Yakuza Kiwami 2 - Weapons

The weapon families Kiryu and Majima can buy, carry and pick up in Yakuza Kiwami 2. Fists remain the default and the strongest route for combo damage, but blades, blunt weapons, improvised street finds and firearms each unlock their own Heat Actions and can be swapped from the inventory mid-fight. W...
of 12 entries · updated 2026-09-15
Name Type Description Stats Source
Katana Blade A full-length Japanese sword with long reach and high single-hit damage. Damage: High Range: Long Speed: Medium Heat Actions: Slash finishers, standing draw Weapon dealers in Kamurocho and Sotenbori; dropped by sword-armed enemies
Tanto Short Blade A compact dagger with a fast attack speed and short reach. Damage: Medium Range: Short Speed: Fast Heat Actions: Stab execution Weapon dealers; commonly carried by yakuza enforcers
Nunchaku Blunt A pair of linked batons used in rapid spinning combos that stagger opponents and break their guard. Damage: Medium Range: Short Speed: Very Fast Heat Actions: Spinning flurry finisher Weapon dealers in Kamurocho and Sotenbori
Tonfa Blunt Side-handled batons with a balanced attack pattern that mixes jabs with sweeping strikes. Damage: Medium Range: Short to Medium Speed: Fast Heat Actions: Handle smash finisher Weapon dealers
Kali Sticks Blunt A pair of short rattan fighting sticks used in fluid alternating strikes. Damage: Medium Range: Short Speed: Very Fast Heat Actions: Alternating strike finish Weapon dealers; found in the world during sub-stories
Bo Staff Polearm A long wooden staff that trades speed for reach, letting Kiryu poke and sweep enemies before they can close the distance. Damage: Medium Range: Very Long Speed: Slow Heat Actions: Wide sweep knockdown Weapon dealers
Iron Pipe Improvised Blunt The street fighter's classic scavenged weapon, picked up from the environment or carried in the inventory. Damage: Medium to High Range: Medium Speed: Medium Heat Actions: Wall and railing slams Found in the streets, dropped by thugs, or bought from dealers
Sledgehammer Heavy Blunt A slow two-handed hammer that hits harder than any other blunt weapon. Damage: Very High Range: Medium Speed: Very Slow Heat Actions: Overhead slam finisher Weapon dealers; found on construction sites such as Kamurocho Hills
Pistol Firearm A semiautomatic handgun that lets Kiryu shoot from the hip or take aimed shots without entering a separate mode. Damage: High Range: Long Ammo: Limited Heat Actions: Point-blank shot, disarm counter Weapon dealers; carried by Omi and Jingweon gunmen
Submachine Gun Firearm A fully automatic weapon that sprays a large volume of fire, best used against grouped enemies or as a panic-button when surrounded. Damage: Medium per hit Range: Medium Ammo: High rate of fire Heat Actions: Suppressing spray Weapon dealers; used by organized crime hit squads
Shotgun Firearm A pump-action shotgun with a wide spread that knocks down every enemy caught in it. Damage: Very High at close range Range: Short Ammo: Very Limited Heat Actions: Blast knockdown Weapon dealers; found in later-story enemy encounters
Grenade Thrown Explosive A thrown fragmentation explosive that damages every enemy in its blast radius, including boss adds. Damage: Very High (area) Range: Thrown Ammo: Very Limited Heat Actions: Story finisher prompt Weapon dealers and rare world pickups
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