007 First Light - Weapons
Gadgets, weapons, firearms, equipment, and vehicles available to James Bond in 007 First Light. Supplied by Q Branch and found across tactical operations, these tools support non-lethal stealth infiltration or lethal force when the Licence to Kill is authorized.
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of 39 entries
· updated 2026-07-28
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Q-Watch | Multi-Tool / Gadget Hub | A modified Omega Seamaster chronograph serving as the nucleus for Bond's gadgetry. | Functions: Electronics hacking, battery/chemical resource tracker, laser stun, environment scan Resource Type: Battery & Chemical Upgrades: Battery capacity expansion, faster hacking speed, enhanced laser range | Issued by Q Branch at the start of field missions |
| Q-Lens | Tactical Recon HUD | Bond's primary vision overlay device. Transforms the environment into a wireframe scanning interface that detects enemies through walls/smoke, highlights hackable electronics, marks keycards, cash, and hidden intel, and acts as the targeting interface for deploying gadgets. | Functions: Wall-penetrating vision, enemy tagging, interactable highlighting, gadget targeting interface Activation: Hold L1 / LB / Alt Range: High (sightline-based) | Q Branch tactical equipment |
| Dart Phone | Gadget / Non-Lethal | A disguised smartphone capable of firing silent chemical tranquilizer darts to incapacitate or distract guards silently from range without raising security alarms. | Effect: Instant non-lethal sleep / distraction Resource Cost: 1 Chemical Charge Range: Medium | Q Branch loadout option |
| Laser Strap | Gadget / Cut & Stun | A high-intensity wearable battery-powered laser. | Effect: Blinds enemies, cuts ropes/wires, ignites hazards Resource Cost: 1 Battery Charge Upgrades: Obstacle cutting, burning DOT damage | Q Branch loadout option |
| Smoke Pod | Gadget / Throwable | A compact chemical canister releasing dense smoke screens. | Effect: Dense visual cover, camera blind Resource Cost: 1 Chemical Charge Duration: 10 seconds | Q Branch loadout option |
| Missile Pen | Gadget / Explosive | A disguised fountain pen modified by Q Branch to fire a miniaturized remote-explosive projectile. | Effect: High explosive damage, obstacle destruction Resource Cost: 1 Chemical Charge Blast Radius: Medium | Q Branch advanced loadout |
| Shockwave Camera | Gadget / Crowd Control | A customized camera device that emits an intense electro-magnetic shockwave pulse. | Effect: Area stun pulse, armor stagger Resource Cost: 1 Battery Charge Radius: Short-to-Medium | Q Branch loadout option |
| Flash Mine | Gadget / Trap | A deployable proximity mine that triggers a blinding flash and high-decibel acoustic bang upon detecting enemy movement, disorienting all nearby foes. | Effect: Proximity disorientation, blind & deafen Trigger: Proximity / Remote trigger Resource Cost: 1 Battery Charge | Q Branch tactical arsenal |
| Spy Drone | Gadget / Recon | A micro airborne reconnaissance drone operated via the Q-Watch. | Effect: Remote scouting, distant enemy tagging, terminal hack Range: Long Resource Cost: Battery powered | Q Branch high-tier upgrade |
| Explosive Pen | Gadget / Distraction | A classic disguised explosive pen device that can be attached to surfaces and detonated remotely using the Q-Watch to create massive distractions or blow open lock doors. | Blast Radius: Medium Detonation: Remote Q-Watch signal Purpose: Distraction, obstacle destruction, elimination | Q Branch mission gadget |
| Smart Glasses | Gadget / Recon | Q Branch smart glasses with augmented reality overlays displaying real-time guard patrol vectors, structural weaknesses, and tactical navigation waypoints. | Functions: Patrol route visualization, waypoint tracking, threat rating Range: Long Battery: Integrated with Q-Watch | Q Branch field equipment |
