Saros - Skills

Core abilities, combat techniques, progression systems, and modifier mechanics governing Arjun Devraj's combat flow and survival across Carcosa.
of 12 entries · updated 2026-09-06
Name Type Description Weapon Type Cost Prerequisite
Soltari Shield Absorb & Parry System Core Combat Mechanic The foundational defensive ability in Saros. Soltari Shield None (Core ability) Available from the start of the game
Carcosan Power Weapon Activation Offensive System Converts power accumulated from absorbing blue projectiles via the Soltari Shield into devastating heavy weapon discharges (Prominence, Dispiritor, Nova Lance, or Illumine), transforming Arjun's arm into an alien weapon of mass destruction. Carcosan Power Weapons Absorbed Soltari Shield Power Equipping a Power Weapon and charging shield energy
Armor Matrix Meta-Progression Persistent Meta-Progression The persistent skill tree accessed at the Passage through AI Primary. Suit Enhancement Lucenite ore harvested during runs Managed between runs at the Passage hub
Carcosan Modifiers (Protections & Trials) Difficulty & Accessibility System An innovative gameplay tuning system replacing static difficulty modes. System Mechanics None (Freely configurable at the Passage) Unlocked at the Passage altar
Second Chance Survival Protocol Survival Aid A built-in emergency revival system that restores Arjun to full integrity upon his first fatal wound during a run, emitting a kinetic shockwave that staggers nearby enemies. Suit Life Support One revival charge per run Active by default; disabled in The Yellow Shore
The Eclipse Environmental Phase Shift Environmental Mechanic The recurring solar eclipse alters the atmosphere and layout of Carcosa. Planetary Cycle Environmental risk / Elite encounter rate Occurs dynamically or triggered via Eclipse Altars
Autohit & Trajectory Tracking Combat Mechanic A baseline targeting mechanic on most Soltari firearms that grants mild homing curves to fired projectiles toward locked hostiles, enabling players to focus on high-speed evasion, parrying, and positioning without sacrificing offensive output. Targeting HUD None (Baseline weapon behavior) Active on standard weapon classes (except Marksman variants)
Kinetic Dash & Evasion Flow Mobility Skill A rapid omnidirectional dash that provides brief invulnerability frames (i-frames) to phase through red hazard rings, reposition behind charging brutes, and maintain seamless momentum in bullet-ballet combat. Suit Thrusters Short internal cooldown Available from the start of the game
Color-Coded Projectile Navigation Tactical System The visual grammar of Carcosa's bullet hell: Blue projectiles can be safely absorbed by the Soltari Shield to build Power; Yellow attacks can be deflected via timed parry; Red projectiles and hazard rings must be dashed through or dodged. Combat Rule None (Universal combat rule) Core combat knowledge
Soltari Hologram & Log Decoding Lore & Exploration Locating and decrypting corrupted Soltari Hologram monuments across Carcosa's ruins. Data Analysis Exploration in all 8 biomes Found throughout Carcosa ruins
Lucenite Mining & Retention Economy System Harvesting Lucenite ore from crystallized nodes and elite enemy drops. Resource Extraction Subject to Death Penalty loss percentage Harvested during runs and deposited at the Passage
Weapon Trait Mastery & Alt-Fire Cycling Combat Specialization As Arjun uses specific weapon archetypes during runs, he unlocks permanent weapon traits (such as Serrated Pellets, Chain Lightning, or Overload Alt-Fire) that appear on future random weapon drops across the biomes. Weapon Proficiency Proficiency gained through combat kills Continuous usage of weapon families during runs
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