Virtua Fighter 5 R.E.V.O. World Stage - Styles
The martial arts practised by the Virtua Fighter 5 R.E.V.O. World Stage roster. Virtua Fighter is built on the idea that each fighter should move like the real art they represent, so the roster is a survey of fighting styles rather than a set of invented powers: Chinese internal and external kung fu...
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of 20 entries
· updated 2026-09-15
| Name | Type | Description | Region | Practitioners | Abilities | Source |
|---|---|---|---|---|---|---|
| Hakkyoku-ken (Bajiquan, Eight Extremes Fist) | Chinese External Martial Art | A short-range Chinese striking art built on explosive, whole-body power delivered from very close quarters. | China (Hebei) | Akira Yuki | Explosive short-range palm, elbow and shoulder strikes The Tetsuzanko shoulder charge, the series' most recognisable attack High damage conversion off counter hits Movement that must close distance without being predictable | Practised by Akira Yuki |
| Ensei-ken (Yanqing Quan) | Chinese External Martial Art | A fast, acrobatic southern-style boxing attributed to the folk hero Yan Qing, built on quick hands and constant motion. | China | Pai Chan | Rapid combination strings with little recovery Leaping and airborne attacks that clear low strikes Speed-based mix-ups rather than single heavy blows Strong pressure once an opponent is cornered | Practised by Pai Chan |
| Koen-ken (Huyan Quan) | Chinese External Martial Art | A long-range Chinese boxing style that emphasises reach, composure and counters, associated in the series with Lau Chan's decades of mastery. | China | Lau Chan | Long-range pokes and mid-screen control Counter tools against repeated approaches Stance changes that alter available attacks Damage that rewards waiting rather than rushing | Practised by Lau Chan |
| Professional Wrestling | Western Grappling Sport | The performance-and-sport hybrid of Western professional wrestling, translated into a fighting game as a style made almost entirely of throws, slams and grabs that cannot be blocked. | North America and worldwide | Wolf Hawkfield | Blockable only by escaping, never by guarding Powerbomb and suplex family throws Wall and ring-out pressure from grab positioning Slow walk speed balanced by enormous reward | Practised by Wolf Hawkfield |
| Pancratium (Pankration) | Ancient Greek Combat Sport | Pankration was the ancient Greek combination of boxing and wrestling, and the series gives it to its fisherman, Jeffry. | Greece | Jeffry McWild | Striking that leads directly into high-damage throws Slams and body drops with heavy damage Trading speed for durability and power Ring-out threat from every grab | Practised by Jeffry McWild |
| Hagakure-ryu Jujutsu | Japanese Ninjutsu Tradition | A fictional ninjutsu school invented for the series and attached to the Hagakure clan, combining jujutsu joint work with the movement tricks expected of a ninja. | Japan | Kage-Maru | Teleporting dashes that reposition mid-string Air juggle routes and aerial follow-ups Evasive movement that avoids counter-hit windows Clan storyline tied to J6 and Kage's missing mother | Practised by Kage-Maru of the Hagakure clan |
| Martial Arts | Freestyle Mixed Striking | Sarah's style is listed by the game simply as Martial Arts: a deliberately unspecific, well-rounded striking base with no strong ideological commitment to any one tradition. | United States | Sarah Bryant | Balanced striking chains with quick sidesteps Reliable anti-air and poke options Few extremely strong or extremely weak matchups Straightforward execution that suits learning the system | Practised by Sarah Bryant |
| Jeet Kune Do | Hybrid Modern Martial Art | Bruce Lee's philosophy of stripping martial arts down to what works, represented by the series' resident race driver. | United States via Hong Kong | Jacky Bryant | Rapid punch strings and relentless pressure Fast recovery that preserves the turn Strong closing speed after a knockdown Aggression that leaves little room for defensive play | Practised by Jacky Bryant |
| Suiken (Drunken Fist) | Chinese External Martial Art | Drunken fist boxing imitates the movement of an intoxicated fighter, turning off-balance postures into evasions and unpredictable attacks. | China | Shun Di | Drunken stances that function as evades Unorthodox attack angles and timings Reversals against predictable attacks Low-damage but extremely slippery game plan | Practised by Shun Di |
