Persona 3 Reload - Skills
The skill system of Persona 3 Reload, covering the elemental and physical attack lines every Persona draws from, the healing, buff and barrier support lines, status ailments, and the battle flow mechanics (One More, Shuffle Time and Theurgy) that decide how fights actually play out.
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of 14 entries
· updated 2026-09-15
| Name | Type | Description | Weapon Type | Cost | Prerequisite |
|---|---|---|---|---|---|
| Physical Skills | Skill Line | Physical skills cost a percentage of the user's HP instead of SP and split into Slash, Strike and Pierce attributes. | Physical (Slash / Strike / Pierce) | HP percentage of the user's maximum | Learned by Personas of the physical-leaning arcana and by the party's fighters |
| Fire Skills (Agi line) | Skill Line | The Fire line runs from Agi through Agilao and Agidyne to area versions such as Maragidyne, with damage scaling off the user's Magic stat. | Elemental (Fire) | SP, scaling with tier | Learned by Fire-aligned Personas and party members |
| Ice Skills (Bufu line) | Skill Line | The Ice line runs from Bufu to Bufula and Bufudyne with the area versions in between, and it is Mitsuru's main offense. | Elemental (Ice) | SP, scaling with tier | Learned by Ice-aligned Personas and party members |
| Electricity Skills (Zio line) | Skill Line | The Electricity line runs from Zio to Zionga and Ziodyne, with Mazio covering groups. | Elemental (Electricity) | SP, scaling with tier | Learned by Electricity-aligned Personas and party members |
| Wind Skills (Garu line) | Skill Line | The Wind line runs from Garu to Garula and Garudyne, with Magaru for groups. | Elemental (Wind) | SP, scaling with tier | Learned by Wind-aligned Personas and party members |
| Light Skills (Hama line) | Skill Line | Light skills such as Hama and Hamaon attempt instant death on a single target, with higher tiers and area versions raising the odds. | Light | SP, scaling with tier | Learned by Light-aligned Personas and party members |
| Dark Skills (Mudo line) | Skill Line | The Dark counterpart to Light: Mudo and Mudoon attempt instant death, with area versions that can clear whole groups of weak Shadows. | Dark | SP, scaling with tier | Learned by Dark-aligned Personas and party members |
| Almighty Skills (Megido line) | Skill Line | Almighty skills such as Megido, Megidola and Megidolaon ignore elemental resistance entirely, making them the reliable answer to Shadows that repel or drain the party's usual elements. | Almighty | High SP cost, scaling with tier | Learned by high-level Personas through fusion |
| Status Ailment Skills | Skill Line | Status skills inflict conditions such as Charm, Confuse, Fear and Poison on enemies, each with its own effect on combat: charmed enemies attack their own allies, confused enemies lose turns or hit randomly, and poisoned enemies lose HP every turn. | Support (Status) | SP | Learned by support-oriented Personas; examples include Marin Karin and Pulinpa |
| Healing Skills (Dia line) | Support Line | The Dia line covers single-target healing (Dia, Diarama, Diarahan) and group healing (Media, Mediarama, Mediarahan), with Recarm and Samarecarm restoring downed allies. | Recovery | SP, scaling with tier | Learned by healing-oriented Personas and party members |
| Support Buffs (Kaja lines) | Support Line | The buff lines raise the party's attack (Tarukaja), defence (Rakukaja) and agility/accuracy (Sukukaja), with group variants for the whole team. | Support (Ally) | SP | Learned by support-oriented Personas and party members |
| Debuffs and Removals (Runda / Deka lines) | Support Line | Debuffs lower an enemy's attack (Tarunda), defence (Rakunda) or agility (Sukunda), while Dekaja strips enemy buffs and Dekunda strips your party's debuffs. | Support (Enemy) | SP | Learned by support-oriented Personas and party members |
| Barrier Skills (Tetrakarn / Makarakarn) | Support Line | Tetrakarn reflects the next physical attack and Makarakarn the next magic attack, giving the party a one-hit answer to an enemy's biggest telegraphed move. | Support (Barrier) | SP per cast | Learned by high-level support Personas |
| Shuffle Time | Battle Mechanic | After a battle, the party draws from a spread of cards offering experience, money, a new Persona, or a bonus to a stat or skill. | Post-battle Reward | Free, triggered by winning battles | Available from the first Tartarus run onward |
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