| Smoke Grenade | Throwable | Standard military canister deploying visual smoke for tactical evasions or repositioning during firefights. | Effect: Area obscuration, line-of-sight break Duration: 8 seconds Count: Standard field loadout | MI6 field equipment |
| EMP Grenade | Throwable | Electromagnetic pulse device disabling electronic security systems, cameras, automated turrets, and enemy comms within its blast radius. | Effect: Electronic suppression Radius: Medium Duration: 15 seconds recovery | Q Branch advanced field kit |
| Silenced Service Pistol | Pistol (Suppressed) | Bond's iconic suppressed Walther PPK-style sidearm. | Damage: High (Headshot Lethal) Fire Rate: Semi-Automatic Suppression: High Special: Integrated silencer, low recoil | Standard MI6 operative issue |
| Service Pistol | Pistol | Standard unsuppressed military sidearm used by MI6 operatives and security contractors. | Damage: Moderate-High Fire Rate: Semi-Automatic Ammo: 9mm Standard Special: High velocity, easy control | Standard issue / Armory loadout |
| PDR-9 Compact Pistol | Pistol | A high-capacity compact handgun favored by covert agents for quick draw speed and rapid burst firing in close quarters. | Damage: Moderate Fire Rate: High Semi-Auto Ammo: 15-round mag Special: Fast draw speed | Tactical armory selection |
| Rex Silent | Pistol (Suppressed) | Heavy-calibre suppressed pistol firing subsonic rounds for silent, high-impact tactical eliminations. | Damage: Very High Fire Rate: Low Semi-Auto Suppression: High Special: Heavy armor damage | Field acquisition / Q Branch modification |
| Stormer-99 | Pistol | Modern polymer-frame tactical handgun with extended magazine capacity and optic sight compatibility. | Damage: Moderate Fire Rate: Semi-Automatic Ammo: 18-round mag Special: Low recoil, clean sight picture | Enemy security forces drop |
| K&S Burst Pistol | Pistol (Burst) | Specialized burst-fire sidearm delivering 3-round bursts to quickly drop armored guards at short range. | Damage: High per burst Fire Rate: 3-Round Burst Ammo: 21-round mag Special: Burst precision | Elite operative drop |
| Stormberg .50 CAL | Heavy Pistol | Massive heavy-calibre hand-cannon capable of piercing body armor and light cover with immense stopping power. | Damage: Extremely High Fire Rate: Low Ammo: 7-round mag Special: Barrier penetration, staggering blow | Webb Industries executive guard weapon |
| DRX-2 Machine Pistol | SMG / Machine Pistol | Ultra-compact fully automatic machine pistol engineered for devastating fire density at point-blank range. | Damage: Moderate Fire Rate: Very High Auto Ammo: 25-round mag Special: High close-range DPS | Mercenary loadout drop |
| SB-10 SMG | SMG | Tactical submachine gun featuring exceptional handling stability and low recoil, optimal for corridor firefights. | Damage: Moderate Fire Rate: High Auto Ammo: 30-round mag Special: Minimal muzzle climb | Armory selection / Enemy drop |
| DRS-7 Silenced SMG | SMG (Suppressed) | Submachine gun with an integrated barrel suppressor, allowing covert squads to sweep rooms without alerting neighboring areas. | Damage: Moderate Fire Rate: High Auto Suppression: High Special: Silent room clear | Black ops arms cache |
| Osato 8 SMG | SMG / Compact Carbine | High-tech compact submachine gun manufactured by Osato Corporation with high armor-piercing capabilities. | Damage: High Fire Rate: High Auto Ammo: 32-round mag Special: Armor piercing rounds | Osato security units |
| Zukovsky-95 | Assault Rifle | Rugged heavy assault rifle firing high-calibre rifle rounds, offering maximum bullet damage and range at the expense of recoil. | Damage: High Fire Rate: Moderate Auto Ammo: 30-round mag Special: Long-range punch | Russian security contractor drop |
