one selected card into a Wild card, which counts as every suit at once. Cost: $3 Target: 1 card Effect: Enhances 1 selected card to a Wild card Shop, Arcana Booster packs
The Chariot Tarot Turns one selected card into a Steel card, which multiplies Mult while held in hand. Cost: $3 Target: 1 card Effect: Enhances 1 selected card to a Steel card Shop, Arcana Booster packs
Justice Tarot Turns one selected card into Glass, which multiplies Mult when scored and has a chance to shatter afterwards. Cost: $3 Target: 1 card Effect: Enhances 1 selected card to a Glass card Shop, Arcana Booster packs
The Hermit Tarot Doubles the player's current money up to a cap, which makes it a compounding economy card when played late and a wasted consumable slot when played early. Cost: $3 Target: None Effect: Doubles money, up to a maximum of $20 Shop, Arcana Booster packs
Wheel of Fortune Tarot Has a one in four chance to add a random edition, Foil, Holographic or Polychrome, to a random Joker. Cost: $3 Target: None Effect: 1 in 4 chance to add Foil, Holographic or Polychrome to a random Joker Shop, Arcana Booster packs
Strength Tarot Raises the rank of two selected cards by one, which can build a four-of-a-kind or push a hand into a Straight. Cost: $3 Target: 2 cards Effect: Increases the rank of 2 selected cards by 1 Shop, Arcana Booster packs
The Hanged Man Tarot Destroys two selected cards permanently, thinning the deck so that good cards are drawn more often. Cost: $3 Target: 2 cards Effect: Destroys 2 selected cards Shop, Arcana Booster packs
Death Tarot Turns the left selected card into an exact copy of the right one, copying its rank, suit and enhancement at once. Cost: $3 Target: 2 cards Effect: Converts the left card into a copy of the right card Shop, Arcana Booster packs
Temperance Tarot Pays out money equal to the total sell value of all held Jokers, capped at $50. Cost: $3 Target: None Effect: Gives money equal to the total sell value of all Jokers, capped at $50 Shop, Arcana Booster packs
The Devil Tarot Turns one selected card into Gold, which earns money when scored. Cost: $3 Target: 1 card Effect: Enhances 1 selected card to a Gold card Shop, Arcana Booster packs
The Tower Tarot Turns one selected card into Stone, which scores a flat Chips value and has no rank or suit. Cost: $3 Target: 1 card Effect: Enhances 1 selected card to a Stone card Shop, Arcana Booster packs
The Star Tarot Converts up to three selected cards to Diamonds, which is the enabling card for Greedy Joker and for single-suit Flush plans. Cost: $3 Target: 3 cards Effect: Converts up to 3 selected cards to Diamonds Shop, Arcana Booster packs
The Moon Tarot Converts up to three selected cards to Clubs, feeding Gluttonous Joker and Club-based Flush builds. Cost: $3 Target: 3 cards Effect: Converts up to 3 selected cards to Clubs Shop, Arcana Booster packs
The Sun Tarot Converts up to three selected cards to Hearts, feeding Lusty Joker and Heart-based Flush builds. Cost: $3 Target: 3 cards Effect: Converts up to 3 selected cards to Hearts Shop, Arcana Booster packs
Judgement Tarot Creates a random Joker, which is the only Tarot that adds to the Joker line directly. Cost: $3 Target: None Effect: Creates a random Joker Shop, Arcana Booster packs
The World Tarot Converts up to three selected cards to Spades, feeding Wrathful Joker and Spade-based Flush builds. Cost: $3 Target: 3 cards Effect: Converts up to 3 selected cards to Spades Shop, Arcana Booster packs
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