Persona 5 Royal - Weapons

Persona 5 Royal arms every party member with a melee weapon and a firearm, and each character's pair is fixed by type rather than chosen freely, so the weapon list is really a list of nine loadouts plus the equipment and customization systems around them. Damage comes from the weapon's attack value...
of 15 entries · updated 2026-09-15
Name Type Description Stats Source
Knives and Daggers Melee Weapon Joker's melee class: short blades with the highest agility scaling in the party and a fast animation set that makes ambush openers reliable. Wielder: Joker Scaling: Agility Range: Short Traits: High critical rate Purchased from Untouchable or found in Palaces and Mementos
Model Guns and Pistols Firearm Joker's firearm is a model gun that fires like a real one inside the Metaverse because cognition supplies the rest. Wielder: Joker Ammo: Low capacity Role: Weakness checks and One More setups Untouchable airsoft shop; customization through the Hanged Man Confidant
Blunt Weapons (Pipes and Bats) Melee Weapon Ryuji's melee class covers pipes, bats and heavy improvised clubs. Wielder: Ryuji Sakamoto Scaling: Strength Range: Medium Traits: High raw attack, low accuracy Purchased or found from the second Palace onward
Shotguns Firearm Ryuji's shotgun trades range for spread and stopping power, and it is the party's best gun for knocking down a group of weak shadows in one shot. Wielder: Ryuji Sakamoto Ammo: Very low capacity Role: Crowd knockdown Gun shops and Palace chests
Whips Melee Weapon Ann's melee class, with the longest reach of any melee weapon and a wide sweep that can catch two shadows at once. Wielder: Ann Takamaki Scaling: Agility Range: Long Traits: Multi-target sweeps Purchased or found from the second Palace onward
Submachine Guns Firearm Ann's firearm is the highest-capacity gun in the party, which makes her the natural pick for stripping a group's gun weakness floor by floor. Wielder: Ann Takamaki Ammo: High capacity Role: Weakness scanning and chip damage Gun shops and Palace chests
Katanas Melee Weapon Yusuke's melee class, balanced between reach and power with the best critical rate of the heavy blades. Wielder: Yusuke Kitagawa Scaling: Strength Range: Medium Traits: High critical rate Purchased or found from the third Palace onward
Rifles Firearm Yusuke's firearm, a single-shot rifle with the longest range and highest per-shot damage of the party's guns. Wielder: Yusuke Kitagawa Ammo: Low capacity Role: Precision single-target damage Gun shops and Palace chests
Fists and Knuckles Melee Weapon Makoto's melee class: knuckles, tekko and gauntlets that hit fast at very short range. Wielder: Makoto Niijima Scaling: Strength Range: Very short Traits: Fast attack strings Purchased or found from the fourth Palace onward
Revolvers Firearm Makoto's firearm, a six-shot revolver with strong per-shot damage and a slow reload. Wielder: Makoto Niijima Ammo: Six shots Role: Accurate single-target damage Gun shops and Palace chests
Axes Melee Weapon Haru's melee class, the heaviest hitting weapon type in the party with a wide arc and a slow recovery. Wielder: Haru Okumura Scaling: Strength Range: Medium Traits: Highest raw attack, slow recovery Purchased or found from the fifth Palace onward
Grenade Launchers Firearm Haru's firearm fires explosive rounds that hit every enemy in a group for gun-type damage. Wielder: Haru Okumura Ammo: Very low capacity Role: Area gun damage Gun shops and Palace chests
Sabers and Ray Guns Weapon Set Akechi's loadout as Crow: light sabers for melee and a ray gun for his firearm, both keyed to his bless and curse kit rather than to raw physical damage. Wielder: Goro Akechi Melee: Light saber Firearm: Ray gun Role: Light and dark damage Equipped automatically when Akechi joins the party
Rapiers Melee Weapon Kasumi's melee class as Violet: fast, precise thrusts with high critical rate and short recovery that suit her physical and bless skills. Wielder: Kasumi Yoshizawa Scaling: Strength and Agility Range: Medium Traits: High critical rate, quick recovery Equipped automatically when Kasumi joins the party
Armor, Accessories and Weapon Upgrades Equipment System Every character wears body armor and one accessory, and both matter more than the weapon in the late game: armor carries the defense and evasion rolls, while accessories supply the elemental resistance, ailment immunity or stat bonuses a build needs. Slots: Melee weapon, firearm, armor, accessory Upgrades: Untouchable customization and parts Sources: Shops, Palace chests, Mementos, Confidant rewards Shops across Tokyo and the Hanged Man Confidant's customization service
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