Absolum - Characters
The four playable heroes of Absolum and the figures they fight through the world of Talamh. Karl and Galandra are available from the start of the campaign, while Cider and Brome are unlocked through play; against them stand Azra, the Sun King, and the hidden entity the game is named after, Absolum.
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of 7 entries
· updated 2026-09-15
| Name | Description | Role | Faction | Abilities | Source |
|---|---|---|---|---|---|
| Karl | Karl is one of the two heroes available from the start of Absolum and the roster's brawling dwarf, built around close-range brute force rather than reach. | Playable Hero (starting character) | The resistance against the Sun King | Short-range brawling combo chains Clashes and timed counters Character skill attacks | Available from the start of the campaign |
| Galandra | Galandra is the second hero available from the start, presented by the game's own marketing as a dark and brooding knight. | Playable Hero (starting character) | The resistance against the Sun King | Knight weapon-swinging combos Clashes and timed counters Character skill attacks | Available from the start of the campaign |
| Cider | Cider is one of the two heroes who must be unlocked rather than simply selected. | Playable Hero (unlockable) | The resistance against the Sun King | Own weapon set and skill attacks Clashes and timed counters | Unlocked after defeating the first boss, restoring the bridge and revisiting the forest route on a later run |
| Brome | Brome is the fourth member of the playable roster and, like Cider, is a character players have to unlock through play instead of picking from the start. | Playable Hero (unlockable) | The resistance against the Sun King | Own weapon set and skill attacks Clashes and timed counters | Unlocked through play rather than available at the start |
| Azra, the Sun King | Azra, the Sun King is the antagonist the campaign builds toward and the boss that closes a standard run. | Antagonist / final boss of the standard run | The Sun King's rule over Talamh | Multi-phase boss encounter with its own health bar A second, stronger version in the post-campaign layer | Final boss of the standard run; rematch in the Chaotic Rifts cycle |
| Absolum | Absolum is the entity the game takes its name from and the true final boss behind the standard ending. | Hidden true final boss | Unknown force beyond the Sun King's Talamh | Secret encounter gated behind multiple major boss kills Leads to the game's true ending | Reached through the hidden route opened next to Uchawi after enough major bosses |
| Uchawi | Uchawi is the figure the hub of Uchawi's Hearth is named for and the anchor of the game's between-run downtime, where the roster, merchants and visiting NPCs gather. | Hub ally / NPC | Uchawi's Hearth | Hub NPC and quest anchor between runs Gates the hidden route to the true final boss | Met in the hub, Uchawi's Hearth |
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