Xenoblade Chronicles: Definitive Edition - Arts

The combat Arts of Xenoblade Chronicles, grouped by the character or weapon line that owns them. Every character has a fixed Art palette on the D-pad plus one Talent Art, and Arts are not bought or levelled like skills: they unlock through the story or through Affinity, then improve with use. Monado...
of 39 entries · updated 2026-11-10
Name Type Description Weapon Type Cost Prerequisite
Monado Buster Monado Art (Talent) A heavy overhead slash that deals large damage in a line in front of Shulk and is the party's main answer to Mechon armour early on, before Enchant is available. Monado Talent gauge Unlocked during the Colony 9 prologue
Monado Enchant Monado Art (Talent) Wraps the whole party's weapons in Monado ether for a limited time, letting every character damage Mechon without anti-Mechon gear. Monado Talent gauge Unlocked in the early story
Monado Shield Monado Art (Talent) Raises a barrier that blocks an incoming Talent Art from a boss or unique monster, provided the shield's level is high enough for the attack. Monado Talent gauge Unlocked in the early story
Monado Speed Monado Art (Talent) Grants a party member greatly increased evasion for a window, turning a Vision of a physical attack into a dodge. Monado Talent gauge Unlocked in the early story
Monado Purge Monado Art (Talent) Strips enemy auras and buffs, including the spike and aura effects that make some late-game bosses and unique monsters miserable. Monado Talent gauge Unlocked in the mid game
Monado Cyclone Monado Art (Talent) A spinning area attack that hits everything around Shulk, useful for clearing adds and for building damage in packs. Monado Talent gauge Unlocked in the mid game
Monado Eater Monado Art (Talent) Drains an enemy's buffs and converts them into damage, giving the Monado an answer to bosses that stack defensive auras. Monado Talent gauge Unlocked in the late game
Monado Armour Monado Art (Talent) Cuts incoming damage for the whole party for a window, the defensive counterpart to Enchant. Monado Talent gauge Unlocked in the late game
Back Slash Weapon Art Shulk's signature positional Art, dealing heavily increased damage when it lands from behind the target. Sword (Shulk) Cooldown Shulk's starting Arts
Slit Edge Weapon Art A fast side hit that lowers the target's physical defence, setting up the rest of the party's damage. Sword (Shulk) Cooldown Shulk's starting Arts
Air Slash Weapon Art A leaping slash that inflicts Break and gives Shulk reach onto a target, which makes it the usual first link in a Break-Topple-Daze chain. Sword (Shulk) Cooldown Unlocked early
Stream Edge Weapon Art A wide sweeping slash that hits multiple enemies in front of Shulk and can inflict Break on each of them. Sword (Shulk) Cooldown Unlocked early
Shaker Edge Weapon Art A heavy strike that inflicts Daze on a Toppled enemy, extending the disable window and buying the party time for a full Art rotation or a Chain Attack. Sword (Shulk) Cooldown Unlocked mid game
Battle Soul Aura Art An aura that trades a slice of Shulk's own health for a large burst of Talent gauge, letting him reach the next Monado Art faster. Sword (Shulk) Cooldown Unlocked early
Wild Down Weapon Art Reyn's Topple Art, slamming his weapon down on a Broken enemy to knock it over. Shield (Reyn) Cooldown Reyn's starting Arts
Bone Upper Weapon Art An upward strike with bonus damage against Toppled enemies, Reyn's main damage Art inside a Topple window. Shield (Reyn) Cooldown Reyn's starting Arts
Hammer Beat Weapon Art A slow, heavy overhead blow that generates a large amount of aggro, which makes it Reyn's primary taunt as well as a damage Art. Shield (Reyn) Cooldown Unlocked early
Guard Shift Aura Art A defensive aura that sharply raises Reyn's block rate at the cost of his auto-attack damage, used when a boss enters a damage-heavy phase and the healer needs breathing room. Shield (Reyn) Cooldown Unlocked early
