Balatro - Decks
The fifteen decks of Balatro, chosen at the start of a run. Every deck changes the opening position rather than the rules of scoring: extra hands or discards, more money, more Joker or consumable slots, a pre-loaded Voucher, a reshaped card pool, or the chip-mult balancing rule of the Plasma deck. E...
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of 15 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Red Deck | Deck | The default deck and the one every run starts with. | Starting Bonus: +1 discard Natural Build: General purpose, discard scaling | Available from the first run |
| Blue Deck | Deck | Adds one hand rather than one discard, which raises the floor of every round instead of the ceiling of one hand. | Starting Bonus: +1 hand Natural Build: Multi-hand scoring | Unlocked by winning a run with the Red Deck |
| Yellow Deck | Deck | Starts the run with an extra $10, which converts immediately into interest, an early Voucher or a reroll for a better first Joker. | Starting Bonus: +$10 starting money Natural Build: Economy and shop scaling | Unlockable by winning a run |
| Green Deck | Deck | Removes interest entirely and instead pays out for unspent hands and discards at the end of each round. | Starting Bonus: No interest, $2 per remaining hand and $1 per remaining discard Natural Build: Efficient single-hand scoring | Unlockable by winning a run |
| Black Deck | Deck | Adds a sixth Joker slot at the cost of one hand, which trades attempts for a wider build. | Starting Bonus: +1 Joker slot, -1 hand Natural Build: Joker-heavy builds | Unlockable by winning a run |
| Magic Deck | Deck | Starts with the Crystal Ball Voucher, which adds a consumable slot, and two copies of The Fool. | Starting Bonus: Crystal Ball Voucher and 2 copies of The Fool Natural Build: Consumable and Tarot engines | Unlockable by winning a run |
| Nebula Deck | Deck | Starts with the Telescope Voucher so Celestial packs always contain the most played hand's Planet, but gives up a consumable slot. | Starting Bonus: Telescope Voucher, -1 consumable slot Natural Build: Planet levelling | Unlockable by winning a run |
| Ghost Deck | Deck | Lets Spectral cards appear in the shop and starts the run with one Spectral card in hand, the fastest route to a rare consumable and to the Legendary Jokers. | Starting Bonus: Spectral cards can appear in the shop, starts with 1 Spectral card Natural Build: Spectral and Legendary Joker hunting | Unlockable by winning a run |
| Abandoned Deck | Deck | Removes every face card from the starting deck, which makes Straights and low-rank hands easy to hit and makes face-card Jokers dead weight. | Starting Bonus: Deck contains no face cards Natural Build: Low-rank and Straight builds | Unlockable by winning a run |
| Checkered Deck | Deck | Builds the deck from Spades and Hearts only, so every hand is already half a Flush. | Starting Bonus: Deck contains only Spades and Hearts Natural Build: Flush and Straight Flush | Unlockable by winning a run |
| Zodiac Deck | Deck | Starts with the Tarot Merchant, Planet Merchant and Overstock Vouchers, giving a wider shop and a heavier supply of both consumable types from the first Ante. | Starting Bonus: Tarot Merchant, Planet Merchant and Overstock Vouchers Natural Build: Shop and consumable scaling | Unlockable by winning a run |
| Painted Deck | Deck | Adds two cards of hand size and removes a Joker slot, which shifts power from the Joker line to the cards themselves. | Starting Bonus: +2 hand size, -1 Joker slot Natural Build: Held-card and Steel builds | Unlockable by winning a run |
| Anaglyph Deck | Deck | Grants a Double Tag after every defeated Boss Blind, doubling the value of the next Tag taken. | Starting Bonus: Gain a Double Tag after each Boss Blind Natural Build: Tag and skip-based economy | Unlockable by winning a run |
| Plasma Deck | Deck | Balances Chips and Mult when scoring and doubles the base Blind size, which is the single largest rules change of any deck. | Starting Bonus: Balances Chips and Mult when scoring, 2x base Blind size Natural Build: Chip and flat Mult hybrids | Unlockable by winning a run |
| Erratic Deck | Deck | Randomises the rank and suit of every card in the starting deck, so a run can open with a stack of Aces or a deck with almost no face cards. | Starting Bonus: All card ranks and suits are randomised Natural Build: Whatever the shuffle allows | Unlockable by winning a run |
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