Wo Long: Fallen Dynasty - Weapons

Weapon families in Wo Long: Fallen Dynasty. The game does not use a single shared weapon pool: every weapon belongs to a family (Sword, Straight Sabre, Curved Sabre, Dual Swords, Dual Sabres, Spear, Staff, Poleaxe, Halberd, Glaive, Hammer, Axe, Cestus, Whip, Bow and Crossbow), and the family determi...
of 16 entries · updated 2026-09-15
Name Type Description Stats Source
Sword Weapon Family (One-Handed Melee) The balanced one-handed blade and the safest starting family. Reach: Medium Speed: Balanced Spirit Damage: Balanced Handling: Beginner-friendly Drops from enemies and bosses; available from the start via equipment drops and vendors
Straight Sabre Weapon Family (One-Handed Melee) A straight, thrust-heavy one-handed weapon that favours piercing forward strikes over wide arcs. Reach: Medium to long Speed: Balanced Spirit Damage: High Handling: Technical Drops from enemies and bosses; equipment vendors
Curved Sabre Weapon Family (One-Handed Melee) A single-edged, curved slashing weapon with wide, flowing arcs and quick recovery. Reach: Medium Speed: Fast Spirit Damage: High Handling: Aggressive Drops from enemies and bosses; equipment vendors
Dual Swords Weapon Family (Dual-Wield Melee) A matched pair of straight swords wielded one in each hand. Reach: Short Speed: Very fast Spirit Damage: Medium per hit, high in combo Handling: Combo-focused Drops from enemies and bosses
Dual Sabres Weapon Family (Dual-Wield Melee) A pair of curved single-edged blades built for slashing flurries. Reach: Short to medium Speed: Fast Spirit Damage: Medium across wide arcs Handling: Crowd-focused Drops from enemies and bosses; the Complete Edition chapters
Spear Weapon Family (Polearm) The classic long reach thrust weapon. Spears let the player poke from outside most enemy swing ranges, and their thrust chains make them a strong answer to enemies whose Deflect windows appear at the end of long attacks. Reach: Long Speed: Balanced Spirit Damage: High on thrusts Handling: Spacing-focused Drops from enemies and bosses; equipment vendors
Staff Weapon Family (Polearm) A two-handed staff that blends sweeping strikes with spinning, flowing sequences. Reach: Long Speed: Fast for its size Spirit Damage: Medium across wide arcs Handling: Mobile Drops from enemies and bosses
Poleaxe Weapon Family (Polearm) A long-hafted axe head on a polearm shaft, trading the spear's thrusting precision for heavy, committed chops. Reach: Long Speed: Slow Spirit Damage: Very high Handling: Heavy, committed Drops from enemies and bosses
Halberd Weapon Family (Polearm) A polearm combining an axe blade, a spear point and a hook, giving the widest attack vocabulary of the polearm families. Reach: Long Speed: Balanced Spirit Damage: Very high Handling: Versatile Drops from enemies and bosses; carried by the campaign's elite warriors
Glaive Weapon Family (Polearm) A single-edged blade mounted on a long shaft, cutting in broad, crescent-shaped arcs. Reach: Long Speed: Balanced Spirit Damage: High across wide arcs Handling: Crowd-focused Drops from enemies and bosses; the Complete Edition chapters
Hammer Weapon Family (Two-Handed Heavy) A blunt two-handed maul that crushes through enemy stamina. Reach: Medium Speed: Very slow Spirit Damage: Extreme Handling: Punishing Drops from enemies and bosses
Axe Weapon Family (Two-Handed Heavy) A two-handed cleaving weapon that sits between the hammer's pure impact and the polearms' reach. Reach: Medium Speed: Slow Spirit Damage: Very high Handling: High-commitment Drops from enemies and bosses
Cestus Weapon Family (Unarmed / Hand-to-Hand) Fist weapons that turn the player's hands into close-range blunt instruments. Reach: Very short Speed: Very fast Spirit Damage: Medium in rapid chains Handling: Evasion-focused Drops from enemies and bosses; the Complete Edition chapters
Whip Weapon Family (Flexible Weapon) A segmented, flexible weapon with unusual, whipping attack arcs whose reach extends as the chain unfolds. Reach: Variable (very long at full extension) Speed: Fast Spirit Damage: Medium across long hit strings Handling: High skill ceiling Drops from enemies and bosses; the Complete Edition chapters
Bow Weapon Family (Ranged) The primary ranged family for picking off enemies before a fight begins. Reach: Very long Speed: Aim and fire Spirit Damage: Low on blocked targets Handling: Ranged support Drops from enemies and bosses; equipment vendors
Crossbow Weapon Family (Ranged) A heavier ranged option that trades the bow's manual draw for immediate, flat-trajectory shots. Reach: Very long Speed: Immediate fire, slower reload Spirit Damage: Low on blocked targets Handling: Ranged sidearm Drops from enemies and bosses
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