Yakuza Kiwami 2 - Weapons
The weapon families Kiryu and Majima can buy, carry and pick up in Yakuza Kiwami 2. Fists remain the default and the strongest route for combo damage, but blades, blunt weapons, improvised street finds and firearms each unlock their own Heat Actions and can be swapped from the inventory mid-fight. W...
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Katana | Blade | A full-length Japanese sword with long reach and high single-hit damage. | Damage: High Range: Long Speed: Medium Heat Actions: Slash finishers, standing draw | Weapon dealers in Kamurocho and Sotenbori; dropped by sword-armed enemies |
| Tanto | Short Blade | A compact dagger with a fast attack speed and short reach. | Damage: Medium Range: Short Speed: Fast Heat Actions: Stab execution | Weapon dealers; commonly carried by yakuza enforcers |
| Nunchaku | Blunt | A pair of linked batons used in rapid spinning combos that stagger opponents and break their guard. | Damage: Medium Range: Short Speed: Very Fast Heat Actions: Spinning flurry finisher | Weapon dealers in Kamurocho and Sotenbori |
| Tonfa | Blunt | Side-handled batons with a balanced attack pattern that mixes jabs with sweeping strikes. | Damage: Medium Range: Short to Medium Speed: Fast Heat Actions: Handle smash finisher | Weapon dealers |
| Kali Sticks | Blunt | A pair of short rattan fighting sticks used in fluid alternating strikes. | Damage: Medium Range: Short Speed: Very Fast Heat Actions: Alternating strike finish | Weapon dealers; found in the world during sub-stories |
| Bo Staff | Polearm | A long wooden staff that trades speed for reach, letting Kiryu poke and sweep enemies before they can close the distance. | Damage: Medium Range: Very Long Speed: Slow Heat Actions: Wide sweep knockdown | Weapon dealers |
| Iron Pipe | Improvised Blunt | The street fighter's classic scavenged weapon, picked up from the environment or carried in the inventory. | Damage: Medium to High Range: Medium Speed: Medium Heat Actions: Wall and railing slams | Found in the streets, dropped by thugs, or bought from dealers |
| Sledgehammer | Heavy Blunt | A slow two-handed hammer that hits harder than any other blunt weapon. | Damage: Very High Range: Medium Speed: Very Slow Heat Actions: Overhead slam finisher | Weapon dealers; found on construction sites such as Kamurocho Hills |
| Pistol | Firearm | A semiautomatic handgun that lets Kiryu shoot from the hip or take aimed shots without entering a separate mode. | Damage: High Range: Long Ammo: Limited Heat Actions: Point-blank shot, disarm counter | Weapon dealers; carried by Omi and Jingweon gunmen |
| Submachine Gun | Firearm | A fully automatic weapon that sprays a large volume of fire, best used against grouped enemies or as a panic-button when surrounded. | Damage: Medium per hit Range: Medium Ammo: High rate of fire Heat Actions: Suppressing spray | Weapon dealers; used by organized crime hit squads |
| Shotgun | Firearm | A pump-action shotgun with a wide spread that knocks down every enemy caught in it. | Damage: Very High at close range Range: Short Ammo: Very Limited Heat Actions: Blast knockdown | Weapon dealers; found in later-story enemy encounters |
| Grenade | Thrown Explosive | A thrown fragmentation explosive that damages every enemy in its blast radius, including boss adds. | Damage: Very High (area) Range: Thrown Ammo: Very Limited Heat Actions: Story finisher prompt | Weapon dealers and rare world pickups |
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