| Knight 1 Tactical Rifle | Assault Rifle | Modern bullpup tactical assault rifle with built-in red dot optic and balanced fire rate for versatility. | Damage: Moderate-High Fire Rate: High Auto Ammo: 30-round mag Special: Optic sight, high accuracy | MI6 armory loadout |
| Osato 7 Assault Rifle | Assault Rifle | Sleek corporate security rifle featuring controlled 3-round burst precision and high muzzle velocity. | Damage: High per burst Fire Rate: Burst / Auto toggle Ammo: 30-round mag Special: Low bloom, burst accuracy | Webb Industries facility armory |
| Storm Burst AR | Assault Rifle | Heavy military combat rifle built for heavy firefights and enemy suppression. | Damage: High Fire Rate: High Auto Ammo: 35-round mag Special: Suppression effect | Antarctic facility guard drop |
| Airstrip Marksman Rifle | Marksman Rifle | Semi-automatic designated marksman rifle equipping a medium-range scope for precision long-distance engagements. | Damage: Very High Fire Rate: Semi-Auto Ammo: 10-round mag Special: Medium-range scope, high headshot multiplier | Airfield sniper towers |
| Squire Marksman Rifle | Sniper Rifle | High-precision tactical bolt-action sniper rifle with high-magnification variable optic scope. | Damage: Extreme Fire Rate: Bolt-Action Ammo: 5-round mag Special: Variable zoom scope, thermal option | Tactical vantage point weapon caches |
| K&S Bolt Action | Sniper Rifle | Heavy anti-personnel sniper rifle capable of downing heavily armored guards with single precision shots. | Damage: Extreme Fire Rate: Bolt-Action Ammo: 5-round mag Special: Armor piercing, single-shot kill | Elite sniper positions |
| T&M Compact Shotgun | Shotgun | Short-barreled pump-action shotgun ideal for breaching closed doors and clearing immediate room threats. | Damage: Extremely High (Close) Fire Rate: Pump-Action Ammo: 6-shell capacity Special: Door breaching, knockback | Facility armories |
| Red Room Shotgun | Combat Shotgun | Heavy semi-automatic combat shotgun delivering rapid heavy buckshot spread in narrow corridors. | Damage: Very High Fire Rate: Semi-Auto Ammo: 8-shell mag Special: High stopping power | Slovakia facility armory |
| DRX 12 Gauge | Shotgun | Standard military-grade 12 gauge tactical shotgun designed for perimeter security enforcement. | Damage: High Fire Rate: Pump-Action Ammo: 8-shell capacity Special: Wide pellet spread | Security guard drop |
| Storm 12 Gauge | Automatic Shotgun | Drum-fed fully automatic shotgun delivering relentless heavy buckshot fire density. | Damage: Extreme Fire Rate: Fully Automatic Ammo: 12-shell drum Special: Cover destruction, high recoil | Heavy enforcer drop |
| Mounted Heavy Machine Gun | Heavy Weapon | Emplaced heavy machine gun turret offering continuous high-calibre suppressive fire during standoff events. | Damage: Extremely High Fire Rate: High Auto Ammo: Unlimited (Emplaced) Special: Overheat mechanic, pierces cover | Emplaced defensive positions |
| Missile Launcher | Heavy Weapon | Shoulder-fired guided anti-vehicle missile launcher used in heavy climax confrontations against armored choppers and exo-suits. | Damage: Massive Fire Rate: Single-Shot Reload Ammo: Limited Special: Lock-on tracking, vehicle destruction | Boss arena / Climax heavy cache |
| Tactical Knife | Melee / Parry Tool | A balanced combat knife used for parrying enemy melee strikes, executing stealth non-lethal takedowns, and disarming opponents. | Damage: Moderate (Lethal when authorized) Speed: Fast Purpose: Parry timing, stealth elimination, non-lethal disarm | Standard field equipment |
| Aston Martin Valhalla | Vehicle | Bond's flagship high-performance supercar customized by Q Branch. | Speed: Very High Weapons: EMP Pulse, Smoke Screen, Oil Slick, Flare Countermeasures Armor: Bullet-resistant composite Special: Q-Watch integrated driving interface | Q Branch vehicle bay |
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