Pragmata - Weapons

All 16 weapons in Pragmata, categorized by type. Weapons are printed at the Lim Replicator in the Shelter after their blueprints are obtained.
of 16 entries · updated 2026-05-18

Permanent Weapons

Auto-recharging weapons that do not require ammo pickups. Only one can be equipped at a time.

Name Type Description Ammo Damage Fire Rate Sector
Grip Gun Permanent Starter pistol functioning as a revolver. Auto-recharge High Slow Prologue
Pulse Carbine Permanent Automatic rifle with better fire rate but less damage per shot. Auto-recharge Low High Sector 03: Terra Dome

Attack Weapons

Weapons focused on dealing damage. Use Attack Weapon Ammo.

Name Type Description Ammo Damage Fire Rate Sector
Shockwave Gun Attack Shotgun-style weapon with great damage at close range but slow rate of fire. Attack Ammo Very High (close range) Slow Sector 01: Solar Power Plant
Charge Piercer Attack Charge weapon. Holding trigger charges shot for vastly increased damage. Can destroy machines in one fully charged shot. Attack Ammo Very High (charged) Charge Sector 02: Mass Production Array
Photon Laser Attack Fires a beam that deals more damage the longer it's sustained. Don't stop shooting to maximize damage. Attack Ammo Increasing (sustained) Continuous Sector 03: Terra Dome
Homing Missiles Attack Lock onto multiple targets while holding trigger. Improved lock-on with upgrades. Attack Ammo High Lock-on Sector 04: Lunum Mines
Jackhammer Attack The only proper melee weapon. Timed follow-up blow deals devastating damage. Obtainable after finishing the game. Attack Ammo Very High Melee Postgame
Lim Cannon Attack Very powerful laser weapon that uses Lunafilament as ammo. Found after completing all Unknown Signal missions. Lunafilament Extreme Laser Unknown Signal (postgame)

Tactical Weapons

Utility weapons for hacking assistance and crowd control. Use Tactical Weapon Ammo.

Name Type Description Ammo Sector
Stasis Net Tactical Fires a net that snares enemies that touch it, briefly immobilizing them. Tactical Ammo Sector 01: Solar Power Plant
Riot Blaster Tactical Grenade launcher that knocks down enemies, perfect for taking time to hack. Tactical Ammo Sector 02: Mass Production Array
Sticky Bombs Tactical Makes hacking grids easier by removing entire columns and rows. Multiple bombs on one target guarantee easy hack. Tactical Ammo Sector 03: Terra Dome
Code Generator Tactical Changes enemy hacking circuits. When net goes over an enemy, all blocks and negative nodes disappear. Tactical Ammo Cabin's Stamp Club - Specialist Board Triple Bingo
Hacking Mines Tactical Throw a floating mine with a limited circle. Hack the mine to apply Hacking Nodes to any enemy within range. Tactical Ammo Cabin's Stamp Club - Director Board Triple Bingo

Defense Weapons

Survival and defensive tools. Use Defense Weapon Ammo.

Name Type Description Ammo Sector
Decoy Generator Defense Creates a decoy to lure enemies into Recyclers or give the player breathing room. Defense Ammo Sector 02: Mass Production Array
Impact Barrier Defense Creates a shield that blocks melee attacks and projectiles briefly. Shoot it onto the floor and stay inside. Defense Ammo Sector 04: Lunum Mines
Drone Hive Defense Deploys drones that deal supplementary damage to nearby enemies. Best used after hacking enemies. Defense Ammo Cabin's Stamp Club - Associate Board Triple Bingo
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