South of Midnight - Factions

The groupings and supernatural forces of South of Midnight: the mystical Weavers who mend the Grand Tapestry, the corrupted Haints that arise from its wounds and are broken into individual enemy types, the benevolent and hostile mythic creatures of Southern folklore, and the ordinary people of Prosp...
of 16 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
The Weavers Supernatural Order Mystic individuals able to perceive and tap the power of the Strands of the Grand Tapestry. The Grand Tapestry / Deep South Strand sight Memory bottling Hazel's lineage
The Haints Enemy Entities Angry, terrible creatures created when Stigma damages the strands of the Grand Tapestry. Deep South Ravager Larva Hurler Slug Brute Overseer
Mythic Creatures Folkloric Beings Legendary beings from Southern folklore roaming the swamps, hollers, and backwoods, hidden from most but shown to Weavers. Swamps, Hollers and Backwoods The Catfish Two-Toed Tom Rougarou Altamaha-ha Huggin' Molly Kooshma
The People of Prospero Community The ordinary townsfolk of Prospero and its surrounding reaches, swept up in the hurricane's devastation and the emergence of the supernatural. Prospero Flood family Storm refugees Riverside communities
The Catfish (Big Fish) Mythic Creature / Boss The mythic catfish of the river is the focus of the chapter 'A Big Fish'. Catfish Creek and the river Catfish Creek Chapter 3 boss River memory
Two-Toed Tom Mythic Creature / Boss A legendary giant alligator of Florida and Alabama folklore, foe of man and livestock alike and an unkillable 'keeper of the swamp'. The swamps of the Deep South Swamp boss encounter Folklore giant gator Memory bottling
Rougarou Mythic Creature / Boss The beast of Louisiana Creole legend, a wolf-headed creature said to punish those who break Lent. The Creole bayous and hollers Bayou boss Creole folk legend Wrath memory
Altamaha-ha Mythic Creature A sea serpent of Georgia folklore said to dwell in the Altamaha River and its coastal marsh. Southern coastal waterways Coastal waterway legend River serpent Folkloric wonder
Huggin' Molly Mythic Creature A figure of Alabama folklore, a great black-clad presence said to catch children after dark and crush the breath from them with a crushing 'hug'. Abbeville, Alabama legend Alabama folk legend Mythic being Childhood terror figure
Kooshma Mythic Creature / Boss One of the more unsettling original mythic bosses of the game, a towering embodied sorrow that Hazel must confront. The Deep South soshen groves Chapter boss Memory bottling Sorrow embodiment
Haint: Larva Enemy Entity (Haint) The weakest and most common Haint type, a writhing, slug-like corruption that spawns in number and rushes Hazel. Deep South Basic enemy Spawn clusters Combo-building fodder
Haint: Hurler Enemy Entity (Haint) A ranged Haint that lobs corrupted projectiles across the arena, forcing Hazel to weave between blasts and close distance. Deep South Ranged enemy Projectile lobs Area denial
Haint: Brute Enemy Entity (Haint) A heavy, armored Haint with a large health pool and sweeping melee strikes. Deep South Heavy enemy High health Guard-break counter
Haint: Overseer Enemy Entity (Haint) A dangerous elite Haint that commands other Haints, buffing or reviving its lesser kin and teleporting around the battlefield. Deep South Elite commander Buff / revive allies Teleport attacks
Haint: Ravager Enemy Entity (Haint) A fast, feral Haint that closes distance in quick lunging attacks. Deep South Fast melee enemy Lunge attack Timing-based fight
Haint: Slug Enemy Entity (Haint) A squat, slow Haint that attacks in short bursts and spits corrosive residue that lingers on the arena floor, limiting movement. Deep South Slow heavy enemy Corrosive residue Zone control
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