Absolum - Skills
The combat kits and universal techniques of Absolum. Each of the four heroes fights with a distinct weapon set and skill attacks, while clashes, juggling combos and the handling of throwables and borrowed weapons are shared across the roster and shaped by the Inspirations a character picks up during...
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of 8 entries
· updated 2026-09-15
| Name | Type | Description | Weapon Type | Cost | Source |
|---|---|---|---|---|---|
| Karl's Brawling Kit | Hero Skill Set | Karl's kit is built around close-range brute force rather than reach. | Bare-handed / short-range brawling | 0 | Available from the start of the campaign |
| Galandra's Knight Kit | Hero Skill Set | Galandra fights with a knight's weapon set and armour, trading the dwarf's raw brawling for a more measured, weapon-led style. | Knight weapon set | 0 | Available from the start of the campaign |
| Cider's Kit | Hero Skill Set | Cider is one of the two unlockable heroes and brings an entirely separate weapon set and skill attacks into a run once recruited. | Character-specific weapon set | 0 | Unlocked after the first boss, the bridge and a later forest route |
| Brome's Kit | Hero Skill Set | Brome is the fourth member of the roster and, like Cider, has to be unlocked through play rather than selected from the start. | Character-specific weapon set | 0 | Unlocked through play |
| Timed Clash Counter | Universal Technique | The universal defensive technique every hero shares: a correctly timed clash turns an incoming attack back on the enemy. | Any | 0 | Available to every hero in the roster |
| Skill Attacks | Universal Technique | Character skill attacks sit on top of the basic chain and feed the juggling combo game, providing the launchers and finishers that turn a clash into a full combo string. | Any | 0 | Character-specific, part of every hero's kit |
| Juggling Combos | Universal Technique | Absolum's combo game leans on juggling: keeping a target in the air with chain hits and skill attacks rather than resetting to neutral. | Any | 0 | Shared across the roster |
| Throwables and Borrowed Weapons | Universal Technique | Runs hand the heroes throwables and weapons picked up off the floor, and the well-timed handling of both is a shared technique rather than a character one. | Improvised | 0 | Altered per character by Inspirations |
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