007 First Light - Characters
Key characters of 007 First Light, including James Bond, MI6 personnel, allies, villains, and original characters from IO Interactive's James Bond origin story.
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of 12 entries
· updated 2026-07-28
| Name | Description | Role | Faction | Abilities | Source |
|---|---|---|---|---|---|
| James Bond | A 26-year-old former Navy aircrewman turned MI6 agent. | Protagonist | MI6 | Expert hand-to-hand combat Marksmanship (when authorized) Gadget proficiency (Q Watch) Stealth infiltration Persuasion and bluff Aston Martin Valhalla piloting | Player character — MI6 operative |
| M (Head of MI6) | The pragmatic and no-nonsense head of MI6 who recruits Bond into the 00 program. | Commanding Officer | MI6 | Strategic command Intelligence oversight Political navigation | MI6 Headquarters, London |
| Q (Quartermaster) | MI6's brilliant quartermaster who supplies Bond with mission equipment, gadgets, and the iconic Q Watch. | Quartermaster / Gadget Supplier | MI6 | Gadget engineering Electronics and hacking systems Vehicle modification | Q Branch laboratory, MI6 Headquarters |
| Miss Moneypenny | M's capable and resourceful secretary who assists Bond with mission logistics, scheduling, and occasional field support. | MI6 Secretary / Ally | MI6 | Mission logistics Communications Intelligence filtering | MI6 Headquarters, London |
| John Greenway | A veteran former 00 agent turned MI6 instructor. | Mentor / Ally | MI6 | Veteran combat tactics Espionage mastery Fieldcraft instruction | MI6 Training Facility |
| Isola Vale | A professional thief and femme fatale who masquerades as a French agent in Slovakia. | Bond Girl / Anti-Hero | Independent | Expert theft and infiltration Martial arts Deception and disguise | Slovakia / Vietnam / Antarctica |
| Selina Tan | A psychology and game theory expert brought in by MI6 to analyse the 00 candidates' profiles and predict enemy behaviour. | Ally / Psychology Expert | MI6 Consultant | Behavioral analysis Game theory Strategic prediction | MI6 Headquarters, London |
| Sir Nicholas Webb | A charismatic AI pioneer and billionaire industrialist. | Primary Villain | Webb Industries | Quantum AI development Corporate manipulation Political influence | Webb Industries Headquarters / Antarctica Facility |
| Damien Webb | Sir Nicholas Webb's ambitious and ruthless son. | Secondary Villain | Webb Industries | Exo-suit combat Mercenary command Corporate security operations | Webb Industries / Antarctica |
| Bawma | A flamboyant and charismatic arms dealer operating in the criminal underworld. | Arms Dealer / Frenemy | Independent | Arms trading network Intelligence brokerage Neutral territory provider | Various criminal underworld locations |
| Rhys Beckett | A former MI6 00 agent, 009, who goes rogue. | Rogue Agent / Catalyst | Former MI6 (009) | Former MI6 fieldcraft Evasive tactics | Slovakia / Mauritania |
| The Murto Twins | Identical twin assassins employed by Damien Webb. | Assassins / Henchmen | Webb Industries | Twin coordination Knife combat Explosive expertise | Webb Industries enforcers |
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