Xenoblade Chronicles: Definitive Edition - Locations

The explorable regions of Xenoblade Chronicles, laid out in rough story order from Colony 9 on the Bionis' foot to the Mechonis core and the final confrontation. The world is one continuous body: the Bionis and the Mechonis are the two continents, and the campaign climbs the Bionis from its shin to...
of 20 entries · updated 2026-11-10
Name Type Description Region Points Of Interest
Colony 9 Starting Area / Homs Colony The Homs colony built on the Bionis' shin, and the game's opening hub. Bionis' foot (right leg) Central Plaza Defence Force barracks Shulk's research lab Tephra Cave entrance
Tephra Cave Dungeon / Cave The cave system under Colony 9 that connects the colony to the Bionis' leg. Beneath Colony 9 Arachno Queen's nest Vilia Lake
Bionis' Leg Open Region The first wide-open zone, a plateau of grass, cliffs and shallow water on the titan's thigh. Bionis' leg Zax Guidepost Gaur Plains Refugee camp
Colony 6 Homs Colony / Reconstruction Project The second Homs colony, wrecked by the Mechon before the party arrives. Bionis' leg Housing reconstruction Commerce reconstruction Nature reconstruction Special reconstruction Recreation reconstruction
Satorl Marsh Swamp Region A misty marsh on the titan's waist that turns luminous at night, when the ether in the water lights up and the zone's colour palette flips entirely. Bionis' waist Nopon Arch Altar of Reckoning
Makna Forest Forest Region A huge tropical forest on the Bionis' arm, home to the Nopon and the road to Frontier Village. Bionis' arm Great Makna Falls Frontier Village approach Contaminated Cave
Frontier Village Nopon Settlement / Hub The Nopon capital, built in the canopy of a colossal tree and reached by climbing its interior. Makna Forest Chief's residence Nopon shops and trading post Heropon shrine
Eryth Sea Sea Region A vast sea around the Bionis' shoulder, dotted with floating reefs and reachable only by boat and by the teleporter network. Bionis' shoulder Hovering Reefs Sky Terrace Alcamoth teleporter
Alcamoth High Entia Capital / Hub The High Entia imperial capital, a white city floating above the Eryth Sea. Eryth Sea Imperial Palace Audience chamber Alcamoth plaza
Valak Mountain Snow Region A frozen mountain range on the Bionis' upper body, crossed at night in a blizzard that limits visibility and drains the party. Bionis' upper body Three Sage Summit Zokhed Pass Great Glacier
Sword Valley Battlefield Region The valley where the Mechonis' sword cut into the Bionis, and the site of the battle that made Dunban a hero. Between the titans Memorial to the fallen Homs forward base Galahad Fortress approach
Galahad Fortress Fortress / Dungeon The Mechon fortress guarding the route onto the Mechonis, fought through as a multi-level dungeon of hangars, bridges and defence turrets. Sword Valley Hangar bays Command bridge Outer ramparts
Fallen Arm Coast Region The Mechonis' arm, severed in the ancient war and lying in the sea. Mechonis' severed arm Hidden Machina Village Mechonis Field entrance Wreckage coastline
Mechonis Field Dungeon / Machine Interior The interior of the Mechonis' arm and torso, a vertical machine space of lifts, catwalks and rotating platforms. Mechonis Central lift shaft Maintenance catwalks Control nodes
Central Factory Dungeon / Production Facility The Mechon production plant inside the titan, where new machines are assembled and the Face units are maintained. Mechonis Assembly lines Furnace core Face unit maintenance bay
Agniratha Ruined City The ruined Machina capital, a dead city of towers and plazas inside the Mechonis. Mechonis Central tower Machina plaza Ruined residential districts
Bionis' Interior Dungeon / Organic Interior The inside of the Bionis itself, reached late in the campaign. Bionis Ether channels Central cavity Passage to Prison Island
Prison Island Fortress / Late-Game Dungeon The sealed island fortress off the Bionis' head, visited early as a glimpse and returned to late in the campaign. Bionis' head Sealed gate Monado chamber Summit arena
Mechonis Core Final Dungeon The heart of the Mechonis and the campaign's endgame arena, where the war between the titans is decided. Mechonis Core chamber Yaldabaoth arena
Bionis Shoulder Epilogue Region (Future Connected) The setting of the Future Connected epilogue, an area of the Bionis opened up only in the Definitive Edition. Bionis Ponspector camps Melia's route Epilogue boss arenas
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