| Tourou-ken (Praying Mantis Kung Fu) | Chinese External Martial Art | A northern Chinese style modelled on the mantis, using hooked hands, rapid poking and constant stepping to keep an opponent at an awkward distance. | China (Shandong) | Lion Rafale | Hooked-hand poking with unusual angles Continuous stepping that drifts out of range Evasive stances that retreat while striking Frustration-based offence against impatient players | Practised by Lion Rafale |
| Aiki Jujutsu | Japanese Grappling Art | The traditional Japanese art of redirecting an attacker's force and taking their balance, practised by Aoi as the heir to a Kyoto dojo. | Japan | Aoi Umenokoji | Reversals that convert an opponent's attack into damage Strong throw escapes and close-range defence Turn-stealing counters against predictable strings Reliance on reads rather than raw offence | Practised by Aoi Umenokoji |
| Muay Thai | Thai Striking Art | The Thai art of eight limbs, using fists, elbows, knees and shins, and the most brutal close-range striking style on the roster. | Thailand | Brad Burns | Knees, elbows and shin kicks in close range Clinch pressure that pins opponents in place High damage per hit with strong wall carry Short effective range that forces constant approach | Practised by Brad Burns |
| Judo | Japanese Grappling Art | Judo is the art of using an opponent's balance and momentum against them, and Goh practises a cold, perfected version of it as J6's enforcer. | Japan | Goh Hinogami | Throws from almost any contact Chokes and armlocks with submission-style pressure Strong close-range control against aggressive opponents A deliberately unsettling, merciless presentation | Practised by Goh Hinogami |
| Kou-ken (Monkey Kung Fu) | Chinese External Martial Art | Monkey style copies the climbing, tumbling and snatching movement of monkeys, and depends on flexible stances and endless changes of posture. | China | Eileen | Constant stance transitions instead of fixed attack lists Tumbling movement that sidesteps linear attacks Fast, low-damage pressure built on activity Steep learning curve for its stance map | Practised by Eileen |
| Shaolin Kung Fu | Chinese External Martial Art | The monastic martial tradition of the Shaolin temple, organised as a set of forms that shift between high, low and animal-inspired postures. | China (Henan) | Lei-Fei | Multiple stances with distinct attack sets Low sweeps that mix into launching attacks Strong left-right and high-low mix-ups Formal, disciplined movement that reflects the temple | Practised by Lei-Fei |
| Vale Tudo | Brazilian Mixed Combat Sport | Vale tudo is the Brazilian no-holds-barred tradition that helped create modern mixed martial arts, and the series uses it to justify Vanessa carrying two complete fighting modes. | Brazil | Vanessa Lewis | A striking stance and a grappling stance in one moveset Boxing-range offence and defensive footwork Clinch throws and takedown pressure Stance switching as the central tactical decision | Practised by Vanessa Lewis |
| Lucha Libre | Mexican Professional Wrestling | Mexican free wrestling, distinguished by masked performers, high-flying offence and fluid, acrobatic chain sequences. | Mexico | El Blaze | High-flying acrobatic offence Fast chain throws that start from light hits Rolling movement that keeps him in motion Masked-luchador presentation and champion storyline | Practised by El Blaze |
| Sumo | Japanese Wrestling Sport | Japan's ancient wrestling sport, where a bout ends when a competitor is pushed out of the ring or put on the ground. | Japan | Taka-Arashi | Thrusts, slaps and palm strikes of enormous force Pushback that threatens ring outs from across the stage Very high damage and durability Large body size that is easy to punish in return | Practised by Taka-Arashi |
| Karate (Kyokushin) | Japanese Striking Art | Kyokushin karate is the full-contact branch of Japanese karate, known for hard blows, powerful low kicks and an emphasis on taking a hit to land one. | Japan (Okinawa and mainland) | Jean Kujo | Straight blows and powerful kicking techniques Strong poking and space control at mid range Straightforward execution that rewards fundamentals Reliable damage without gimmick mechanics | Practised by Jean Kujo |
| Dural Mimicry | Synthetic Fighting System | Dural does not practise a martial art at all. | J6 research programme | Dural | Techniques borrowed from multiple fighters on the roster Unique combination strings unavailable to anyone else Heavy synthetic body that resists standard damage Final boss status and unlockable playability | J6's android final boss |
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