Balatro - Decks

The fifteen decks of Balatro, chosen at the start of a run. Every deck changes the opening position rather than the rules of scoring: extra hands or discards, more money, more Joker or consumable slots, a pre-loaded Voucher, a reshaped card pool, or the chip-mult balancing rule of the Plasma deck. E...
of 15 entries · updated 2026-09-15
Name Type Description Stats Source
Red Deck Deck The default deck and the one every run starts with. Starting Bonus: +1 discard Natural Build: General purpose, discard scaling Available from the first run
Blue Deck Deck Adds one hand rather than one discard, which raises the floor of every round instead of the ceiling of one hand. Starting Bonus: +1 hand Natural Build: Multi-hand scoring Unlocked by winning a run with the Red Deck
Yellow Deck Deck Starts the run with an extra $10, which converts immediately into interest, an early Voucher or a reroll for a better first Joker. Starting Bonus: +$10 starting money Natural Build: Economy and shop scaling Unlockable by winning a run
Green Deck Deck Removes interest entirely and instead pays out for unspent hands and discards at the end of each round. Starting Bonus: No interest, $2 per remaining hand and $1 per remaining discard Natural Build: Efficient single-hand scoring Unlockable by winning a run
Black Deck Deck Adds a sixth Joker slot at the cost of one hand, which trades attempts for a wider build. Starting Bonus: +1 Joker slot, -1 hand Natural Build: Joker-heavy builds Unlockable by winning a run
Magic Deck Deck Starts with the Crystal Ball Voucher, which adds a consumable slot, and two copies of The Fool. Starting Bonus: Crystal Ball Voucher and 2 copies of The Fool Natural Build: Consumable and Tarot engines Unlockable by winning a run
Nebula Deck Deck Starts with the Telescope Voucher so Celestial packs always contain the most played hand's Planet, but gives up a consumable slot. Starting Bonus: Telescope Voucher, -1 consumable slot Natural Build: Planet levelling Unlockable by winning a run
Ghost Deck Deck Lets Spectral cards appear in the shop and starts the run with one Spectral card in hand, the fastest route to a rare consumable and to the Legendary Jokers. Starting Bonus: Spectral cards can appear in the shop, starts with 1 Spectral card Natural Build: Spectral and Legendary Joker hunting Unlockable by winning a run
Abandoned Deck Deck Removes every face card from the starting deck, which makes Straights and low-rank hands easy to hit and makes face-card Jokers dead weight. Starting Bonus: Deck contains no face cards Natural Build: Low-rank and Straight builds Unlockable by winning a run
Checkered Deck Deck Builds the deck from Spades and Hearts only, so every hand is already half a Flush. Starting Bonus: Deck contains only Spades and Hearts Natural Build: Flush and Straight Flush Unlockable by winning a run
Zodiac Deck Deck Starts with the Tarot Merchant, Planet Merchant and Overstock Vouchers, giving a wider shop and a heavier supply of both consumable types from the first Ante. Starting Bonus: Tarot Merchant, Planet Merchant and Overstock Vouchers Natural Build: Shop and consumable scaling Unlockable by winning a run
Painted Deck Deck Adds two cards of hand size and removes a Joker slot, which shifts power from the Joker line to the cards themselves. Starting Bonus: +2 hand size, -1 Joker slot Natural Build: Held-card and Steel builds Unlockable by winning a run
Anaglyph Deck Deck Grants a Double Tag after every defeated Boss Blind, doubling the value of the next Tag taken. Starting Bonus: Gain a Double Tag after each Boss Blind Natural Build: Tag and skip-based economy Unlockable by winning a run
Plasma Deck Deck Balances Chips and Mult when scoring and doubles the base Blind size, which is the single largest rules change of any deck. Starting Bonus: Balances Chips and Mult when scoring, 2x base Blind size Natural Build: Chip and flat Mult hybrids Unlockable by winning a run
Erratic Deck Deck Randomises the rank and suit of every card in the starting deck, so a run can open with a stack of Aces or a deck with almost no face cards. Starting Bonus: All card ranks and suits are randomised Natural Build: Whatever the shuffle allows Unlockable by winning a run
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