The Alters - Items
Key resources, equipment, and base items in The Alters, from the food, water, and materials that keep the Shelter alive to the tools, modules, and Rapidium-derived substances that expand its operations on the sun-scorched mining world. Covers the core survival resources plus the specific named equip...
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of 19 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Basic Resources | Rations & Materials | The fundamental survival resources: food and water to feed the crew, plus scrap, stone, and raw materials gathered from the mine and surface. | Category: Consumable / Building material Role: Foundation of survival and construction | Gathered from the mine and sun-scorched surface |
| Construction Materials | Building Resource | Refined materials used to build and upgrade Shelter modules, from living quarters and storage to production lines and the Alterising machine's supporting infrastructure. | Category: Production resource Role: Enables base expansion and new facilities | Crafted and gathered from industrial wreckage |
| Production Equipment | Facility Module | Crafting stations, generators, and production lines installed into the Shelter. | Category: Facility equipment Role: Broadens crafting and production capabilities | Constructed within Shelter modules |
| Exploration & Survival Gear | Equipment | Tools and protective equipment Jan uses when venturing onto the sun-scorched surface, helping him endure heat and exposure, carry more resources, and reach further into the wreckage of the failed operation. | Category: Character equipment Role: Extends safe exploration and carrying capacity | Crafted and found during exploration |
| Alterising Reagents | Special Resource | The specialized components that fuel the creation of new Alters. | Category: Special resource Role: Powers the generation of new Alters | Recovered through the core workings of the Alterising facility |
| Spacesuit | Exploration Equipment | Jan's protective exploration suit, automatically equipped when he exits the base. | Tier Ii: 20% radiation resistance, 8 battery Tier Iii: 50% radiation resistance, 10 battery Role: Sustains exploration on the sun-scorched surface | Default exploration gear; upgraded through research at base modules |
| Suit Battery | Exploration Equipment | A recharge device crafted at the Workshop and used from the equipment wheel while exploring outside. | Role: Fully restores suit energy Crafted At: Workshop | Crafted at the Workshop; quick craft unlocks via research |
| Luminator | Gear | A handheld gear item whose primary function is to destroy the planet's anomalies, such as the cores of interal veins. | Role: Destroys anomalies Energy: Shares the suit energy bar when firing | Gear item used to break anomaly cores |
| Scanner | Craftable Gear | A craftable device used to survey mineral and organic deposits. | Minimum: 3 scanners for a deposit survey Role: Locates the deepest point of resource deposits | Craftable gear used during surface exploration |
| Climbing Hook | Gear | A craftable tool that lets Jan scale otherwise inaccessible walls during exploration. | Role: Scale tall surfaces Cost: Suit energy scaled by height | Crafted at the Workshop |
| Holo Chip | Craft Material | A single-spawn item found on Act 2's map, needed to create the Park with Bench module for the base. | Role: Required for Park with Bench module Spawn: Single instance on Act 2 map | Found in a single spawn on Act 2's map |
| Qubit Chip | Base Item | A base component repaired at the Workshop from a Damaged Chip. | Role: Upgrades the Quantum Computer Crafted From: Damaged Chip (repaired at Workshop) | Repaired at the Workshop |
| Explosive Charge | Task Item | Destructible charges crafted at the Workshop, four of which must be planted around the base at the Command Center, Airlock, Quantum Computer, and Machinery as part of an escape-plan task. | Required: 4 crafted and planted Targets: Command Center, Airlock, Quantum Computer, Machinery | Crafted at the Workshop (The Safe Way task) |
| Drill Cartridge | Exploration Item | A consumable used in conjunction with the Vertara Drill to break through blocked paths while exploring the planet, opening new routes to deposits and story areas. | Role: Clears blocked paths with the Vertara Drill | Acquired during surface exploration |
| Repair Kit | Craftable Base Item | A craftable item used to repair base modules, keeping living quarters, production lines, and critical facilities functional as the planet's conditions and crew events take their toll on the Shelter. | Role: Repairs base modules | Crafted at the Workshop |
| Rapidium | Special Resource | The element at the heart of the game. First discovered on the 842 Hermes asteroid by an Ally Corp near-space vessel, Rapidium emits a unique CoXy radiation that transfers raw energy directly into the mitochondria of organic cells, projecting matter into versions of its future self within hours instead of years. | Role: Powers the creation of Alters Source Asteroid: 842 Hermes | Mined on the planet; core substance of the expedition |
| Phaser | Production Item | A base production device placed on top of a geyser that uses geyser water to phase certain substances: Extracted Rapidium becomes Phased Rapidium and Extracted Minerals become Phased Minerals. | Role: Phases Raw Rapidium and Minerals Placement: Must sit on a geyser | Researched and built within the base |
| Electro Algae | Collectible Sample | A turquoise algae with a crystal atomic structure, similar to the shards seen in the planet's Prism Anomalies. | Found: Bodies of water in the Oasis Count: x3 in the Oasis | Collected from the Oasis water bodies |
| Serum | Task Item | A task-related compound made from Rapidium, proposed by the Technician to regrow the Miner's lost arm rather than fit a prosthetic. | Role: Regrows the Miner's arm Research Time: 10 hours | Researched and produced as an alternative to the prosthetic arm |
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