Sephiria - Locations

The world of Sephiria centers on the pastoral rabbit village of Bunnyville, perched above a great demon-tainted tower. Players descend through the tower's seven floors, which are re-scripted across the game's six chapters with rotating bosses and escalating environments. The locations below cover th...
of 7 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Bunnyville Hub Village The idyllic rabbit village the player fights to save. Above the tower Hub for starting runs Permanent unlock management Unlockable villager NPCs
The Tower Dungeon Structure The great demon-tainted structure beneath Bunnyville into which the bunny descends. Beneath Bunnyville Seven procedural floors Demon horde encounters Artifact and loot pickups
Tower Floor 1 Starting Floor The introductory floor of the descent, where first runs are expected to end as the player learns the loop. The Tower Mogdi boss arena First artifact and weapon pickups
Tower Floor 5 Endgame Floor An advanced floor guarded by one of the two Guardian Demons (Kovess or Kraz), rolled at random to keep replays varied. The Tower Kovess or Kraz guardian arena High-tier enemy pressure
Tower Summit / Final Arena Endgame Arena The top of the tower's challenge, where the apocalyptic demon Qliphoth is fought in its three-form final encounter. The Tower Qliphoth three-form boss Final story confrontation
Moro's Training Grounds Training Area The arena where the NPC Moro runs training quests that unlock the six base weapon branches. Bunnyville / The Tower Weapon unlock quests Moveset training for all six branches
Hidden Rooms & Elru Locations Secret Areas Secret rooms and special Elru locations hidden off the main floor path across the tower. The Tower Optional artifact stashes Elru quest notes and collections
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