Pragmata - Weapons
All 16 weapons in Pragmata, categorized by type. Weapons are printed at the Lim Replicator in the Shelter after their blueprints are obtained.
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of 16 entries
· updated 2026-05-18
Permanent Weapons
Auto-recharging weapons that do not require ammo pickups. Only one can be equipped at a time.
| Name | Type | Description | Ammo | Damage | Fire Rate | Sector |
|---|---|---|---|---|---|---|
| Grip Gun | Permanent | Starter pistol functioning as a revolver. | Auto-recharge | High | Slow | Prologue |
| Pulse Carbine | Permanent | Automatic rifle with better fire rate but less damage per shot. | Auto-recharge | Low | High | Sector 03: Terra Dome |
Attack Weapons
Weapons focused on dealing damage. Use Attack Weapon Ammo.
| Name | Type | Description | Ammo | Damage | Fire Rate | Sector |
|---|---|---|---|---|---|---|
| Shockwave Gun | Attack | Shotgun-style weapon with great damage at close range but slow rate of fire. | Attack Ammo | Very High (close range) | Slow | Sector 01: Solar Power Plant |
| Charge Piercer | Attack | Charge weapon. Holding trigger charges shot for vastly increased damage. Can destroy machines in one fully charged shot. | Attack Ammo | Very High (charged) | Charge | Sector 02: Mass Production Array |
| Photon Laser | Attack | Fires a beam that deals more damage the longer it's sustained. Don't stop shooting to maximize damage. | Attack Ammo | Increasing (sustained) | Continuous | Sector 03: Terra Dome |
| Homing Missiles | Attack | Lock onto multiple targets while holding trigger. Improved lock-on with upgrades. | Attack Ammo | High | Lock-on | Sector 04: Lunum Mines |
| Jackhammer | Attack | The only proper melee weapon. Timed follow-up blow deals devastating damage. Obtainable after finishing the game. | Attack Ammo | Very High | Melee | Postgame |
| Lim Cannon | Attack | Very powerful laser weapon that uses Lunafilament as ammo. Found after completing all Unknown Signal missions. | Lunafilament | Extreme | Laser | Unknown Signal (postgame) |
Tactical Weapons
Utility weapons for hacking assistance and crowd control. Use Tactical Weapon Ammo.
| Name | Type | Description | Ammo | Sector |
|---|---|---|---|---|
| Stasis Net | Tactical | Fires a net that snares enemies that touch it, briefly immobilizing them. | Tactical Ammo | Sector 01: Solar Power Plant |
| Riot Blaster | Tactical | Grenade launcher that knocks down enemies, perfect for taking time to hack. | Tactical Ammo | Sector 02: Mass Production Array |
| Sticky Bombs | Tactical | Makes hacking grids easier by removing entire columns and rows. Multiple bombs on one target guarantee easy hack. | Tactical Ammo | Sector 03: Terra Dome |
| Code Generator | Tactical | Changes enemy hacking circuits. When net goes over an enemy, all blocks and negative nodes disappear. | Tactical Ammo | Cabin's Stamp Club - Specialist Board Triple Bingo |
| Hacking Mines | Tactical | Throw a floating mine with a limited circle. Hack the mine to apply Hacking Nodes to any enemy within range. | Tactical Ammo | Cabin's Stamp Club - Director Board Triple Bingo |
Defense Weapons
Survival and defensive tools. Use Defense Weapon Ammo.
| Name | Type | Description | Ammo | Sector |
|---|---|---|---|---|
| Decoy Generator | Defense | Creates a decoy to lure enemies into Recyclers or give the player breathing room. | Defense Ammo | Sector 02: Mass Production Array |
| Impact Barrier | Defense | Creates a shield that blocks melee attacks and projectiles briefly. Shoot it onto the floor and stay inside. | Defense Ammo | Sector 04: Lunum Mines |
| Drone Hive | Defense | Deploys drones that deal supplementary damage to nearby enemies. Best used after hacking enemies. | Defense Ammo | Cabin's Stamp Club - Associate Board Triple Bingo |
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