Pokémon Champions - Items

The key items, held items, currencies, and purchased bundles that drive progression in Pokémon Champions. Because the game has no wild exploration, its items revolve around fielding and empowering Pokémon, evolving them in battle, and the free-to-start live-service economy. Held items are deliberate...
of 14 entries · updated 2026-09-15
Name Type Description Stats Source
Omni Ring Key Item / Battle Device A new in-battle item at the heart of Pokémon Champions that lets Trainers Mega Evolve their compatible Pokémon during a match. Effect: Enables Mega Evolution in battle Acquisition: Granted to the player as a core story item Future Support: Z-Moves, Dynamax/Gigantamax, Terastallization (planned) Core story item / Trainer device
Mega Stones Battle Item Stones that unlock a specific Pokémon's Mega Evolution when combined with the Omni Ring. Effect: Unlocks a matching Mega Evolution Cost: About 2,000 VP from the in-game shop Scope: One stone per Mega form VP shop
Leftovers Held Item / Support One of the handful of defensive staples that made the launch item pool, restoring a small amount of HP to the holder at the end of each turn. Effect: Restores a small amount of HP each turn Best On: Bulky walls and setup sweepers Availability: Available in the launch held-item pool In-game shop / item list
Sitrus Berry Held Item / Berry A consumable berry that restores HP once the holder drops below half health, giving a bulky Pokémon a second wind without spending a turn. Effect: Restores HP once when the holder is weakened Duration: Consumed on use (returns after the battle) Best On: Bulky attackers and support Pokémon In-game shop / item list
Lum Berry Held Item / Berry A berry that cures any status condition the holder picks up, from burns and paralysis to sleep. Effect: Cures all status conditions once Duration: Consumed on use Best On: Setup Pokémon and leads that cannot afford a wasted turn In-game shop / item list
Focus Sash Held Item / Stat Boost A stat-boost item that lets the holder survive a single hit with one HP when it was at full health, guaranteeing at least one attack from a fragile Pokémon. Effect: Survives one otherwise-fatal hit at full health Duration: Consumed on use Availability: Available from the start Item list / in-game shop
Quick Claw Held Item / Stat Boost A claw that gives the holder a chance to move first regardless of Speed, letting a slow Pokémon steal a turn from a faster opponent. Effect: Chance to move first irrespective of Speed Best On: Slow, hard-hitting Pokémon Availability: Launch held-item pool In-game shop / item list
White Herb Held Item / Support A herb that restores any stats the holder has had lowered, undoing an opponent's stat drop or the drawback of the holder's own moves. Effect: Restores lowered stats once Duration: Consumed on use Best On: Pokémon that lower their own stats with powerful moves In-game shop / item list
Choice Scarf Held Item / Stat Boost Part of the Choice family of items: it boosts Speed but locks the holder into the first move it selects until it switches out. Effect: Raises Speed, locks the holder into one move Drawback: Cannot choose a different move without switching Best On: Offensive attackers that need to move first Regulation set updates / in-game shop
Type-Resist Berries Held Item / Berry A family of berries that each halve the damage the holder takes from one super-effective move type, for example the Psychic-resist berry that cuts damage from a super-effective Psychic-type attack. Effect: Halves damage from one super-effective move type Duration: Consumed for the rest of the battle after a single use Best On: Pokémon with a single exploitable weakness Item list / in-game shop
Recruitment Tickets (Quick Coupons, Teammate Tickets) Recruitment Item Consumable tickets used to recruit Pokémon directly at the Roster Ranch as an alternative to spending VP. Effect: Recruits Pokémon without spending VP Examples: Quick Coupons, Teammate Tickets Acquisition: Play rewards and events Roster Ranch / play rewards
VP (Victory Points) Currency The core in-game currency of Pokémon Champions, used to recruit Pokémon at the Roster Ranch and to buy Mega Stones and other shop goods. Type: Soft / purchasable currency Uses: Recruiting Pokémon, Mega Stones, shop goods Acquisition: Battling, missions, and the shop In-game shop and battle rewards
Premium Battle Pass Seasonal Pass A seasonal paid track that grants extra cosmetics, currency, and other rewards as players complete missions over the course of a season. Cost: $9.99 per season Rewards: Cosmetics, currency, and mission rewards Tracking: Seasonal progress In-game shop
Pokémon Champions + Starter Pack Bundle Launch Bundle An optional paid bundle released alongside the Switch launch on April 8, 2026. Release: April 8, 2026 Contents: Premium currency, Starter Pokémon, cosmetics Availability: Nintendo eShop Nintendo eShop
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