Vampire Survivors - Weapons

Base game weapons and their evolutions in Vampire Survivors. Covers all weapons available in the base game (pre-DLC) including standard weapons, their evolved forms, and unlockable weapons with no evolutions.
of 57 entries · updated 2026-07-22
Name Type Description Base Damage Area Speed Max Level Cooldown Evolution Stats
Whip weapon Attacks horizontally in front and behind. Pierces through multiple enemies. 10 1 1 8 1.35 Name: Bloody Tear Requires Passive: Hollow Heart Description: Evolved Whip. Deals critical damage and heals the player for 8 HP per hit. Projectiles: 1
Bloody Tear evolution Evolved Whip. Deals critical damage and heals the player for 8 HP per hit. Increased area. 40 1.2 1 1 1.15 Critical Chance: 10% Heal On Crit: 8
Magic Wand weapon Fires at the nearest enemy automatically. 10 1 1 8 1.2 Name: Holy Wand Requires Passive: Empty Tome Description: Evolved Magic Wand. Fires continuously at the nearest enemy with no cooldown. Projectiles: 1
Holy Wand evolution Evolved Magic Wand. Fires continuously at the nearest enemy with no cooldown. 30 1 1.2 1 0 Auto Fire: 1
Knife weapon Fires in the direction the player is facing. 10 1 1 8 1 Name: Thousand Edge Requires Passive: Bracer Description: Evolved Knife. Fires knives continuously in the direction of movement/aiming with no cooldown. Projectiles: 1
Thousand Edge evolution Evolved Knife. Fires knives continuously in the direction of movement/aiming with no cooldown. 30 1 1.5 1 0 Auto Fire: 1
Axe weapon Thrown in an upward arc, falls down. High damage and area, pierces. 20 1 1 8 2 Name: Death Spiral Requires Passive: Candelabrador Description: Evolved Axe. Fires scythes outwards in a circular spiral pattern. Projectiles: 1
Death Spiral evolution Evolved Axe. Fires scythes outwards in a circular spiral pattern. Pierces infinitely. 60 1 1 1 2 Projectiles: 9 Piercing: Infinite
Cross weapon Fires at the nearest enemy like a boomerang, flying back across the screen. 15 1 1 8 2 Name: Heaven Sword Requires Passive: Clover Description: Evolved Cross. Throws massive swords that bounce and can deal critical damage. Projectiles: 1
Heaven Sword evolution Evolved Cross. Throws massive swords that bounce and can deal critical damage. 77 1 1 1 2 Critical Chance: 10% Critical Multiplier: 2.5
Fire Wand weapon Fires in a random direction. High damage, pierces limited enemies. 20 1 1 8 3 Name: Hellfire Requires Passive: Spinach Description: Evolved Fire Wand. Fires massive, piercing fireballs that pass through walls and enemies. Projectiles: 1
Hellfire evolution Evolved Fire Wand. Fires massive, piercing fireballs that pass through walls and enemies. Infinitely pierces. 100 1.3 1 1 3 Piercing: Infinite Pass Walls: 1
Garlic weapon Damages nearby enemies in a circular aura. Reduces knockback resistance. 2 1 1 8 1 Name: Soul Eater Requires Passive: Pummarola Description: Evolved Garlic. Expands aura and heals the player. Power increases when recovering HP. Aura Size: 1
Soul Eater evolution Evolved Garlic. Expands aura and heals the player. Power increases when recovering HP. 15 1.2 1 1 1 Heal On Kill Chance: 1% Damage Scales With Recovered Hp: 1
Santa Water weapon Rains down bottles of holy water that create pools of fire on the ground. 15 1 1 8 3 Name: La Borra Requires Passive: Attractorb Description: Evolved Santa Water. Pools of holy water move towards the player and expand in size. Projectiles: 1
La Borra evolution Evolved Santa Water. Pools of holy water move towards the player and expand in size. 40 1.2 1 1 3 Magnetic Pools: 1
Runetracer weapon Fires projectiles that bounce off screen edges and pierce all enemies. 15 1 1 8 3 Name: No Future Requires Passive: Armor Description: Evolved Runetracer. Projectiles bounce and explode upon hitting walls or when the player is damaged. Projectiles: 1
No Future evolution Evolved Runetracer. Projectiles bounce and explode upon hitting walls or when the player is damaged. 50 1 1 1 3 Explode On Bounce: 1 Explode On Hurt: 1