Blossom Dance Talent Art Dunban's Talent Art, a multi-hit finisher that grows stronger the lower his health is. Katana (Dunban) Talent gauge Dunban's starting Arts
Tempest Kick Weapon Art A spinning kick that inflicts Break in an area, giving Dunban an opener for the Topple chain without needing Shulk. Katana (Dunban) Cooldown Unlocked early
Heal Blast Support Art Sharla's core single-target heal, restoring a chunk of one ally's health with a short cast. Rifle (Sharla) Cooldown Sharla's starting Arts
Cure Bullet Support Art Removes debuffs from a single ally, the answer to poison, blaze, chill and the status effects that late-game bosses apply. Rifle (Sharla) Cooldown Unlocked early
Head Shaker Weapon Art A concussive shot that inflicts Daze on a Toppled enemy at range, letting Sharla extend the disable window without leaving healing range. Rifle (Sharla) Cooldown Unlocked early
Metal Blast Weapon Art A high-damage armour-piercing shot aimed at mechanical enemies, Sharla's main contribution to Mechon fights. Rifle (Sharla) Cooldown Unlocked mid game
Bitey Bitey Weapon Art Riki's fast multi-hit bite that stacks a damage-over-time bleed on the target. Biter (Riki) Cooldown Riki's starting Arts
Burninate Weapon Art A fire-breathing area attack that inflicts Blaze on everything in front of Riki. Biter (Riki) Cooldown Unlocked early
You Can Do It Support Art A party-wide heal and morale buff that makes Riki a genuine secondary healer. Biter (Riki) Cooldown Unlocked early
Behave Support Art A disable that stops an enemy from acting for a short window, useful for interrupting a dangerous Art or holding an add out of the fight while the party focuses a boss. Biter (Riki) Cooldown Unlocked mid game
Summon Bolt Summon Art Summons an electric elemental that buffs Melia's ether attack while held, then detonates for Electric damage when released. Staff (Melia) Cooldown Melia's starting Arts
Summon Flare Summon Art Summons a fire elemental that raises the party's physical attack while held and detonates for Fire damage. Staff (Melia) Cooldown Melia's starting Arts
Summon Ice Summon Art Summons an ice elemental that raises ether defence and detonates for Ice damage, the defensive Summon used against caster-heavy bosses. Staff (Melia) Cooldown Unlocked early
Summon Earth Summon Art Summons an earth elemental that raises physical defence while held and detonates for Earth damage, the mirror of Summon Ice for physical-heavy fights. Staff (Melia) Cooldown Unlocked early
Summon Wind Summon Art Summons a wind elemental that raises agility, which turns Melia into a partial evasion buffer for the party as well as a damage dealer. Staff (Melia) Cooldown Unlocked early
Summon Water Summon Art Summons a water elemental that raises the party's ether defence and heals slightly on detonation, giving Melia a support option inside her damage rotation. Staff (Melia) Cooldown Unlocked early
Summon Copy Summon Art Duplicates Melia's currently held Summon, letting her stack two of the same elemental buff and detonate both in sequence. Staff (Melia) Cooldown Unlocked mid game
Starlight Kick Weapon Art A melee kick that Topples a Broken enemy, giving Melia a Topple option so the party does not need Reyn or Dunban for every chain. Staff (Melia) Cooldown Unlocked early
Spear Break Weapon Art A thrust of her summoned spear that inflicts Break at range, the opener for Melia's own Topple chain and a safe way to start a chain while staying out of melee. Staff (Melia) Cooldown Unlocked early
Mind Blast Talent Art Melia's Talent Art, a burst of psychic force that inflicts Arts Seal and stops the target using Arts for a window. Staff (Melia) Talent gauge Unlocked mid game
Shadow Stitch Weapon Art Binds an enemy in place with shadow ether, preventing movement and slowing its attacks. Staff (Melia) Cooldown Unlocked mid game
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