Virtua Fighter 5 R.E.V.O. World Stage - Characters
The twenty fighters of Virtua Fighter 5 R.E.V.O. World Stage, the full cast carried over from Virtua Fighter 5. The roster is deliberately small by modern fighting game standards, and each entry practises a different real-world martial art with its own movement, throw game and rhythm. Nineteen fight...
We are updating the data
These pages are being expanded and corrected right now, so some entries may be
incomplete or out of date. Check back soon for the full dataset.
of 20 entries
· updated 2026-09-15
| Name | Description | Role | Faction | Abilities | Source |
|---|---|---|---|---|---|
| Akira Yuki | The flag-bearer of the series since the first Virtua Fighter. | Series Protagonist | Independent | Tetsuzanko shoulder charge, the single most feared mid-range strike in the series Bajiquan palm, elbow and knee strikes that reward tight spacing Strong counter-hit damage and wall carry High execution ceiling built on precise, short-range timing | Playable from the start, the series' face character |
| Pai Chan | A Hong Kong action film star and the daughter of Lau Chan, who taught her the Yanqing Quan style and then walked out on her family. | Playable Fighter | Independent | Rapid combination strings that keep an opponent blocking Airborne kicks and acrobatic leaps over low attacks Speed-led mix-ups in place of heavy single hits Long, expressive combo routes once a hit lands | Playable from the start |
| Lau Chan | A legendary Chinese chef and martial arts master, and Pai's estranged father. | Playable Fighter | Independent | Long-range poke and control at mid screen Stance-based pressure that changes his available attacks Strong counters against predictable approaches High damage once an opponent commits to the wrong range | Playable from the start |
| Wolf Hawkfield | A Canadian lumberjack and professional wrestler who fights for the love of competition rather than any grudge. | Playable Fighter | Independent | Command grabs and powerbomb-style throws Heavy striking that forces opponents toward the wall Strong ring-out pressure from grab positioning Friendly, non-antagonistic story presence | Playable from the start |
| Jeffry McWild | An Australian fisherman turned martial artist who entered the tournament to hunt the enormous Satan Shark that destroyed his livelihood. | Playable Fighter | Independent | High-damage throws and slams built on pankration Heavy-hitting close-range strikes Tough, deliberate approach that trades speed for power Satan Shark storyline carried through the series | Playable from the start |
| Kage-Maru | A ninja of the Hagakure clan who enters the tournament to find and free his mother, who was taken by the J6 syndicate and used in its experiments. | Playable Fighter | Hagakure | Teleporting dashes that reposition him mid-string Air juggle extensions and aerial pressure Evasion tools that slip out of counter-hit range Story role tied to the J6 syndicate and his mother | Playable from the start |
| Sarah Bryant | An American college student and Jacky's younger sister, abducted and brainwashed by J6 to be turned into a weapon before her brother pulled her back out of it. | Playable Fighter | Independent | Agile striking chains with quick sidestep attacks Well-rounded toolkit with few bad matchups Fast movement and reliable anti-air options Story role as the Bryant siblings' shared motivation | Playable from the start |
| Jacky Bryant | An American IndyCar driver and Sarah's older brother, who races and fights with the same competitive hunger. | Playable Fighter | Independent | Rapid-fire punch strings and continuous pressure Fast recovery that keeps turn advantage Strong closing speed on a knocked-back opponent Brother of Sarah Bryant and tied to her rescue storyline | Playable from the start |
| Shun Di | An elderly Chinese martial arts master who drinks his way through tournaments in search of a worthy opponent, and the series' practitioner of drunken fist boxing. | Playable Fighter | Independent | Drunken stances that double as evades and reversals Unpredictable attack angles that punish memorised timing Counter tools against opponents who attack on autopilot Long-running sideline as the series' comic relief | Playable from the start |
