Sephiria - Enemies

The demonic horde that threatens Bunnyville, including the regular demons that fill the tower's floors and the scripted boss fights guarding each descent. The game lists over sixty distinct enemy types across six chapters, and thirteen scripted boss fights anchor progression from floor one through t...
of 11 entries · updated 2026-09-15
Name Type Description Stats Source
Demon Horde (Common Demons) Enemy Family The regular demons that populate the tower across all six chapters. Count: 60+ distinct enemy types Role: Floor filler across all chapters Encountered throughout the tower
Mogdi Boss The first scripted boss of Sephiria, encountered on floor one as the player's entry-level roadblock. Floor: Floor 1 Role: Introductory boss Floor 1 boss across chapters
Black Hand Mogdi Boss / Variant A tougher variant of Mogdi that appears as a floor-one replacement from Chapter 2 onward. Floor: Floor 1 (Chapters 2+) Role: Boss variant Replaces base Mogdi from Chapter 2
Rataka Boss A scripted boss encountered early in the tower's descent. Role: Chapter boss Rotates into floor boss slots by chapter
Erma Boss A boss fought during the tower's middle floors. Role: Chapter boss Rotates into floor boss slots by chapter
Askard Boss A major scripted boss of the middle-to-late descent, with heavier pressure and more demanding arena control than the early fights. Role: Chapter boss Rotates into floor boss slots by chapter
Lerid Boss A scripted chapter boss fought deeper in the tower. Role: Chapter boss Rotates into floor boss slots by chapter
Pentaxis Boss A late-chapter boss whose fight layers multiple mechanical phases and dense crowd pressure. Role: Late chapter boss Rotates into floor boss slots by chapter
Kovess & Kraz (Guardian Demons) Boss / Guardian Pair Two guardian demons that guard the advanced floors. Floor: Floor 5 (one of the pair at random) Role: Endgame guardian Floor 5 randomized guardian boss
Qliphoth Final Boss The apocalyptic final boss of Sephiria, fought in a three-form encounter that tests everything the player has mastered across the tower. Role: Final boss Special: Three-form encounter Final boss at the end of the tower
Mini-Bosses Enemy Family A recurring tier of elite minibosses that appear in their own arenas across the floors, distinct from the standard floor filler but lighter than the major scripted bosses. Role: Elite sub-bosses Optional arenas throughout the tower
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