Warhammer 40,000: Rogue Trader - Systems
The core mechanics of Warhammer 40,000: Rogue Trader: the action-point combat model with its momentum and warp peril, the conviction and colony layers that drive the campaign between fights, and the voidship and trade systems that make a Rogue Trader more than a mercenary.
We are updating the data
These pages are being expanded and corrected right now, so some entries may be
incomplete or out of date. Check back soon for the full dataset.
of 10 entries
· updated 2026-09-15
| Name | Type | Description | Source |
|---|---|---|---|
| Action Point Combat | Core Combat System | Every turn is spent from an action point pool, with attacks, abilities, movement and items each carrying a cost. | Core system, active from the first encounter |
| Cover and Line of Sight | Core Combat System | Cover is directional and meaningful, cutting incoming accuracy and giving the party a reason to flank. | Core system |
| Momentum and Veil Degradation | Resource System | The party shares a Momentum gauge that rises with kills, critical hits and heroic plays and can be spent on Heroic Acts, powerful once-per-fight abilities that turn a losing round into a winning one. | Core system, unlocked with the first psykers |
| Conviction | Narrative Alignment System | Choices push the Rogue Trader along three axes: Dogmatic loyalty to the Imperial creed, Iconoclast mercy and pragmatism, and Heretical traffic with the warp. | Core system, driven by dialogue and quest choices |
| Colony Management | Strategy Layer | The protectorate's worlds are developed between chapters through projects that consume resources and time and return income, reputation, gear and new events. | Unlocked once the von Valancius protectorate is inherited |
| Voidship Combat | Ship Combat System | Ship-to-ship battles run on their own turn-based grid with facing, range bands and system power. | Core system, introduced with the flagship |
| Warp Travel and Navigation | Exploration System | Travel between systems is a jump through the warp steered by the Navigator, with route selection deciding how much risk the party accepts. | Core system, tied to Cassia Orsellio |
| Profit Factor | Economy System | The Rogue Trader does not carry coin; the dynasty has a Profit Factor that represents its ability to simply take what it wants. | Core system |
| Faction Reputation | Progression System | Imperial and underworld factions, including the Drusians, the Explorators, the Kasballica Mission and the Fellowship of the Seal, track standing separately from Profit Factor. | Core system, unlocked through trade contact |
| Companion Quests | Narrative System | Each recruitable companion has a personal storyline that is triggered by bringing them along and by choices made elsewhere in the campaign. | Core system |
No matching entries
Try a different search term.