Lightning Ring weapon Strikes random enemies with lightning from the sky. 15 1 1 8 4.5 Name: Thunder Loop Requires Passive: Duplicator Description: Evolved Lightning Ring. Lightning strikes twice at the same location. Projectiles: 2
Thunder Loop evolution Evolved Lightning Ring. Lightning strikes twice at the same location, leaving a damaging ring. 40 1 1 1 4.5 Projectiles: 4 Double Strike: 1
King Bible weapon Projectiles orbit the player. Best combined with Speed and Duration stats. 15 1 1 8 3 Name: Unholy Vespers Requires Passive: Spellbinder Description: Evolved King Bible. Orbiting books no longer disappear (lasts indefinitely). Projectiles: 1
Unholy Vespers evolution Evolved King Bible. Orbiting books no longer disappear (lasts indefinitely). Best defensive barrier. 30 1 1 1 3 Infinite Duration: 1
Pentagram weapon Erases all enemies and pickups on screen with a long cooldown. Has a chance to preserve items. 0 1 1 8 90 Name: Gorgeous Moon Requires Passive: Crown Description: Evolved Pentagram. Erases all enemies, generates extra experience gems, and pulls all experience gems to the player. Erase Screen: 1
Gorgeous Moon evolution Evolved Pentagram. Erases all enemies, generates extra experience gems, and pulls all experience gems to the player. 0 1 1 1 60 Magnetic Vacuum: 1 Extra Xp Gems: 1
Peachone weapon Fires projectiles in a rotating circular zone around the player. 10 1 1 8 3 Name: Vandalier Requires Passive: Ebony Wings (Union) Description: Unites with Ebony Wings to form Vandalier. Can be leveled up to level 8. Projectiles: 1
Ebony Wings weapon Fires projectiles in a rotating circular zone around the player (opposite direction of Peachone). 10 1 1 8 3 Name: Vandalier Requires Passive: Peachone (Union) Description: Unites with Peachone to form Vandalier. Can be leveled up to level 8. Projectiles: 1
Vandalier union Union of Peachone and Ebony Wings. Fires projectiles in rotating circular zones around the player. Can be leveled up. 25 1 1 8 3 Projectiles Per Bird: 2
Phiera Der Tuphello weapon Fires four diagonal lasers. Fires when player moves. 15 1 1 8 3 Name: Phieraggi Requires Passive: Eight The Sparrow + Tiragisu (Union) Description: Unites with Eight The Sparrow and Tiragisu to form Phieraggi. Projectiles: 4
Eight The Sparrow weapon Fires four diagonal lasers. Fires when player moves. 15 1 1 8 3 Name: Phieraggi Requires Passive: Phiera Der Tuphello + Tiragisu (Union) Description: Unites with Phiera Der Tuphello and Tiragisu to form Phieraggi. Projectiles: 4
Phieraggi union Union of Phiera Der Tuphello and Eight The Sparrow. Fires rotating lasers. Scaling is affected by Revivals. 15 1 1 8 0 Lasers: 4 Cooldown: 0 Revival Scaling: 1
Gatti Amari weapon Summons cats that run across the screen, scratching enemies and stealing items. Can scratch the player. 10 1 1 8 4 Name: Vicious Hunger Requires Passive: Stone Mask Description: Evolved Gatti Amari. Summons giant eyeballs that turn items and experience gems into gold coins. Cats: 1
Vicious Hunger evolution Evolved Gatti Amari. Summons giant eyeballs that roll across the screen, turning items and experience gems into gold coins. 30 1 1 1 4 Gold Conversion Chance: 20%
Song of Mana weapon Attacks in a vertical column. Slows enemies. Pierces infinitely. 15 1 1 8 3.5 Name: Mannajja Requires Passive: Skull O'Maniac Description: Evolved Song of Mana. Attacks in a vertical column, slowing and potentially freezing enemies. Piercing: Infinite
Mannajja evolution Evolved Song of Mana. Attacks in a vertical column, slowing and potentially freezing enemies. 40 1.2 1 1 3.5 Slow Enemies: 1 Freeze Chance: 5%
Shadow Pinion weapon Leaves trails of drills behind the player when moving, which are launched in the direction of movement when stopping. 15 1 1 8 3 Name: Valkyrie Turner Requires Passive: Wings Description: Evolved Shadow Pinion. Leaves trails of fire and launches massive flames when stopping. Drills: 1
