Pragmata - Collectibles
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Mini Cabins
Small robot figures hidden throughout sectors. Shoot them to collect. Found 3 per sector (Solar Power Plant, MPA, Terra Dome, Lunum Mines, Central Port). None in Advanced Pragmatics.
| Name | Description | Sector | Area |
|---|---|---|---|
| Mini Cabin 1 | Behind a locked tunnel after defeating a big and small enemy inside | Solar Power Plant | Power Distribution Center |
| Mini Cabin 2 | In the empty bunk cabin with net in front of it, same room as REM Globe cutscene | Solar Power Plant | The Concourse |
| Mini Cabin 3 | On a wall vent halfway up the zipline after obtaining the first decode | Solar Power Plant | The Concourse |
| Mini Cabin 4 | — | Mass Production Array | MPA-01 |
| Mini Cabin 5 | — | Mass Production Array | MPA-02 |
| Mini Cabin 6 | — | Mass Production Array | MPA-03 |
| Mini Cabin 7 | — | Terra Dome | TD-01 |
| Mini Cabin 8 | — | Terra Dome | TD-02 |
| Mini Cabin 9 | — | Terra Dome | TD-03 |
| Mini Cabin 10 | — | Lunum Mines | LM-01 |
| Mini Cabin 11 | — | Lunum Mines | LM-02 |
| Mini Cabin 12 | — | Lunum Mines | LM-03 |
| Mini Cabin 13 | — | Central Port | CP-01 |
| Mini Cabin 14 | — | Central Port | CP-02 |
| Mini Cabin 15 | — | Central Port | CP-03 |
Escape Hatches
Fast travel points connecting sectors to the Shelter. Found throughout all sectors.
| Name | Description | Sector | Area |
|---|---|---|---|
| Escape Hatch 1 | On story progression path, unmissable | Solar Power Plant | Power Distribution Center |
| Escape Hatch 2 | On story progression path, shortly after REM Globe | Solar Power Plant | The Concourse |
| Escape Hatch 3 | After first boss fight, appears after returning | Solar Power Plant | Top of Elevator |
Safe Boxes
Storage containers scattered across sectors containing Cabin Coins, ammo, and upgrade materials.
| Name | Description | Sector | Area |
|---|---|---|---|
| Safe Box 1 | Drop down left of the 5-lock door, go up elevator, drop down to right corner with dark floor, behind movable platforms | Solar Power Plant | Power Distribution Center |
| Safe Box 2 | Requires Lim Eraser backtracking. After erasing blockade, follow path into battle arena, loot crates after defeating enemies | Solar Power Plant | Power Distribution Center |
| Safe Box 3 | Go back to 5-lock door, drop down left, up elevator, go straight forward and drop to lower floor, up stairs to dead end | Solar Power Plant | Power Distribution Center |
Pure Lunum
Rare upgrade material used to unlock higher weapon upgrade tiers. Found in specific locations across sectors.
| Name | Description | Sector | Area |
|---|---|---|---|
| Pure Lunum 1 | Requires Lim Eraser backtracking. Same area as Safe Box 2, behind erased blockade after defeating enemies | Solar Power Plant | Power Distribution Center |
REM (Read Earth Memories)
Holographic memory data that can be gifted to Diana to strengthen your emotional bond. Each REM is a different item from Earth. Gifting REMs to Diana rewards the player with Cabin Coins, pictures, and hide-and-seek interactions.
| Name | Description | Sector | Area | Series |
|---|---|---|---|---|
| Globe REM | Obtained automatically after the cutscene with Diana and the globe | Solar Power Plant | The Concourse | World |
| Crayons REM | Behind a Holo-Wall up the zipline | Solar Power Plant | The Concourse | World |
| Basketball REM | — | Mass Production Array | MPA-01 | World |
| Slide REM | In small alley | Mass Production Array | MPA-03 | Playground |
| Skateboard REM | — | Mass Production Array | MPA-04 | Playground |
| CRT TV REM | — | Mass Production Array | MPA-04 | Electronics |
| Flowers REM | — | Terra Dome | TD-01 | Nature |
| Balloons REM | — | Terra Dome | TD-02 | Playground |
| RC Car REM | — | Terra Dome | TD-02 | Playground |
| Swing REM | — | Terra Dome | TD-03 | Playground |
| Campfire REM | — | Lunum Mines | LM-01 | Nature |
| Bug Net REM | — | Lunum Mines | LM-02 | Nature |
| Tent REM | — | Lunum Mines | LM-03 | Nature |
| Parasol REM | — | Central Port | CP-01 | Beach |
| Water Gun REM | — | Central Port | CP-02 | Beach |
| Sandcastle REM | — | Central Port | CP-03 | Beach |
Mods
Equippable chips that grant passive bonuses. 22 found in the world (in chests), 12 from Cabin's Stamp Club, 6 from story progression - 40 total.
| Name | Type | Description | Sector | Area | Effects |
|---|---|---|---|---|---|
| Hardened Suit | Defense | In the box next to Escape Hatch 2 | Solar Power Plant | The Concourse | Reduces damage taken |
| Mod 2 | Unknown | — | Mass Production Array | MPA-01 | — |
| Mod 3 | Unknown | — | Terra Dome | TD-01 | — |
Storage Expanders
Expand inventory capacity for weapons and items.
| Name | Description | Sector | Area |
|---|---|---|---|
| Storage Expander 1 | Requires Lim Eraser backtracking. Erase the blockade in the door | Solar Power Plant | Generator Entrance |
Cartridge Holders
Expand ammo capacity for weapons.
| Name | Description | Sector | Area |
|---|---|---|---|
| Cartridge Holder 1 | In the room to the left of Escape Hatch 2 | Solar Power Plant | The Concourse |
| Cartridge Holder 2 | — | Unknown | — |
Training Data
Collectibles that unlock additional Training Simulation missions in the Shelter. 30 training missions total with main + side objectives.
| Name | Description | Sector | Area |
|---|---|---|---|
| Training Data 1 | — | Solar Power Plant | — |
| Training Data 2 | — | Mass Production Array | — |
| Training Data 3 | — | Terra Dome | — |
| Training Data 4 | — | Lunum Mines | — |
| Training Data 5 | — | Central Port | — |
| Training Data 6 | — | Unknown Signal | — |