Wo Long: Fallen Dynasty - Skills

The combat techniques, weapon skills and wizardry that make up Wo Long's ability set. Wo Long does not use a conventional skill-tree menu for combat: the core actions are universal and always available, weapon families each bring their own Martial Arts, and the spell side is organised through the Fi...
of 12 entries · updated 2026-09-15
Name Type Description Cost Prerequisite
Deflect Combat Technique The signature defensive action and the centre of the entire combat system. Free (no resource cost) Available from the start of the campaign
Spirit Attack Combat Technique A heavy attack that spends accumulated positive spirit to break an enemy's spirit and force a stagger. Positive spirit from the Spirit gauge Available from the start; strongest when the Spirit gauge is deeply positive
Fatal Strike Combat Technique The follow-up execution performed on an enemy whose spirit has been broken. Free (triggered on a spirit-broken enemy) Requires the target to be in a spirit-broken stagger state
Martial Arts Weapon Skill Weapon-specific special techniques bound to the weapon family a player is carrying, from sweeping polearm sequences to shield-breaking axe strikes and whip extensions. Spirit and/or stamina as per technique Bound to the equipped weapon; family-determined
Assassination Stealth Technique A stealth kill executed on an unaware enemy from behind or from cover. Free Requires an unaware enemy and a position behind or above it
Ranged Attack Combat Technique Manual aiming and firing with the bow and crossbow families. Ammunition and aim time Requires a bow or crossbow equipped in a weapon slot
Dodge Combat Technique The evasive step used to reposition and escape unblockable attacks. Spirit Available from the start of the campaign
Guard Combat Technique Holding a guard absorbs incoming damage at the cost of battering the Spirit gauge toward the negative. Spirit (gauge drains toward negative) Available from the start of the campaign
Weapon Swap Combat Technique The player carries two weapons into combat and can switch between them, which combines families with complementary reach, spirit damage or Martial Arts. Free Two weapons equipped
Wizardry Spells Wizardry The game's spellcasting layer, cast from slotted spell positions during combat. Spirit / spell-specific cost Spells are unlocked and scaled through Five Phases attribute investment
Five Phases Wizardry Schools Wizardry Wizardry is organised into five schools matching the Five Phases: Wood, Fire, Earth, Metal and Water. Five Phases attribute points Attribute investment in the matching phase
Divine Beast Invocation Divine Beast The summon that calls on the player's equipped Divine Beast for a large, fight-turning effect, charged through combat as the player builds up the required resource. Divine Beast charge built up during combat A Divine Beast must be equipped; charge must be filled
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