Towerborne - Weapons
Towerborne's arsenal is organised into weapon classes rather than fixed character classes. The launch set is the Pyroclast, Rockbreaker, Sentinel and Shadowstriker, and Stoic deliberately avoided binding an Ace to a single one, so a player can move between weapon classes instead of rerolling a chara...
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· updated 2026-09-15
| Name | Type | Description | Source | Stats |
|---|---|---|---|---|
| Pyroclast | Weapon Class | One of the four launch weapon classes in Towerborne. | Available to every Ace, no class or character restriction | Class Slot: Weapon Class Locked To Character: No |
| Rockbreaker | Weapon Class | One of the four launch weapon classes in Towerborne. | Available to every Ace, no class or character restriction | Class Slot: Weapon Class Locked To Character: No |
| Sentinel | Weapon Class | One of the four launch weapon classes in Towerborne, and part of the set that shipped with the game from Early Access onward. | Available to every Ace, no class or character restriction | Class Slot: Weapon Class Locked To Character: No |
| Shadowstriker | Weapon Class | One of the four launch weapon classes in Towerborne. | Available to every Ace, no class or character restriction | Class Slot: Weapon Class Locked To Character: No |
| Sword and Shield | Weapon Type | The Sentinel's weapon type, a classic sword and shield pairing built around blocking and parrying rather than pure damage. | Sentinel weapon class | Class: Sentinel Defence: Blocking and parrying Heavy Chain: Shield bash finisher that breaks guards |
| Dual Daggers | Weapon Type | The Shadowstriker's weapon type, a paired-blade set that trades the Sentinel's guard for speed and commitment to close range. | Shadowstriker weapon class | Class: Shadowstriker Defence: Low, evasion focused Range: Close |
| Weapon Meter and Valor Mode | Weapon Mechanic | The Sentinel's weapon-meter mechanic: fighting with the sword and shield charges a Weapon Meter, and a full meter opens Valor Mode, which stores the class's attack power. | Sentinel weapon mechanic | Class: Sentinel Filled By: Fighting with the weapon Payoff: Valor Mode |
| Heavy Focus Skills | Weapon Skill | Heavy Focus Skills are the weapon skills that legendary weapons are built around: several named legendaries modify or trigger a specific Heavy Focus Skill, so the skill a weapon points at matters as much as its raw stats. | Weapon skill layer tied to legendary drops | Applies To: Legendary weapons Example: Silver-Gold Sword modifies the Heavy Focus Skill |
| Silver-Gold Sword | Legendary Weapon | A Sentinel legendary whose effect is attached to the Shield Rush skill: the rush hits two additional times. | Sentinel legendary drop, tied to endgame bounties | Class: Sentinel Effect: Shield Rush hits 2 additional times Unique: 1 |
| Stoutswine's Bane | Legendary Weapon | A Sentinel legendary that rolls a Strike damage bonus, the kind of flat offensive modifier that stacks with the class's shield-heavy kit. | Sentinel legendary drop from endgame content | Class: Sentinel Effect: Strike damage bonus Unique: 1 |
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