Valkyrie Turner evolution Evolved Shadow Pinion. Leaves trails of fire and launches massive flames. Pierces infinitely. 50 1 1 1 3 Flame Trail: 1 Piercing: Infinite
Vento Sacro weapon Attacks horizontally in front of the player, scaling speed with movement. Can deal critical hits. 10 1 1 8 1.5 Name: Fuwalafuwaloo Requires Passive: Bloody Tear (Union) Description: Unites Vento Sacro and Bloody Tear into Fuwalafuwaloo. Critical Chance: 10%
Fuwalafuwaloo union Union of Vento Sacro and Bloody Tear. Attacks horizontally in front and behind. Critical hits generate explosions. 40 1.2 1 1 1.2 Critical Chance: 15% Heal On Crit: 8 Explosion On Crit: 1
Clock Lancet weapon Fires a beam that freezes enemies in a rotating pattern. 0 1 1 7 3 Name: Infinite Corridor Requires Passive: Silver Ring + Gold Ring Description: Evolved Clock Lancet. Requires both rings at max level. Halves the health of all enemies on screen. Freeze Duration: 3
Infinite Corridor evolution Evolved Clock Lancet. Freezes enemies and halves the health of all enemies on screen every full rotation. 0 1 1 1 3 Halve Enemy Hp: 1
Laurel weapon Shields the player from damage when hit. 0 1 1 7 15 Name: Crimson Shroud Requires Passive: Metaglio Left + Metaglio Right Description: Evolved Laurel. Requires both metaglios at max level. Caps damage taken at 10 and retaliates. Shield Charges: 1
Crimson Shroud evolution Evolved Laurel. Caps incoming damage at 10, retaliates with shockwaves, and absorbs damage. 0 1 1 1 15 Max Damage Taken: 10 Retaliation Damage: 1
Victory Sword weapon Attacks the nearest enemy with rapid slashes. Pierces infinitely. Can deal critical hits. 20 1 1 8 1.5 Name: Sole Solution Requires Passive: Torrona's Box Description: Evolved Victory Sword. Swirls a galaxy-like vortex around the player, damaging all enemies. Critical Chance: 10%
Sole Solution evolution Union/Evolution of Victory Sword with Torrona's Box. 60 1 1 1 1.5 Vortex Damage: 1
Flames of Misspell weapon Fires cones of flame in the direction of movement. Pierces infinitely. 15 1 1 8 3 Name: Ashes of Muspell Requires Passive: Torrona's Box Description: Evolved Flames of Misspell. Cones of blue fire grow stronger with every enemy killed. Piercing: Infinite
Ashes of Muspell evolution Evolved Flames of Misspell. Cones of blue fire that grow stronger with every enemy killed during the run. 30 1.1 1 1 3 Kills Damage Scaling: 1
Bone weapon Throws a bone that bounces off walls and enemies. Ideal for tight corridors. 10 1 1 8 1 Bounces: 3
Cherry Bomb weapon Throws a bouncing bomb that has a chance to explode on impact. 15 1 1 8 1.5 Explode Chance: 10%
Carrello weapon Launches a cart that bounces off screen edges. Scales speed with player movement. 20 1 1 8 2 Bounces: 4
Celestial Dusting weapon Shoots flower petals behind the player when moving. Can heal plant enemies and light sources. 10 1 1 8 1 Heal Plants: 1
La Robba weapon Drops bouncing furniture (pianos, wardrobes, chairs) from the sky. 30 1 1 8 3 Bounces: 5
Great Jubilee weapon Fires shockwaves that summon light sources (braziers) and trigger party effects. 15 1 1 8 2 Summon Braziers Chance: 5%
Bracelet weapon Shoots spark-like projectiles. Evolves by leveling up, no passive item required. 10 1 1 6 1 Name: Bi-Bracelet Requires Passive: Level Up (No item) Description: Evolves into Bi-Bracelet at Level 6. Projectiles: 1
Bi-Bracelet evolution Evolved Bracelet. Shoots multiple spark projectiles. Evolves into Tri-Bracelet at Level 6. 20 1 1 6 1 Name: Tri-Bracelet Requires Passive: Level Up (No item) Description: Evolves into Tri-Bracelet at Level 6. Projectiles: 2
Tri-Bracelet evolution Final evolved Bracelet. Shoots rapid spark projectiles. 35 1 1 6 1 Projectiles: 3
Candybox weapon Relic-unlocked weapon. Allows selecting any basic weapon currently unlocked. 1 Selector: 1
Super Candybox II Turbo evolution Relic-unlocked weapon. Allows selecting any evolved weapon currently unlocked. 1 Selector: 1
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