| Lion Rafale | The teenage heir to a wealthy French family who entered the tournament to prove himself and to escape a life already decided for him. | Playable Fighter | Independent | Mantis-style poking with unusual limb angles Evasive stances that retreat while staying dangerous Movement that denies clean counter-hit opportunities Family and status storyline in the single-player modes | Playable from the start |
| Aoi Umenokoji | The daughter of a Kyoto dojo master, raised inside traditional Japanese martial arts and sent out to measure them against the world. | Playable Fighter | Independent | Reversals that steal an opponent's committed attack Strong throw escapes and close-range defence Counters that punish predictable strings Traditional Japanese dojo background and rivalries | Playable from the start |
| Brad Burns | The roster's Muay Thai fighter, a self-assured brawler who entered the tournament for the attention as much as the competition. | Playable Fighter | Independent | Muay Thai knees, elbows and clinch strikes Heavy close-range damage with strong wall carry Aggressive pressure built to deny escape space Comic, self-important story presence | Playable from the start |
| Goh Hinogami | A cold, unnervingly calm judoka who fights on behalf of the J6 syndicate and treats judo as a way to eliminate everything soft in martial arts. | Playable Fighter | J6 | Judo throws that convert any grip into damage Chokes and armlocks with strong submission pressure Silent, unsettling characterisation Serves J6 as an enforcer in the tournament story | Playable from the start |
| Eileen | A young Chinese street performer who learned monkey kung fu from the animals and acrobats she grew up around, and who entered the tournament for the fun of it. | Playable Fighter | Independent | Monkey-style acrobatics and constant stance changes Unusual movement that steps around linear attacks Fast, low-damage pressure built on activity Introduced in Virtua Fighter 5 as one of its new fighters | Playable from the start |
| Lei-Fei | A Shaolin monk who left his temple to test its kung fu against the outside world and to hunt the secret of a lost technique. | Playable Fighter | Independent | Shaolin forms with multiple stances and transitions Low sweeps that mix into high-launching options Strong left-right mix-ups in close range Monastic backstory and personal quest for a lost art | Playable from the start |
| Vanessa Lewis | A former special forces soldier who now works as a bodyguard, hired to protect the family of one of the tournament's organisers. | Playable Fighter | Independent | Switchable striking and grappling stances within one moveset Strong boxing-range offence in her striking stance Throws and clinch control in her grappling stance Bodyguard role embedded in the tournament storyline | Playable from the start |
| El Blaze | A masked Mexican luchador and the reigning champion of his circuit, who fights to defend that title and the child who looks up to him. | Playable Fighter | Independent | Lucha libre high-flying offence and rolling throws Fast chain throws that pick up from almost any hit Restless movement that keeps opponents off balance Introduced in Virtua Fighter 5 alongside Eileen | Playable from the start |
| Taka-Arashi | An enormous sumo wrestler, big enough that his idle stance takes up more space than most characters' attacks. | Playable Fighter | Independent | Sumo thrusts, slaps and palm strikes Massive pushback that threatens ring outs Very high damage from a small number of clean hits Large hurtbox that makes him easier to hit in return | Playable from the start, returning fighter from Virtua Fighter 3 |
| Jean Kujo | A French kyokushin karate practitioner and J6 operative sent into the tournament as the syndicate's newest weapon, and the last fighter added to Virtua Fighter 5 in its R edition. | Playable Fighter | J6 | Kyokushin karate blows and full-power kicks Strong mid-range poking and space control Straightforward, fundamentals-driven toolkit Sent by J6 as an enforcer, the second on the roster | Playable from the start, debuting in Virtua Fighter 5 R |
| Dural | The final opponent of the arcade ladder and the reason several fighters join the tournament at all. | Unlockable Boss | J6 | Copies moves drawn from across the roster Heavy metal body with unusual durability Assembled attack list that no single character uses Unlockable rather than freely selectable in arcade play | Final boss of the arcade ladder, unlockable for player use |
No matching entries
Try a different search term.