R-Type Tactics I • II Cosmos - Skills

The core combat and fleet-management systems of R-Type Tactics I • II Cosmos. These entries cover the tactical rules that define the game: turn-based grid combat, the iconic Force and Wave Cannon mechanics, fleet research and production, and the campaign structures that carry the Bydo War from Earth...
of 7 entries · updated 2026-09-15
Name Type Description Cost Prerequisite
Turn-Based Grid Combat System Battles unfold on a square tactical grid where each unit spends its turn moving, attacking, and using special abilities. N/A Core ruleset applied to all fleet engagements
Force Unit System The signature detachable bit weapon of the R-Type series. N/A Mounted on compatible fighters such as the R-9A Arrowhead
Wave Cannon System The charging super-weapon that defines the R-Type arsenal. Charges over multiple turns Equip and charge a Wave Cannon on a compatible craft
Fleet Research & Production System Between battles, the Space Corps' research and production economy unlocks and deploys new craft onto the roster. Resource investment per unlock and production run Progress the campaign to unlock higher-tier research and vessels
Branching Campaigns System Both games structure their single-player stories into multiple campaigns with branching missions and routes. N/A Unlocks through campaign progression across both Tactics games
COSMOS New Chapter System An original chapter introduced for the Cosmos collection, extending the R-Type Tactics universe with fresh missions and content not present in the original PSP releases. Accessible as added content in the collection Available within the R-Type Tactics I • II Cosmos package
HD Visual Overhaul System Both PSP titles receive a substantial high-definition visual refresh for modern hardware, including widescreen presentation and quality-of-life improvements. N/A Included across the Cosmos remaster collection
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