R-Type Tactics I • II Cosmos - Skills
The core combat and fleet-management systems of R-Type Tactics I • II Cosmos. These entries cover the tactical rules that define the game: turn-based grid combat, the iconic Force and Wave Cannon mechanics, fleet research and production, and the campaign structures that carry the Bydo War from Earth...
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of 7 entries
· updated 2026-09-15
| Name | Type | Description | Cost | Prerequisite |
|---|---|---|---|---|
| Turn-Based Grid Combat | System | Battles unfold on a square tactical grid where each unit spends its turn moving, attacking, and using special abilities. | N/A | Core ruleset applied to all fleet engagements |
| Force Unit | System | The signature detachable bit weapon of the R-Type series. | N/A | Mounted on compatible fighters such as the R-9A Arrowhead |
| Wave Cannon | System | The charging super-weapon that defines the R-Type arsenal. | Charges over multiple turns | Equip and charge a Wave Cannon on a compatible craft |
| Fleet Research & Production | System | Between battles, the Space Corps' research and production economy unlocks and deploys new craft onto the roster. | Resource investment per unlock and production run | Progress the campaign to unlock higher-tier research and vessels |
| Branching Campaigns | System | Both games structure their single-player stories into multiple campaigns with branching missions and routes. | N/A | Unlocks through campaign progression across both Tactics games |
| COSMOS New Chapter | System | An original chapter introduced for the Cosmos collection, extending the R-Type Tactics universe with fresh missions and content not present in the original PSP releases. | Accessible as added content in the collection | Available within the R-Type Tactics I • II Cosmos package |
| HD Visual Overhaul | System | Both PSP titles receive a substantial high-definition visual refresh for modern hardware, including widescreen presentation and quality-of-life improvements. | N/A | Included across the Cosmos remaster collection |
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